Scrub Quotes: Capcom Unity Balance Suggestions Edition!

Volcanic*
sorry for messing up your name man!

Zangief players would love a durable Akuma so, so much. They’d probably express their love of the change by caressing the throats of Akuma players and Capcom developers in a rather… forceful manner.

well thanx skull. i forgive u

remove Rose’s grappling priority … she can grab anything even from far.
believe it or not, sometimes her grapple can win over SPD!

i often failed to tech when grappling war against her.

she’s a rusher not a grappler dammit!

every character has a certain ability or trait that makes them unique from other characters. just leave the grab alone

I love how this was posted in the scrub quotes thread, couldn’t be more appropriate!

Unless you’re quoting someone then it’s my bad lol, use " " or quote tags people.

For dicks who wish for no new chars, **** off from this forum and simply don’t update the existing version you have!

This is one of the kids who accused me of trolling when I told him Bison didn’t need a fireball by the way.

this is SRK not capcom unity…for god sake.
whats your problem buddy?

the thing is…ken’s tick throw is a cake, easy to deal…
but Rose after-slide tick throw? Wow…she fights kinda R_Mika to me.
and now she’s a rusher, defense zoner and grappler? that already three, isn’t that too much? please…!

my main THawk can’t rushdown so i can live with that…
(coz I can accept he’s already a badass grappler and pokester)

So you Weren’t quoting someone.

Stand by my first judgment then.

Can’t tell if srs.

Damn Mika is so Thick KreyGasm.

Balancing by health is the lazy man’s way - instead of giving characters the necessary tools to fight, you go and up their HP so they can use their bodies as meatshields.
It’s a lot more fun to play a good character than a shitty one which just doesn’t die (it’s also more fun for the opponent to get smacked by you using your tools, rather than because he hit you but couldn’t deal damage).

Also I’m PRETTY sure that it wasn’t until Super SF2 that they used health. I think in SF2 WW it was all the same, I could be wrong though.

Also I know that the health differences in ST were actually kind of small. Partly of course because of the higher damage overall.

It’s not only about balance. It’s about making interesting characters and diverse archetype. Characters that can take more punches but are slower, or ones more fragiles but faster.
Viper has 900 health, that doesn’t stop her from being top tier.

There’s absolutelly no need for new chars. You have 39 - this is more than enough. If you couldn’t find a character you like between the existing ones, maybe it’s time to try a different game.

Wait - did you quote somebody from CU ? or the first line is yours ?

You can do that without using health using other mechanics. It’s also possible to make interesting archetype characters who have a wide variety of tools. Look at Skullgirls or Guilty Gear.

list of top tier characters with big health pools

-super zangief (full screen reversal grab glitch)
-mvc2 sentinel (i’m sure capcom really thought about this one)
-some version of potemkin?
-…

Skullgirls has an all female cast (and guilty gear is quitedifferent from SF). And I don’t understand at all why health is not a good way of creating different archetypes. Again, it has been used in SF since the begginng, and is fun. The only reason against it that I can see is - my character has low health and I don’t like that.
I think is very interesting to play characters like Sim - who are very fragile and needs to constantly run away, or Zangief who can take a punch, or the solid all around Ryu.

Different health ratings is very interesting to me and creates unique characters, vagina tax is still lame though, Chun AFAIK is considered the strongest woman or something along those lines so being a female shouldn’t stop her from having average health.

I don’t think Capcom lowered Makoto’s health again just because of that though, some people actually started to complain about her being too strong in AE so maybe it’s not always the vagina to blame lol

That was a quote from Capcom Unity lol.

Taking 50 health from her did almost nothing to change her lol. Just like giving it back wouldn’t matter much either; I tried many times when the Makoto thread was open to explain this to people but of course people were screaming themselves hoarse to get that unnerved instead of addressing her actual issues.

I personally thought nerfing 50 health back was stupid, just figured maybe Capcom didn’t do it just because she’s a female.