Scrub Quotes: Capcom Unity Balance Suggestions Edition!

A reason,why certain threads attracts more “idiots” depends simply on tier position and the popularity of the characters. Also never forget that the fanboys wants to buff their main at all costs.

Everytime I am watching an online replay with Hakan, Hawk and Dan matches there seems to be a correspondence in the comments that these 3 sucks and are something like bottom tier, in other words these 3 are really bad and need help, but fail to understand, how matchup charts work and also don´t see the weaknesses of a chart.
After this they are looking for a tier list and find for example that thing on Eventhubs(I remember that they used threads in their forum to determine matchup numbers, but it had some flaws, for example even 1 vote was enough to call a matchup 6-4 or some characters lacked a player to give numbers.), they will be confirmed in their opinion. What happens next? They will think, character x sucks, so lets buff them, regardless of the balancing and how it should happen. It is in the end Capcoms decision, what they will do with the characters.

Concerning Dhalsim, I think this guy is doomed in this game(like Gief, Hawk and Sagat), regardless what he will get, but he isn´t really popular in low level gaming(I met in the last 80 online matches on PC no Sims, but 6 Onis and 5 Goukens and a shitload of Shotos and top tier), that´s why his thread has a low number of posts. His tier standing is hard to tell, the consensus of the Youtube comments wouldn´t put him very low, however he has a lot of bullshit matchups, which won´t change and the possibility of making him broken isn´t really high.

Everytime I am seeing Dee Jay, I am actually surprised that he is in this game.

This doesn´t change the fact that all threads have derp shit(Autocorrect FK, infinite oil, chip damage for the claw, ST.HK as an overhead…).

I just re-read most of the Cody thread. Actually I only saw a handful of unreasonable requests and they were usually all different from each other. The only request that seemed to dominate the dicussion was the possibility of making Zonk a reverse DP motion which is actually not UNREASONABLE but might actually nerf it’s utility. Most of the crazy stuff was actually people coming in and asking for nerfs, sometimes to things that were already kind of weak lol. (LP Criminal Upper on Block, Zonk on block, LK Ruffian on block.)

Chun thread turned out a lot better than I expected. There were some hilarious requests such as LOLMAKEHER3SINCARNATIONPLS, but overall I was happy with how the SRK/Facebook Chun group got most of the say (and a lot of the people pitching in the same or similar buffs).

omfg. my sides.

All I want for Chun is for this to be an official Win Pose.

Lol 3s chun would rape the whole sf4 cast. The complaining would never stop.

Actually it’s questionable if she would. Chun abused the 3S mechanics better than nearly any other character besides Yun, but outside of those mechanics her neutral game might not translate as well to SF4. Actually she might play almost exactly like SF4 Chun with a few improvements.

-She’d be pretty ass at building meter I think.
-cr. mk would be better and late cancellable.
-Only 1 super bar (but gets SF4 ultra in exchange).
-Motion super/ultra means she gets to move around more. Ultra not confirmable though unless they implement some SF4 properties. Super travels farther than SF4 super and is a better projectile punisher as a result.
-st. HP doesn’t whiff on any crouching characters anymore (good), but jabs, b+ MP and st. MP does now (bad)
-HSU is quiet but worse overall.
-EX SBK not invincible (but at least she can save herself the embarrasment of trying and still losing to some things that don’t make sense)
-st. MP worse than SF4 version.
-No more UOH confirm.
-Access to b+HP and b+ MP at anytime
-LLs/EX Legs are meh now
-Backdash sucks now
-Has a fucking kara grab that matters
-Super jump cancels
-Would probably get more use out of fireballs than she did in 3S
-overall frame advantage is lower
-'Not sure how the rest of her normals would fare in the ground game

A direct translation of her will let her move around more, get some stronger confirms into super (while losing many of the others that exist now for SF4 chun) and play some better grab games. But she’d get absolutely raped under pressure and only 1 super is not going to make her damage threat level as high. Imo.

Of course when people ask for something like her, they only ask for the good and none of the negatives that come with it.

2 frame jab pressure all day.

her 3s normals are a lot better than her SF4 normals. back fierce, low forward, far standing roundhouse (hop kick), close standing roundhouse, low jab and low short. if these worked equivalently in SF4 she’d be the best poke character in the game already. she would just give up standing strong in exchange. is there any other button where the SF4 version is better (equivalently) than the 3s version?

worse fireball game I’d imagine, but better anti airs. her anti air buttons are only okay in 3s but that’s because of jump in parry. they’d be pretty solid in a game without parry.

3s Chun compared to SF4 Chun would be heavier on footsies and have a great throw/hit mixup game based on killer normals, great kara throw range, and great walk speed.

That’s what 3f jabs are in this game. In 3S, the last startup frame isn’t the 1st active frame in the frame data, so I’d say she’s already able to do that in SF4 (and they can’t be crouched under). Quite a few of her normals are actually slower startup than SF4 Chun’s believe it or not. But walkspeed is slower across the board in SF4 so 3S Chun could be more dangerous with hers if she keeps her walkspeed and kara.

More 3S Chun to SF4 theory (cause I’m bored):

-I still think her fireball game would be more solid because of no parry, so they’d have to deal with it more often.

-SF4’s knockdown game would be a lot more brutal against her than SF4 Chun though as she’d have zero escape options. This is too much of an extreme to ignore. Any character that thrives on the knockdown essentially only has to get her once before they destroy her.

-St. MP (and cr. HP) are some pretty big buttons to lose from SF4 actually as those are amongst her best tools for dealing with and baiting focus attacks.
B+ MP would probably do okay, but thinking about stuff like B+ HP now… it might be worse overall if people can just focus attack in between it and fireball. I dunno how cr. MK would do against focus as a whole. It’d be better than her current cr. MK with range but that’s not enough to go on vs. focus.

-If you hate her lvl 1 and lvl 2 focus on block now… realize it would now be +3 and +9 respectively after a forward dash on block.

-Her standard cr. MK xx SA2, sjc, J. HP x 2 combo is about 41% damage in 3S. She’ll only have one available and no damage boost on crouching opponents, so this is not much better than SF4 Chun’s super ability outside of range and not requiring charge. (It’s also funny that her SA3 is getting ignored in all this theory btw, even though it’s the only one that doesn’t already kind of exist as an Ultra).

…This is all assuming she only gains universal mechanics from the SF4 engine and loses the universal mechanics from SF3 but her frames remain the same (and hitboxes are relative). I guess all the same normals and specials that are super cancellable for her will be the ones she can FADC.

Someone asked for Juri to get Hwoarang’s sky rocket and for fse to either be tripled, only deplete when the opponent is up close or only deplete as combos are done. That was pretty great.

