from “honda” (about Honda)
-Stand mp can cancel fireball is a very good idea.(Like yan and yung has a way to cancel fireball)
-Apart from headbutt passing fireball , i want to suggest that headbutt can pass through seth tandam engine. When i play with seth, the whole matches are seyh practising the combo.
-Extended fierce hhs +15frames on hit to combo with ultra 1
Teh Guile and Blanks should also get tired. Like when they are doing more than 5 sonic booms or electricity they walk slower and make less intimidating and growling noices. I cannot defeat them online they do the same things so if you do the same thing the game should punich you.
boy, i bet eddie is a real john cena fans…pity him.
i’m not surprise this guy would go riot if capcom might remove ken’s kara throw…
a throw that Dastagy spammed but drive him to retirement.
Anytime I see someone say that Blanka shouldn’t be buffed because low levels players can’t deal with him online, I want to shoot somebody.
We were actually allowed to have a bit more “real talk” as long as we stated that it was our opinion, no Capcom’s, back when it was still one of the older community managers alongside Seth. But that’s changed recently and we have to be friendlier now.
I just knew this would be THE holy ground for finding all sorts of crazy ideas made by the fan-boys of Capcom Unity. If guys like these are into that sort of action, they may as well go ahead and play something along the lines of mugen or something. An endless sea of bad ideas (i.e. suggesting nerfs on characters that are not even good enough to be competitive, using “canon” to determine character balance, etc).
Good system when it works, the problem is how much leniency is given towards being an ass about it is allowed. I’ve been just as guilty as anybody else, and why many people leave; to not be part of the drama.
If done with a light tone, I’m all for battering bad ideas, something that is harder to gauge when you call out an entire community or specific posters.
Having said that, I do find some of the stuff hilarious. one in particular:
…and if you down back too much, you’re character should get sleepy and lay down ending the round.
Trans: “Buff ex bird b/c I have no creativity with wake-up options and haven’t figured out how to block dive kicks.”
…
Here’s one thing that I agree with. It certainly shouldn’t get too much more damage, but it’d be nice if it were more than just an aesthetic spectacle. (This was posted by… d3v. Of course.)
The EX bird stuff is reasonable imo, and most Chun players requested it. It shouldn’t be placed with the other laughable claims imo.
At least a few more invul frames or when you safe jump at least a little chip damage if someone lands in the middle. She should not be so free to dk/wakeup pressure. Heck, even upkicks (dp+k) instead of a b+mk, mk, u+k target combo is reasonable.
She can simply block on wakeup of course, or focus backdash/backdash wakeup out of the way, but as it is she’s really limited. There’s no reason something that costs meter and pretty much her only nonblock/bd option is that weak. Most EX SRK’s are unsafe-jump-able after all.
Yeah EX SBK needs to be better if it’s her best bet as a reversal or anti air, it should at least WORK if she’s gonna use meter. A lot of her anti airs are only good in a specific way, several other characters have great reversals that can’t be beat out by safejumps. I think its only fair.