Hi everyone Greedy here.
Thanks for all the troll support. I am trying very hard to post on every character. Here is some more of my crazy troll master ideas.
Mr. Wizard approved???
Street Fighter 5
New ideas:
Super street fighter 4 final
Trying to reinvent the wheel. How to make a fighting game have depth and replay addiction.
- Storyline
- Character storyline, bios
- Moves, normals, throws, hold/grabs, specials, supers, ultras.
- Backgrounds 20 of them. Also rework backgrounds to have a night and day version. As well as have one or two areas that have a stage ko, only are activated in a certain spot, with a certain kind of move done to finish the round. Hard to activate.
Some of the backgrounds changed would be: all would get a face lift hd upgrade to look better smooth. Make only one Seth stage, both merge into one.
Some of the backgrounds would be. New added
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Hondas bath house.
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Zangiefs old steel mill.
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Vipers: business office…flying papers…breaking desks.
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Akumas sf3 stage
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Storm…rain…grass from Ryu and Sagat fight in the field.
6 Vega claw, old cage fight stage.
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Las Vegas.
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Dee Jay night club.
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Gypsies wagon, circus.
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Wrestling ring.
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Sagat old stage.
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Windmill…holland.
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Turkish city streets.
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Extend out the some of the bonus stage backgrounds.
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New training stage.
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Different outfits . New outfits that are not lame. Most of them removed and replaced with better outfits.
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Blood and vomit on hard hits and claws, Kuni, throwing stars, knives.
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Why did I leave this one blank?
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Character balance: many patches to rebalance. For two years. To get the game just perfect.
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Team ko, final ko, reverse ko, random events ko, these moves are added to the end of the match. To give street fighter a feel that it has never had before, a flourish move at the end of the match. These are like Mk ending moves except they don’t kill.
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A bunch of icons, wins, victory, throw, focus, weak, stage, final, team, reverse, random, super, ultra, cheese or chip, draw, time, over lapping for a final round…example: super ko into a team super.
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Data and stats, keep track of all the things done with each character. Daily challenges that make replay value higher. Keep track of every move you have ever done. Shows stats all over the world. See who has the best character, where they are from, how many fireballs they have thrown. Etc.
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Character intros 4 each…2normal, one friend, one enemy.
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New moves for all characters. At least 2 moves. 1 new throw per character.
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Three ultras per character, can be picked before the match.
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Two supers per character. Two super meters now? can be picked?
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All graphical glitches fixed for all the characters. Fix cloths glitches. Hd all the backgrounds and character animations.
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New characters plus,old hidden fighters. Poison, gouken’s daughter, SKULLOMANIA, Genki.??? Ideas suggestions.
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Ten bonus stages, with three levels of difficulty.
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Timer is slower than before.
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Power bars longer? Super bar and ultra meter smaller, thin, adjustable.
Announcers needs to expand his vocabulary by 100 words, 200 more one line sentences. Maybe his one liners could be unlocked in a capcom points system. Earn points from playing the game, spend them at the game store to unlock, icons, colors, backgrounds, bonus stages, pictures, videos, concept art, assessries.
There has to be at least 10 new stages added 20 would be perfect with 2 different training stages. All backgrounds reworked to be HD. As well as new stage ko sections put in.
Ranking system needs to go away. Skill level go away. Point system with rewards of new outfits, colors, added accessories, music, announcers, boards, new end round moves, art work, storyline, bios, titles, icons…etc. everyone should be able to play against anyone. The game is based on a world warrior concept. Maybe there could be region play, or country play. Running into people that are better than you is just like the arcade. This is the whole reason there is a training mode.
Bonus stages need to be made part of the storyline in arcade mode. There needs to be a side cinema that shows the player why they are being tested. I want you to be able to fight this Russian beast, but before you do…can you prove to me that you have strength enough to break these bricks? Little mini story type fun, added for every bonus stage. Can skip, or turn off.
For the love of God. Put the blood back in the game. It doesn’t need to be MK, but you can add blood squirts in along with the hard hits, blades, kuni, also vomit on hard hits would be nice. The colors will not be effected, the games rating would not be effected as well. It would still remain pg 13.
More in-depth online stats, to be recorded. How many hits, given…take…what buttons you have pressed, highest combos, how many times you have used a special move, what you have won most with. Best character, worst, quits, wins, lose, tie, time,…etc.