[quote]
Evil Ryu is a very good character,but seeing as how many scrub players like to spam moves…My only ideas for E. Ryu’s upgrades are #1) If possible make him and all DLC characters have same health as all other characters or atleast increase it because,now a days any one can punish and beat any one with any character.Make health more fair,because even his dizziness comes out REALLY fast. #2) E. Ryu’s teleportation ought to be either faster or the same speed as Akuma’s…Why would one make his,dramatically slower and more punishable than Akuma 3rdly,I realise that you “Capcom” wanteded to make the game as fair as possible and believe me…I’ve been buying and playing your games since I was a yong boy :)…I notice that E. Ryu’s metsu hadoken ultra is weaker than Ryu’s.The fact that he has to charge the Mestu Hadoken ultra, where as normal Ryu does not,puts E. Ryu at a disadvantage,for example. Ryu can FADC cancel out of a shoryuken into Mestu hadoken ultra and it will do SIGNIFICANT damage, and at times it will help make a GREAT COME BACK :).E. Ryu’s Metsu Hadoken ultra ought to be on the same level as normal Ryu. In summary,I’m basically asking for a complete level of fairness of E Ryu in comparison to all other characters in the game… #1) Better health, #2) Equal the level of teleportation speed with Akuma and #3) Equal the damage output of E Ryu’s Metsu Hadoken ultra with Ryu’s Metsu ultra OR atleast make E. Ryu’s ultra as strong as Ryu’s WHEN NOT CHARGED and when he charges it,it become alittle stronger,but not much,just to be fair :)[/qiote]

I would like complete fairness for fei. Doesn’t even have a fireball! Give him ryus fireball plz

I’d prefer Sonic booms. Less recovery though.

Hi everyone Greedy here.
Thanks for all the troll support. I am trying very hard to post on every character. Here is some more of my crazy troll master ideas.

Mr. Wizard approved???

Street Fighter 5

New ideas:
Super street fighter 4 final

Trying to reinvent the wheel. How to make a fighting game have depth and replay addiction.

  1. Storyline
  2. Character storyline, bios
  3. Moves, normals, throws, hold/grabs, specials, supers, ultras.
  4. Backgrounds 20 of them. Also rework backgrounds to have a night and day version. As well as have one or two areas that have a stage ko, only are activated in a certain spot, with a certain kind of move done to finish the round. Hard to activate.

Some of the backgrounds changed would be: all would get a face lift hd upgrade to look better smooth. Make only one Seth stage, both merge into one.

Some of the backgrounds would be. New added

  1. Hondas bath house.

  2. Zangiefs old steel mill.

  3. Vipers: business office…flying papers…breaking desks.

  4. Akumas sf3 stage

  5. Storm…rain…grass from Ryu and Sagat fight in the field.
    6 Vega claw, old cage fight stage.

  6. Las Vegas.

  7. Dee Jay night club.

  8. Gypsies wagon, circus.

  9. Wrestling ring.

  10. Sagat old stage.

  11. Windmill…holland.

  12. Turkish city streets.

  13. Extend out the some of the bonus stage backgrounds.

  14. New training stage.

  15. Different outfits . New outfits that are not lame. Most of them removed and replaced with better outfits.

  16. Blood and vomit on hard hits and claws, Kuni, throwing stars, knives.

  17. Why did I leave this one blank?

  18. Character balance: many patches to rebalance. For two years. To get the game just perfect.

  19. Team ko, final ko, reverse ko, random events ko, these moves are added to the end of the match. To give street fighter a feel that it has never had before, a flourish move at the end of the match. These are like Mk ending moves except they don’t kill.

  20. A bunch of icons, wins, victory, throw, focus, weak, stage, final, team, reverse, random, super, ultra, cheese or chip, draw, time, over lapping for a final round…example: super ko into a team super.

  21. Data and stats, keep track of all the things done with each character. Daily challenges that make replay value higher. Keep track of every move you have ever done. Shows stats all over the world. See who has the best character, where they are from, how many fireballs they have thrown. Etc.

  22. Character intros 4 each…2normal, one friend, one enemy.

  23. New moves for all characters. At least 2 moves. 1 new throw per character.

  24. Three ultras per character, can be picked before the match.

  25. Two supers per character. Two super meters now? can be picked?

  26. All graphical glitches fixed for all the characters. Fix cloths glitches. Hd all the backgrounds and character animations.

  27. New characters plus,old hidden fighters. Poison, gouken’s daughter, SKULLOMANIA, Genki.??? Ideas suggestions.

  28. Ten bonus stages, with three levels of difficulty.

  29. Timer is slower than before.

  30. Power bars longer? Super bar and ultra meter smaller, thin, adjustable.

Announcers needs to expand his vocabulary by 100 words, 200 more one line sentences. Maybe his one liners could be unlocked in a capcom points system. Earn points from playing the game, spend them at the game store to unlock, icons, colors, backgrounds, bonus stages, pictures, videos, concept art, assessries.

There has to be at least 10 new stages added 20 would be perfect with 2 different training stages. All backgrounds reworked to be HD. As well as new stage ko sections put in.

Ranking system needs to go away. Skill level go away. Point system with rewards of new outfits, colors, added accessories, music, announcers, boards, new end round moves, art work, storyline, bios, titles, icons…etc. everyone should be able to play against anyone. The game is based on a world warrior concept. Maybe there could be region play, or country play. Running into people that are better than you is just like the arcade. This is the whole reason there is a training mode.

Bonus stages need to be made part of the storyline in arcade mode. There needs to be a side cinema that shows the player why they are being tested. I want you to be able to fight this Russian beast, but before you do…can you prove to me that you have strength enough to break these bricks? Little mini story type fun, added for every bonus stage. Can skip, or turn off.

For the love of God. Put the blood back in the game. It doesn’t need to be MK, but you can add blood squirts in along with the hard hits, blades, kuni, also vomit on hard hits would be nice. The colors will not be effected, the games rating would not be effected as well. It would still remain pg 13.

More in-depth online stats, to be recorded. How many hits, given…take…what buttons you have pressed, highest combos, how many times you have used a special move, what you have won most with. Best character, worst, quits, wins, lose, tie, time,…etc.
Load movies, best recorded combos, you tube load?

New online line and offline modes off play. Arcade, arcade vs, arcade time attack, arcade bonus stages, bonus stage vs, two people vs computer. Vs, team, tournament, vs, computer plus. Random select, random vs, random tourney, team 1 vs 1.
I would love to fight the computer with a friend in a tourney.

A new trial mode, with new features…the normal run threw, along with combo training and it could be updated online. You can earn credits to unlock certain trials that you cant do. There would also be a mode that showed you how it was done. That way your not flying blind. This could also be a way that you can unlock other things in the game, same as above. There would be a new option that allowed you to be able to have friends play online with you and take the place of Dan. In trial mode both players would earn credits and both be awarded the passed trial mode. This would promote team work, and more online together play and build the street fighter community.

Color edit mode: this mode would be unlocked for ever character and would allow for new outfit colors as well as accessories to be added or taken away from a character. Add beards, makeup, scars, tattoos, earrings, rings…etc. Make new colored outfits and save them or upload them. Or share with friend.

More between round animations and talking. At least 5 more per character. This adds character and feeling to each players favorite, characters. Wanted 7 total.

