( sorry wall of text to come)
My opinion on this discussion may have little value to you guys but I believe I can vouch for some of the ideas of the posters here.
The whole making a fighting game accessible is not a silly idea but it can be flawed. Any idea can be good or bad, it all depends on how it?s done.
Also I will admit that some time learning a game can be frustrating but that?s up to the player to learn it and value it. Not every single fighting game going to be appealing because what ever system (In game philosophy) was intended by the developers, some player may not like it or agree with it. I will use some personal experience to explain this.
SF3’s is a very popular and fun game some times, but I won?t to take the game competitive seriously due to my impression on the game system. Fights at high level play can be fun but that’s where the game grows unappealing to me. The character development seem flawed to me. I love the low tier cast and I try to main them. But the learning curve to use them is trouble some due to the fact neither of them can benefit from all the game schematics, not only that but the other suppose stronger characters are simply more powerful and easy to use. They have over all better stats and fully benefit from the game schematics as well have in game glitches.
Another game that I also feel this is in Smash bro brawl (I know this inst a traditional fighter but it?s still a competitive multilayer experience)
I want to main Yoshi but after playing the game many times, yoshi is no doubt a hard character to use effectively but also fun for complexity. But trying to win with that complexity because frustration for me. I don?t mind losing but trying to understand how I was supposed to win became a hurdle. Though I feel this game cast is still nicely balance. I felt many type about dropping yoshi simply due to how hard it is to win. I can win easily with many other characters, but I never could do it because yoshi was too much fun to play with.
But guilty gear was different story. I can literally play who I want for fun and be good with them because the sheer game system is not over power in any way. They made a nice balance of characters and fighting game system. (Its only natural that other fighters would be aspire from this) I can favor this game philosophy because dedication will come along way.
My main point is that not every single fighter is not going to provide the same experience, so naturally there will be different opinions what a fighter should be. But we all should be able to agree on is that any form of Idea is capable of being good or bad. What ever is the intention of the developers should be approach with genuine mind set as any other idea should be.