Load movies, best recorded combos, you tube load?
New online line and offline modes off play. Arcade, arcade vs, arcade time attack, arcade bonus stages, bonus stage vs, two people vs computer. Vs, team, tournament, vs, computer plus. Random select, random vs, random tourney, team 1 vs 1.
I would love to fight the computer with a friend in a tourney.
A new trial mode, with new features…the normal run threw, along with combo training and it could be updated online. You can earn credits to unlock certain trials that you cant do. There would also be a mode that showed you how it was done. That way your not flying blind. This could also be a way that you can unlock other things in the game, same as above. There would be a new option that allowed you to be able to have friends play online with you and take the place of Dan. In trial mode both players would earn credits and both be awarded the passed trial mode. This would promote team work, and more online together play and build the street fighter community.
Color edit mode: this mode would be unlocked for ever character and would allow for new outfit colors as well as accessories to be added or taken away from a character. Add beards, makeup, scars, tattoos, earrings, rings…etc. Make new colored outfits and save them or upload them. Or share with friend.
More between round animations and talking. At least 5 more per character. This adds character and feeling to each players favorite, characters. Wanted 7 total.
Stage kos…all stages need to have at least one, new stages could have 2, some old stages could have 2. Can only be used or activated if your character is knocked out in the right spot in the first rounds, never the last rounds. Examples: get knocked out into a car, wall, door, water, crowd, food stand.
Arcade mode
- play threw against the computer, play bonus stages, see beginning story, fight 2 rivals with full animation cut scene and talking, beat the game and get a character animated ending and talking. Unlock pictures…
Every character has a clothing item that can fall off after taking A lot of damage. Nothing new just something fun to add to the gameplay.
More arcade and vs modes. Along with this idea your going to need two disks. One for vs mode and one for arcade.
Normal arcade play threw. Three different endings per character. Two rival cut scenes. Arcade vs. this mode let’s you fight the same characters going threw the game, it switches characters and lets your score determine the winner.
Arcade play threw two players vs enemy.
Trial mode. Trials training…shows a demo of how the move or combos should be done. Play trial mode with a friend.
Training mode with friend online. Being able to switch ultras and supers on the fly.
Random ko:
Team ko, reverse ko, and final ko. All added to this game and are done during the ko flash in the last round of the match. Much like a fatality , without the killing. These are ways to add a flourish at the end of the round, or a way to show compassion for your foe. A way to put a enemy in the hospital for a long time.
Why would you want to put end match moves into a game? It was what all other popular fighting games had in the 90’s. This is the one thing CAPCOM thought about but refused to do…just like 3-D…just like blood…just like street fighter 4…etc. For anyone to say that Street Fighter is a game that is NOT about KILLING, DEATH, is straight lying to your face. This whole game is based around killing and revenge. Winning and loss, love and hate. Oh you want examples of this…Akuma killed who? Wants to kill who? Needs to kill who? Bison killed who/how many.??? How many breaths have you taken in a life time? That is how many people scream out before the end of a round or match …DON’T KILL ME!!! Charlie was killed…Gen is an assassin. Cody is in prison for? Balrog killed in the ring!! Who killed Dhalsims elephant? Do I really need to go further? This shall become your grave!!! Oh wait I mean this is going to make your belly tickle a little. For a game that doesn’t need killing, it sure is based off the killing intent.
This is why I wanted to make final ko’s. It is a way of brutally hurting your enemy without the death part. It is harder to make moves for every character that don’t kill, just hurt. Than it is to lop off a head. This is a line that CAPCOM needs to cross and should to take it to the next level again it won’t take away the teen rating. Because there is no death. I will make a list of complaints I have heard already.
- It will take away from the color.
- This is not MK, killer instinct, blood storm, Kasumi ninjas, ultra vortex, time killers, tattoo assassins, double dragon 5, etc…
- It adds nothing to gameplay
- This is too deep for average players
- That is stupid.
- If you like this then your not a racist.
- This supports the gay community.
- If this was added girls couldn’t play it. Because they wouldn’t remember how to do them.
- This steals from other games!
- This is not Tekken…wait what?
- It wouldn’t work.
- CAPCOM has never done this kind of thing before.
- Japanese wouldn’t go for it…hahahah that is funny.
Taunts: need to provide a attribute to the characters, like third strike used to do. Build defense, add offensive power, build meter. High risk high pay off.