Stage kos…all stages need to have at least one, new stages could have 2, some old stages could have 2. Can only be used or activated if your character is knocked out in the right spot in the first rounds, never the last rounds. Examples: get knocked out into a car, wall, door, water, crowd, food stand.

Arcade mode

  1. play threw against the computer, play bonus stages, see beginning story, fight 2 rivals with full animation cut scene and talking, beat the game and get a character animated ending and talking. Unlock pictures…

Every character has a clothing item that can fall off after taking A lot of damage. Nothing new just something fun to add to the gameplay.

More arcade and vs modes. Along with this idea your going to need two disks. One for vs mode and one for arcade.

Normal arcade play threw. Three different endings per character. Two rival cut scenes. Arcade vs. this mode let’s you fight the same characters going threw the game, it switches characters and lets your score determine the winner.
Arcade play threw two players vs enemy.
Trial mode. Trials training…shows a demo of how the move or combos should be done. Play trial mode with a friend.
Training mode with friend online. Being able to switch ultras and supers on the fly.

Random ko:

Team ko, reverse ko, and final ko. All added to this game and are done during the ko flash in the last round of the match. Much like a fatality , without the killing. These are ways to add a flourish at the end of the round, or a way to show compassion for your foe. A way to put a enemy in the hospital for a long time.

Why would you want to put end match moves into a game? It was what all other popular fighting games had in the 90’s. This is the one thing CAPCOM thought about but refused to do…just like 3-D…just like blood…just like street fighter 4…etc. For anyone to say that Street Fighter is a game that is NOT about KILLING, DEATH, is straight lying to your face. This whole game is based around killing and revenge. Winning and loss, love and hate. Oh you want examples of this…Akuma killed who? Wants to kill who? Needs to kill who? Bison killed who/how many.??? How many breaths have you taken in a life time? That is how many people scream out before the end of a round or match …DON’T KILL ME!!! Charlie was killed…Gen is an assassin. Cody is in prison for? Balrog killed in the ring!! Who killed Dhalsims elephant? Do I really need to go further? This shall become your grave!!! Oh wait I mean this is going to make your belly tickle a little. For a game that doesn’t need killing, it sure is based off the killing intent.

This is why I wanted to make final ko’s. It is a way of brutally hurting your enemy without the death part. It is harder to make moves for every character that don’t kill, just hurt. Than it is to lop off a head. This is a line that CAPCOM needs to cross and should to take it to the next level again it won’t take away the teen rating. Because there is no death. I will make a list of complaints I have heard already.

  1. It will take away from the color.
  2. This is not MK, killer instinct, blood storm, Kasumi ninjas, ultra vortex, time killers, tattoo assassins, double dragon 5, etc…
  3. It adds nothing to gameplay
  4. This is too deep for average players
  5. That is stupid.
  6. If you like this then your not a racist.
  7. This supports the gay community.
  8. If this was added girls couldn’t play it. Because they wouldn’t remember how to do them.
  9. This steals from other games!
  10. This is not Tekken…wait what?
  11. It wouldn’t work.
  12. CAPCOM has never done this kind of thing before.
  13. Japanese wouldn’t go for it…hahahah that is funny.

Taunts: need to provide a attribute to the characters, like third strike used to do. Build defense, add offensive power, build meter. High risk high pay off.

You can’t possibly think this is legit. Do you have any idea how hard it is to come up with all this trollish Gold.

Dee Jay’s pants originally said “MANTIS” but since his right sprite is merely a mirror image of his left, the “N” and “S” would be reversed, so it was changed to “MAXIMUM.”

Throws:

  1. Flip back throw.
  2. Kick enemy under the chin then pop them up, falls backwards and lands on his own back?
  3. Hand stand and spins upwards hitting enemy on the spin, then a one handed kick away pose upside down kick.

Moves:

  1. Max out…fireball. Voice changed to say max out. Ex is the same, two fireballs fast.
  2. Dread kicks…voice oooooooowhaaaaaahhhhhhh!!! Same as before. Ex has changed to to make the enemy crumple on last hit. Can set up for ultra. Light dread kick punishes grapplers like it did in ssf4. Hits hard knocks away, safer on block.
  3. Upper punches…reach out a little further. And the motion has changed to a DP motion. Ex is the same. Punches can be mashed to hit more times. Pops up higher and can be FADC any time during the first three hits.
  4. Upper kicks…go out a little further and hit box is lower…Abel to pick enemies up that are crouching on the ground. Ex same as before. changed to a DP motion plus kick… The reason for this is too make the combos different, as well as give Dee Jay a wake up move that catches jumping, crouching, standing enemies that are too close after he is knocked down.
  5. Dodge cartwheel. Forward or back like blanka leap. Backwards makes Dee Jay hand cartwheel back into the background, forward makes him go into the for ground…so you can hit forward and backwards while holding down all three kicks and it will make him cartwheel in a circle…can be hit on recovery from the move, even though it looks seamless.
  6. Break dancing spin kicks low. Break dance spin kicks x4 trips juggles and knocks away. Dee Jay takes a huge step forward kick low, then starts spin kicking. Ex starts off the same way how ever dee jay stands on his hands split kicks while spinning. Hits harder.
  7. Jumping flop knee: same

Supers:

  1. Blue super:
    Spinning kicks like before. Sucks in and can link to ultra one and two. Damage reduction.
  2. Red super:
    Spinning upwards kicks, kicks x3 up with one leg then, alternates to the next leg…three times. Very fast can be linked onto from combo…motion is double roll forward plus kick.

Ultras:

  1. Same as ssf4 kicks…into a punch upper. Can link super 1 into.
  2. Same as ssf4. Upper punch needs to suck in and have a further reach. Motion changed to a double roll forward fireball…all three punches.
  3. instant like Honda, Zangeif…reaches out grabs enemy both hands rolls them back pops them up if close enough. If far away Dee Jay starts break dance wind mill kicks…sucks enemy in for muti spin kicks, juggles them around in a circle then Dee Jay spins up legs spread kicks away enemy into the side of the screen. This lasts as long Rufus and his ultra 2…sucks in and has same priority…meaning you jump toward him, or throw a fireball your done if close enough. Looks a lot like duck kings super from real bout. So if close he grabs and does more damage…if far away sucks in like Rufus.

Random event ko: he is knocked out backwards lands on the ground and starts beat boxing, and rapping, dvds pop out from behind him and fall over the ground. Moving around on the ground like he is dancing. Burps up some smoke and passes out.

Reverse ko: smoke the enemy out…with his back to the camera…smoke billowing out all over the place…then stands them up all groggy. They puke and dee jay makes them walk some more till they pass out. Dee jay hits the j a little and then flicks what’s left on there back. And starts dancing around all by himself.

Team ko:
Dee jay and Elena:
Kicking in circles on both sides of the enemy, both do one set of juggling spin kicks low and pass enemy back and forth 4 times, Dee does a super speed upper that launches enemy into the air spinning long ways, during the punch,time slows down and shows the punches just ripping the enemy to shreads…this lasts a long time. Elena does a little beat dance, then some really hard circle kicks that launch the enemy up. Dee Jay and Elena come back to back waiting for enemy to come down. They both do a hard kick at the same time. This knocks enemy into the screen. They both pose in the upside down one armed stance… Ko

Final ko:

  1. Break dance beat drive. Walks ups to dizzy enemy and starts break dance kicking all over the legs of the enemy, then starts juggling them while spinning on the ground high and low kicks. Spins up and pops them into the air. Starts juggle punching there body in a circle. X rays show ribs, jaw, breaking, last punch to the face slow mo…then sends there body flipping end over end. Dee jay stands up and say boom block da cock, poses with his arms spread wide like chuck ladell.

  2. Dee jay rushes the dizzy enemy down, says you trying to end my career? Camera angle changes to behind the head of the enemy, Dee grabs them by there head and starts swinging wide punches. Every punch that lands the camera goes slow mo and shows each punch hits three times rapidly. After four punches… Dee pulls out a huge boom box and beats the enemy down till the box breaks and the enemy is a bloody mess…says now that is some sweet beats and rythem…baby! Looking down at enemy.

  3. Dee Jay walks up to enemy and picks them up by there head off the ground. starts kicking enemy in the legs…slow mo camera on hits showing the enemy legs getting weak, a couple more kicks and camera shows bones breaking… Enemy drops to there knees… Dee Jay pulls out his maracas and pounds on the side of there head alternating hits from left to right. … After the enemy is in a straight daze with stars over there head… Dee pulls enemy over to him and starts choking them with his dreads…till the turn blue. Ko…
    Tin drum sound in background.

Changes: first change I would make…voice acting…all of it. Then his animation for everything. He needs a major overhaul. Hawk and Dee Jay have a very rushed out feel. The change needs to be to all his voices in arcade all the way… To his ending. Animation and drawing of him needs to be changed, he looks like a hobo in the arcade mode. Change the motions on his moves, give him a wake up, change dread kicks ex back to crumple, make some of his moves suck in and stick out a little further. Combine Dee Jay from super and add the current version of him…2012, change some other things here and there you have a beast.

Rivals: Rufus, Guile…he has a bone to pick with guile for stealing his moves…haha

Ending:

  1. Good. Wins the tourney, huge party in Jamaica he is a hero and is pushing his new CD. Becomes a famous rapper and star.
  2. Normal. Wins goes back to the club and dances, returns to being a bouncer…fighting at the end of the video. Destroying the bar and owing the bar keep some money.
  3. Bad. Takes over S.I.N. and becomes a big time music producer…starts an underground fighting tournament…and deals in drugs, stolen, goods, and all things taboo.

Winning animation:

  1. Same as ssf4ae2012: Shakes the marackas in both hands, then flips over and kicks on one arm foot toward the screen and says yeah. Needs to be slowed …way…down.
  2. Pulls out a boom box and starts break dancing while holding the box…dancing and spinning around. Poses with the box on his shoulders and points to the camera.
  3. Pulls out a smoke from be hind his ear. And starts dancing back and forth, stops and lights his smoke… Turns to the camera and blows smoke at the camera…smiles and says yah …baby!
  4. Breaks out some Jamaican rum and takes a huge swig…then spits some out at the camera…with crazy eyes…looks at the camera and his smile goes away.

Entrance animation and talking:
1.Same as ssf4ae2012: jogging back and forth in place then says its show time and does a one handed kick up in the air and poses for a split sec, the drops down into an open armed fighting stance.
2. Cartwheels into the screen x3 back flips and starts rapid punching the air. I move so fast I cant even see my own hands. Whooooooo…
3. I going to black you out young wolf…walks in slow and then slowly does the splits while holding his fist out in front of himself.
4. Wha you looking at? Ya mon I ain’t no …fish! Puts hands over his brow…shakes finger back and forth as too say no…no… Then into a fighting stance.

Between round, animation and talking:
All of these need to be revamped.

  1. Time over: turns to face screen puts both hands on face, looks up in the air.
  2. Kicks twice, then spins in the air…floats, lands and says I guess your body couldn’t handle my rythem poses with one knee out and points his thumb in as to say look at me.The floating needs to be changed so he comes down faster, and his voice needs to be redone by a more masculine jamaican voice.
  3. Jumps up spins around again and FLOATS? Then lands and points one arm out and say HAAAAAY! Again need to stop the float, the rest is fine. Voice is ok as well.
  4. Way to early to go to sleep baby. Spins around on one hand body straight up in the air, then flips over lands and poses one arm sticking out towards enemy the other leg stuck out backwards and stands there stiff says hay again…needs to be changed to him posing while on one arm upside down. The hay part can stay. Voice should be changed to sound like his voice from street fighter the animated movie.
  5. Jump spins in a stand up straight circle lands and says wooooooo who, then poses in an up yours arm stance. I like it don’t change a thing.
  6. getting ko by a focus attack…flops forward, and crumples…say woo uhhhh.
  7. Getting a perfect: Dee Jay says…what! really and points at enemy laughing and holding stomach.
  8. You done know, you got tun up… Punches his own face…and then acts dizzy.
  9. Oh my stomach is crying out for some HOT STEPPERS…stomach growls.
  10. Boom…!! Oh mon you look TINK…straight…BUSH. Hands out to the side shaking head back and forth… Then poses and laughs.

Dizzy: stands in place with a crazy look arms up out to the sides, body rocks back and forth…stars around head.

Taunts:

  1. Come on. Waves both hands toward himself. Needs to change to the maracka shake back and forth…out front then on the sides
  2. Your trying too hard. Poses and sticks one arm out pointing at enemy.
  3. Get with the program…same pose as #2 needs to change to him holding out one foot, arms to his side and waves come on with his foot.
  4. Wanna dance? Turns sideways pulls body back then forward into the same pose as #2 again. Needs to be changed to a fake Bruce lee pose, when he comes forward.
  5. Start the party! Wave enemy on with one hand. The other is on his hip. Change to him break dancing …does the super robot dance, hard stiff poses.
    6.your problem is that you got no rythem. Turns side ways puts hands on hips as he leans forward head sticking out,then he leans back and puts both arm up in the are off to the sides as too say what.
  6. Why don’t you turn that frown upside down? Steps forward and point at enemy, like to motion ready…go. Then leans back facing forward and puts hand on chin with the other folded under his elbow like an old 80s break dance pose.
  7. Come on, x3 and motions come on x3 change to him beat boxing…phiff…diggy…phiff…da boom, boom, boom…bah …hoooowah…hoooowah…who…snapping fingers.
  8. Leans back puts one hand over face, points with the other hand, one leg kinda stuck out and laughs…hehehehehehe
  9. Don’t forget to download my new album. Stands on one leg, the other leg is rubbing the leg he is standing on. Arms are up behind his head, like he was relaxing, then he steps forward stretches one arm out toward enemy, other arm is tucked behind, as if he were stretching his arms out to losen up.

Win quotes:

  1. Hey! We are just getting started. Stand up and lets do this again.
  2. Fantastic show me that move again.
  3. Are you ok? Was my dance too much for you?
  4. your not hurt are you? Come on let’s do it again.
  5. No regrets. Don’t look back.
  6. Bravo …feeling good.
  7. Try not to get knocked out so quickly next time…ok!
  8. Not bad!
  9. You’ve got to feel your inner rythem more…like this…got it?
  10. feel the rythem, feel the ryem, get on up it is dee jay time.
  11. OK!

Outfits:

  1. Same as always…pants and dreads.
  2. Long shorts , shoes, headphones, dreaded up hair on top, necklace.
  3. rasta hat, jacket with hood, pants.
  4. Long hip hop pants, boots, bullet proof vest, gloves, long crazy dreads.

Focus Attack: leans back and does a one handed kick, really short and angled up. Needs to be changed to his hard kick circle up and over kick…sticking out a little further. Speed is fine.

Stage: Jamaican beach. Sunset, people partying by the fire and drinking rum. People surfing in the ocean. Stage ko… Fly into a crowd of people parting.
a

  1. Brake dance spin kicks…fast looks like eddy gordo…three low spins…then handstands up to his feet.
  2. Cartwheel …dodge like blanka jumping Forwards and backwards
  3. All of his old moves have been buffed and they have been already. Ex dread kick crumples on hit. Making him a freaking beast. Charge time on his max outs shortened, hit box on his up kicks, and upper punches increased. Change voiced moves to sound like HD remix moves.

One more for you just in case you don’t think I am the same guy.

R.Mika

Storyline: in love with El.F and getting trained by Zangief.

Changes: make her a wrestling character like other grapplers. Make her character model bigger than the other girls. Wanted her to look like a WWF china.

Throws:

  1. Grabs enemy in by arm and cloths lines them runs threw.

  2. Jumping up on enemy neck spinning hurricarana throw away.

  3. Grab enemy by head squeezing x3 running bulldog

  4. 360 p twist of fate neck breaker. Ex: does a double spin…hits harder.
    2.360k hurricarana close, far running bull dog. Ex: hits harder grabs faster, runs quicker.

  5. Slapsx3 Spinning back slaps, looks like Zangief’s glove just a little higher. Ex is faster.

  6. Butt bounce…as fast as a tiger knee. Hold the button and she will jump back then forward butt. Ex: hits harder.

  7. Jumping air grab…pull down on to her knee …ball buster.

  8. Hold kick…charges up a flying drop kick…on button release. Ex hold two buttons, faster, goes threw projectiles.

  9. Fake dizzy: can do anytime. No Ex.

  10. Ability to run forwards and then do any of these moves, or run backwards and do the moves. tap forward or backwards three times and hold…run then do the move or tap back twice to stop. Or vice versa She can jump off walls.

  11. In air off wall jump tackle: tackle slam…can only be done after a wall jump.
    No ex:

Blue Super1: She grabs enemy and cracks them over her knee, gives a thumbs up and picks them up on her shoulder…popping them up and down trying to get them ready for the big throw into the air. she presses up as hard as she can throwing enemy into the air spinning. Mika squats down with one knee up, two arms raised in the air. Enemy drops spinning from the sky and lands on her knee…audible sound of back cracking as well as an x-ray shows spine bones
blowing up.

Red Super 2: grab headbutts x3, dizzy, stone cold stunner, grab flip over enemy pick up tomb stone pile driver.

Ultra:

  1. Bell ringing beat down: rushes threw and grabs enemy starts with a sliding kick upwards. after first hit, she gets the ring bell tossed into her. she hits enemy with bell 5 times and then throws it away. all hits make a ding bell noise. for the final hit a chair is tossed into her…she slams enemy right in the face with a folding chair, the chair molds to the face of the enemy. they fall back and Rainbow tosses chair away. if she ko’s a person with this move she walks over and stand on enemy chest posing like hulk hogan. a three count can be heard in the background.

  2. Many different wrestling holds x10…close range grab, into chicken wing, headlock and crack, sitting neck pull, arm twist and pull, arm bar, switch heel hook, shooting star, double leg sit and pull, body triangle, figure 4…into a rolling figure four…kick away.

  3. Jumping, spinning back drops across the screen x3: jumps and grabs enemy in the air.

Random ko: gets knocked out lands on her butt, bounce twice…hard then flips over rubbing her butt…and kicking her legs…saying oooooouch…ouch ooooouuwwwehhhh…passes out.

Reverse ko: walks over to downed enemy and reviles her top to enemy…they respond by their eyes popping out… Then crawling toward her…girls respond with a look of embarrassment…then crawl away in disgust.

Team ko: Rainbow and El.F

Final ko:

  1. Pogo stick on enemy head: just like it sounds, she picks up their legs and stands on their arms, starts pogo stick jumping on their head. X-ray shows skull cracking.

  2. Jump rope enemy body: just like it sounds, grabs enemy by legs and skips rope with their body. Every rotation enemy hits head, till they pass out. then lets them go backwards…sliding on their face.

  3. 5 different hard slams, sidewalk slam, belly to back suplex, pick up off the ground over the shoulder throw, lift enemy in a hold for a huge suplex, blood rushes to enemy head, pick up power bomb. Then gets behind cobra clutch…till they pass out. X-ray on all slams.

Here is by far the best one i have in my bible of OMGWTF?

Oro:
Oro
The old master. Still seeking the one he can train to carry on his knowledge of his secret arts. This version of the old man should be on the OP stat. Heavy offense, killer defense. His story should be about falling into the tournament rather than entering. He should be a secret master. He has wanted to meet another fighter worthy of him fighting with both hands. His past is dark and filled with loss.

His rivals should be akuma, gen, gouken. He should not be allowed to face them at the end of the game…shin akuma, shin gouken, dead gen.

His ending should involve many fighters coming to fight him, but none of them are the student that he seeks. Then Ryu shows up.

The old master is from…all over but calls brazil home.

Height. 5’10 this character model should be a little beefy
Weight 145 pounds
Style. Master fuun shu do
Blood. ?
Age. 121 years old at this point in time.
Likes. Sleep, turtles
Dislikes. Biting and young misused power. Not using both hands.

Outfits.

  1. sf3 outfits
  2. Younger version of himself with long monk braided hair. A shu lin outfit with his arm tied up in a sling with rope.
  3. A yakuza out fit, shirtless…tattoo’s…pants, belt dress shoes. Arm has been shot and he is using his tie as a sling. Cornrows and glowing red…trailing…eyes. The more I read this the less I like this outfit…need something else.

Intros.

  1. Walks in one hand up to face holding two fingers up almost like a Hindu prayer stance. Eyes closed as he walks forward. Are you the chosen one? Looks up and a yellow fireball appears at the tip of his fingers. Oro reaches up and grabs the fireball, then squeezes the fireball into a mini explosion. Oro has an open mouth and crazy look in his eyes like he is a crazed up dead man. He laughs at the very end like an old foooooooogie.

  2. Oro is carried in on top of a huge rock, he is sitting Indian style and telekenticly holding another rock above his head with one hand. The carrier is Ryu…unless you are fighting Ryu, then you are carried in by Ken. They are completely hunched over, look like a pigmy caring a fridgerator. Oro says here is fine my pupil…then he flicks the rock above his head and it explodes. Oro jumps down, and enters his fighting stance as his carrier walks the other way.

  3. Oro, enters in from the side of the screen eyes bright white and glowing holding both arms stuck out to the side. Spinning, floating around oro in counter clock and clockwise circle patterns, turtles, birds, dogs, cats, rocks. Oro walks in and softly puts the animals and rocks down, eyes change back to normal, animals run away, oro starts to say…Do you see the power that I po…s… Snore…sleep bubble from his nose…snore. He falls asleep mid sentence.

  4. Oro jumps onscreen both arm out eyes glowing bright red. Body emanating bright yellow haze of power. He stands up slowly from crouched over…stares into the soul of enemy. You will be shown true power today. Oro does a slow circle with both of his arms. They leave a trail of yellow mist. He tucks his one arm in and gets into his fighting stance. The arm that is tucked glows bright.

Winning animations

  1. Sits on ground and says oh…so…tired…then falls asleep. One of his pet turtles crawls up to his legs…snore bubbles are coming from his nose. He makes some grumbling snore sounds and the screen freezes and the win quote comes up.

  2. Oro is moving left and right with both arms out throwing fireballs in every direction. Making old man grunting noises. Brings both hands together in a prayer position. Looks up at the camera and laughs as yellow lightning shoots out all over from between his palms. Win quote.

  3. Oro has huge turtles walk in and lift him up on the back of all there shells. Oro smiles a huge toothless smile. He pets his turtles and they carry him away. Win quote.

  4. Oro floats up and is in a huge yellow floating fireball. Both arms out and he shows all of his true power. His eyes are glowing more bright massive red then ever before. He looks up as he floats up into the ball. Then he screams aaaaaaahhhhhhhh and yellow lightning shoots from his mouth, hands, feet. The screen shakes, and his muscles are swollen. Energy corses threw his body. Screen zooms in on the face of oro…win quote.

In between round animations and talking.

  1. Oh look at that! Oro sits down and one of his turtles crawls in and he pets him.
  2. Oro lays down…farts and falls asleep.
  3. Oro does a little double armed cat dance…like from pulp fiction.
  4. Oro makes a floating yellow fireball then jumps up on it and rides it back forth, and in a circle. He says yippie kiyahhhhhhhaaaaaaaeeeeeeeeee.
  5. He does a spinning arm motion form, then go’s to do a double arm prayer stance body facing toward the screen…then farts…sounds a little wet! Oro quickly looks up at the screen and his eyes open really wide, mouth drops open ?..oro says uh oh!
  6. Oro flexes and the screen gets bubble distorted, then shakes wildly, kinda like a mini earth quake.
  7. Oro makes a little chi ball then eats it. Nice and tasty. Rubs his belly.
  8. Well that was one heck of a work out. I thought about using both my arms more than twice. Good job young one.
  9. Oro sees some dragon flys flying around his head. He watches them carefully, quick head motions. Making old man noises…they fly off screen…fast. Oro turns quickly and jumps off screen after them very fast…says nothing.
  10. Oro grabs his stomach as it rumbles, oh need some udon soup. Rest easy my old friend. I will give what you need soon enough.

Taunts

  1. Fall asleep zzzzzzzzzzz comes out mouth, and snot out of nose. He wakes up saying…what?
  2. You shouldn’t hit old men…waving one finger back and forth.
  3. Pants fall down…he says whoops and pulls them up.
  4. Sneezes so hard…it lifts him up in the air high and backwards. Can avoid fireballs.
  5. Pulls a turtle out from behind his back and says …turtle much?
  6. Pulls out a tooth brush and brushes his 2 teeth…fresh and clean.
  7. Pulls his arm out of the sling and rolls it around a couple of times…huuummmm getting stiff from not using it.
  8. Oh! Slaps his own face…need stay awake for this fight.
  9. Rolls backwards and up on one hand kicks his legs back and forth to stretch out. Says hey…up.
  10. Wait puts hands out. Cracks his back…pop…crackle…snap…ok ready.

Moves

  1. Yellow chi balls: fire ball motion with punch
    Thrown, low…med…and high…like goukens. EX chi balls moves faster and homes in like a heat seeking chi ball. Hits twice. If he uses his second form the fireballs become bigger and hit twice.

  2. Spinning elbow uppercut: dragon punch motion with punch
    Crouching spinning out and up uppercuts hits 3 times. EX faster, hits 4 times, at the peak of the upper Oro slams enemy down with a top to down elbow drop. Second form would change move: he would double uppercutt with both arms spinning, hits harder and has longer range. Peak of uppercutt hit down would be a double axe punch to the ground.

  3. Jumping multiple kicks: fireball motion with kick
    Oro jumps and homes in on enemy head, then multiple kicks there head. From 3-7 kicks depending on the amount of times you hit the kick buttons…EX faster, hits harder, easy to mash out kicks. Can do this move in the air! Second form would make this move hit harder and on last hit he would throw a fireball down.

  4. Command grab and slam back and forth: half circle from forward to back plus punch.
    A far reaching out…farther out than hondas…reach out and grab enemy then slams them back and forth 3 times then throw away. Can’t be blocked if done alone and within close range. Can be combo in with another attack. Can be blocked if the combo moves are blocked before the command is imputed…this is the only time it can be blocked. EX faster, hits harder, one extra slam. Second form would use both arms to slam enemy for two extra slams.

  5. Running under grab leg toss: dragon punch motion plus kick
    Oro runs under all projectiles, and standing attacks. Then grabs enemy by there leg. Flips them in air, they flip twice in the air. It is a set up move. Does very little damage. EX faster, has armor, tosses them a little higher. Second form would change move, he would go under faster and toss enemy up. He jumps up grab flip slams the enemy.

  6. Sleeping reversal: dragon punch motion backwards with punches…high and low. Weak punch is a high reversal, med punch is a low, ex is done with two punches, heavy punch does nothing.

  7. : high counter. Oro falls asleep then after taking a high kick he wakes and grabs enemy foot…swings them around in a circle and throws them away. Second form would cause a wall bounce after he throws them away.

  8. Low counter…takes a low attack then wakes up and does a mini spinning head butt. Second form would make Oro’s head spin hit many more times before the knock away.

  9. Ex counter. … he wakes up after taking low or high hit. Grabs enemy again by foot and pulls them across the floor really hard. The enemy slides past oro. They continue to slide a good three feet on there face before recovery, or slide into a wall…corner. Wouldn’t, have this in second form…because he would have no meter to use.

  10. Hidden chi ball: down two times plus both hard kick and punch buttons.
    Oro quickly makes a chi ball and eats it. This move takes away a sliver of his life as wells uses one bar of his super meter. If move is done with no super meter to use, he eats the chi ball and it explodes in his mouth knocking him back and he takes damage like getting hit by a fire ball. What is the point of him doing this? If he can eat 5 of the chi balls during a fight, Oro can use a little Gill trick. At the end of the round if he is knocked out, the chi balls explode in his tummy. Making a huge blast and gives him back 1/3rd of his life bar back. Can’t be hit while he is being revived. It takes time and it takes meter. Might be worth it in the end. This would be a hidden move, not listed in his move list. Second form would take this move and change it slightly. He would use parts of his ultra bar for this…and if you don’t have enough ultra bar it would hurt him a lot more than before. He only needs to eat four times in this form to get the revive, animation would change to a fast double chi ball eat.

  11. Double jump…makes a wave of air push down on second jump. Second form makes the distance traveled further on double jump. Would also allow him to jump off walls.

SUPERS:

  1. Green chi balls…aka…the boogers:
    Oro puts his fingers to his forehead, then points it out at enemy fast three times. This releases Three floating green booger fire balls come out fast and float up and down. Each fireball hits four times, or is blocked four times. Oro can jump behind enemy and cause some block disruption. This move is done by rolling forward firebal motion twice and hitting wk punch.

  2. Mind over matter:
    Oro puts his hand over his eyes, pulls hands away and his eyes are glowing…he then has 5 random objects come in from off screen and float around him. Moving in circles slowly. Oro has his super meter turn into a countdown meter,that lasts as long as Juri’s. When this super is activated, every hit Oro lands becomes a six hit combo, and can also juggle enemies. When super bar is depleted all objects fly off screen. The different objects are random and can be…rocks, statues, bowling balls, chickens, food bowls, shoes, bricks, cinder blocks, boxing gloves, brief cases, etc. This move is performed by doing a double fireball motion plus med punch.

  3. Super slam master:
    Oro activates his super bar and then starts glowing a reddish white color. The super bar starts to deplete as Oro trys to get into throwing range. His throw range has increased, and all he has to do is get near enemy and hit any attack button…this will result in a grab animation. It looks just like his command throw except it has massive grab range, this move cant be blocked, it just slams enemy back and forth 5 times and last slam is followed by a throw enemy body away, and is super fast. This can also be used in the air to grab enemy roll them sideways to the ground then slam them in the stomach with Oros knees x4, he then jumps off and starts in for another grab. Time runs out slowly like Juri’s ultra time limit.

ULTRAS:

  1. Great chi blast: move done by double rolling forward motion plus all three kicks.
    Oro blinks and makes old man faces as he looks back and forth and activates the ultra… He then very quick like crouches over and runs fast threw all projectiles and attacks…like abels ultra one…rushes in and does a mini pressure point 5 hit touch on enemy, arms, side, leg, neck. Then he jumping spinning head butts enemy to the ground. As enemy lay on the ground, head up with stars going around there head…confused, but holding there hand up as to say no! Oro jumps in the air and makes a huge yellow chi ball just like the level three super from 3rd strike. He throws it at the downed enemy and it clobbers them into the ground again. It hits 10 times really hard.

  2. Jumping grab slam: jumping in an arch…threw all projectiles, if touches an airborne enemy it grabs enemy and pulls them in for the rest of the Ultra. Pulls out both arms and leaps forward. Grabs enemy and pulls there arm out and cracks it…x ray shows bone breaking. The next hit Oro breaks the enemy ribs …x ray shown again. Oro grabs enemy with both arms and chucks them into the air…then jumps up after them with a huge blast of dust cloud… A nice 3 sec pause of nothing…then Oro and enemy fly back into the screen, landing on the ground. Oro lands on enemy head first into there gut. A huge explosion around the impact area. Oro poses in an tai chi- position head first upside down in the enemy belly, there is a slight pause and enemy spits up a little blood. Oro jumps off and puts arm away.

  3. I am in your head: (close)
    Oro reaches out and grabs enemy leg, pulls them in and slams them on the ground. Body pops up Oro pulls out his other arm and slams both fingers into the temples of the enemy and then starts the ultra…getting into there head. Screen going cloudy black background. Oro and enemy standing face to face…Oro starts hitting enemy and breaking all there bones in there body. Enemy screams and the screen goes back to Oro with finger in enemy temples…pulls his fingers out of there temples and the enemy responds to phantom hits holding there head.

RANDOM KO: falls back after being knocked out hits ground, both arms are out flopping around.
Oro’s body starts floating around, hundreds of small turtles come in the screen and his body flops on there backs, they scoop him up and carry his body off screen.

TEAM KO: Oro and Gen: oro pops up enemy in air with elbow pop, gen does a rush threw combo that hits enemy with phantom punches, in air oro grabs them and slams them back and forth throws them over to gen, he does up kicks and oro does jumping down kicks they speed up the kicks and this slams enemy to the ground and they bounce, both oro and gen hit the ground and do a single finger poke to both sides of the enemy. That freezes enemy so that both oro and gen do a stand palm punch. Enemy flys off screen, they both do a victory pose, back to back.

REVERSE KO: chi ball shoved into enemy mouth. It explodes they come to, and start to walk around wobble style. Oro leads them off screen.

FINAL KO: 1
Oro surrounds himself with floating objects. Starts whipping them around his body like a tornado blender. Telekinetic pulls enemy in struggling slowly. Objects start grinding around in a circle. Oro stands in the middle of the tornado as enemy is whipped around getting shredded up. Bloody, bones cracking…ko

FINAL KO: 2
1000 hit combo. Hands flying back and forth into the enemy stomach. Oro grabs enemy and then slams them into the ground, back and forth like his command grab…time slows down on every hit of the slam… Showing the enemy getting smashed and bleeding, bones are cracked and x-rays show this on every slam. throws enemy up over shoulder then poses. Ko

FINAL KO: 3
The choose your own adventure final ko.
Oro is given three different buttons combos to press…there are five button presses to hit during the duration of the KO, and there are three different endings to the final ko.

1st button press phase.
Wk punch: elbow strikes x2
Md punch: knees to the stomach x2
Hd punch: spinning backhands x2

2nd button press phase.
Wk punch: pull arm out pop the joint…crack bones…x ray.
Md punch: knees to the face x3
Hd punch: crotch kicks x3

3rd button press phase.
Wk punch: head butts x4 to the face.
Md punch: pulled both arms forward and breaks both wrists.
Hd punch: grab back of the head, and knees to the face x4

4th button press phase.
Wk punch: jumps up on neck and cranks on their head x5
Md punch: grab face and slams them to the ground, lifts and slams their head x5
Hd punch: rolls over enemy back pulls one leg out and cracks bones in ankle…x ray,

5th button press phase. Endings to the final KO.

Wk punch: spinning in a circle around then enemy like a blur ripping them apart for 5 seconds. Ends up behind them and shoots a fireball stream into the back of there head. Ko

Md punch: pulls both legs up and stand on there knees wraps legs around his, then pulls both arms backwards rolls on to his back like a Romero special, breaks all 4 limbs and X-rays show. Slams enemy backwards into the ground head first… Stands up enemy still head first like a todum pole…Their body flops over . Ko

Hd punch: grabs enemy throws them in air… And pulls both arms up in the air and shoots a huge fireball stream into the air juggling them in a hot stream of yellow fire. Body hits the ground steaming and smoking. Oro poses in prayer…ko

Hidden move: just like Ryu, and Akuma has the ability to change into a two armed stronger version of Oro. At the sacrifice of defense, and his super bar. He would pull out his other arm. All versions of his moves would change, he will not be able to fadc, or ex his moves because his super bar would disappear. He would still be able to use ultra bar. Hp would drop down to 900 and his damage out put would be huge.

This one is for shits and giggles. Who wants sf ex characters back???
SKULLOMANIA

Bio
Name:
Age:
Birthplace:
Blood:
Measurements:
Likes;
Dislikes:
Hobbies: destroying drug reps.
Martial art: gymnastic, self taut karate, super soldier suit and drugs.

Storyline: A business man in the mouth of madness. Once a struggling drug rep, SKULLOMANIA found himself never getting ahead. No matter how hard he tried, he never could get the big break and land a super huge promotion. After years of work, skull stumbled onto the fake business that he was working for was really a front for Shadowloo and branches of SIN…as well as has ties to the Illuminate. SKULLOMANIA vows to dig deeper into the company and finds more than 20 R&D departments.

Now that he has new info in life, and has snapped a little in the head. He decides to crash all these so called front businesses for his old bosses, posed as doctors, scientist, business man… Etc. SKULLOMANIA has found new super suits and drugs that are meant for super soldiers. He now uses all of his new toys to enter and destroy everyone in his path. He has now entered a new street fighter tourney.

Throws:

  1. Run up front of enemy flip kick enemy chin and flip backwards land on feet.
  2. Grab enemy pull them back, skull lays on back and starts spinning enemy around in a flat circle, kicks them away.
  3. just a really hard kick to the crotch…crumples guy characters …makes girls fall back rubbing the crotch. There is a audible ding sound on the crotch kick.

Moves:

  1. SKULLO headbutt: fireball motion plus punch. SKULLO jumps forward head first. Like Hondas head butt, just a little more arch on flight. Very fast move, low recovery, causes block recovery if the move is blocked. It shares properties of the blanka ball and Honda head butt…if move is blocked SKULLO bounces off and curls up into a ball flipping and spinning backwards…lands and is ready to do another move 1sec after his foot touches the ground. Ex: goes threw projectiles and hits twice…hits harder. And has faster recovery.

  2. SKULLO slide kick: jump drops forward feet first while sliding on his hip and elbow…starts kicking hits twice, second hit knocks enemy off there feet and down. Ex: causes a slight pop up after second hit…enemy pops up and SKULLO grabs enemy around back of head and split slams there face into the ground.

  3. SKULLO head uppercutt: jumps up spinning headbutt uppercutt: can air dive at peak of uppercutt. Ex hits harder.

  4. SKULLO head dive: in air head first dive… When he hits ground can slide low and cause a knock down. Ex is faster…gos threw projectiles…can be used at the peak of a skullo upper.

  5. SKULLO run and tackle: tap forward twice and hold. if hits he tackles you head first and then puts an arm bar break on. If blocked he is open for punishment. Can’t stop run after he gets going. Dashes forward…then takes two steps forward. On second step he puts his head down. …can’t stop after.

  6. SKULLO nastics: jumps up and lands on enemy shoulders, this move is guided like bisons head stomp and is fast. If he catches an air born enemy he stomps them to the ground landing on top of them, if he lands on grounded enemy he swings threw there legs while holding there head. Threw up their back and into the air.then stomps on there head sending enemy crunching to the ground. Ex is faster and hits harder.

  7. SKULLO invisablity: turns invisable for 8secs and still has ground dust for a visual. Ex lasts for 15secs and there is no dust visual. Turns visible when he is hit. Doesn’t if he hits enemy.

  8. SKULLO grab: command grab…SKULLO grab head butt, into a leg spreading face planting, forward bulldogs grinds there face a little.

  9. SKULLO power up: cost two power bars. Random effects, SKULLO pulls out one of 4 needle syringe power ups. This move can be stacked…and all these moves last the whole round.

  10. Red: power up…SKULLO gets a little bigger, and stronger. This effect lasts the whole round. Stretches his suit out.

  11. Blue: speed up…becomes fast as hell and can now chain normal moves into supers or other special moves. Defense drops and can be damaged quickly.

  12. Yellow: brain power…increases skullos move list, giving him two other moves. He can throw fireballs into the air that track enemy movement and fall on their head 5secs after SKULLO throws them into the air. He can tap punch buttons and make an energy explosion around himself that hits and juggles enemies backwards…inside the energy wave there is a hologram looking picture of huge SKULLO all roided out muscles bulging. Looks a lot like TUNG FU RU from fatal fury. This move has huge recovery if missed.

  13. Black: this is the bad random. Effect slows SKULLO down, makes him weaker.

All these moves can be stacked and last the whole round. So if you have one good move and a bad move it can be a bad thing.

Super blue: Multiple slide kicks…into a standing power up and grows big…jumps in a ir and does a spinning lariat x3. When he hits the ground he shrinks back down…unless he is powered up from his other move.

Super red: SKULLO Akuma rush like the old Ex game. Gos threw a bunch of still picks fast of SKULLO beating enemy down. This time there is more of a theme of doctor instruments being used. Last hit is an anvil dropped on enemy then SKULLO poses. If done in the air he does a flying head butt spin into the air rush…ends up on ground and super continues.

Ultra orange: SKULLO rush…threw and under everything…can be fadc into. Does a little Abel rush beat down. Puts enemy on there butt with stars around head. Enemy holds out hand as to say stop…in a daze. SKULLO builds a huge fireball over his head and throws it straight up in the air… It gos up and comes down on enemy for a 37 hit smashing enemy to the ground. SKULLO laughs.

Ultra purple: grows bigger and becomes the hulk for the rest of the round. Gives himself a shot and changes. All his moves hit harder.

Ultra green: close grab… SKULLO grabs enemy and headbutts them three times, then grabs them by the head with one hand as the computer reader on his arm attaches to enemy head and downloads moves from their brain. SKULLO now has access to one new move from the enemy…example Ryu: steals his fireball. SKULLO can then throw fireballs in the shape of skulls at enemy. This ultra doesn’t damage that much. This being said the moves carry over from round to round.

Hidden ultra: jumping suit inflates and slams into enemy sending them flying…bounces the enemy back and forth off the walls… Then deflates the suit and flies into enemy head first after flying in a crazy pattern…suit makes farting sound as he is deflating. This ultra can only be done if you stack two brain power, moves in one round.

Final ko 1: gun shots: shoots enemy leg, they hold wound and start jumping around in a circle. Every other bullet misses enemy, gun jams, he try to fire gun, run out of bullets, looks down barrel, try’s to cock gun …gets pissed runs over and pistol whips enemy till they pass out.

Final ko 2: takes drugs…gets huge…rips cloths big…beats enemy down. Biggest character in game…squishes enemy…slams them back and forth like the hulk does Loki in the avengers movie just more times…powers down. Pose

Final ko 3: suit pauses time…SKULLO beats enemy down while time is stopped. Hurts his own hand…time starts enemy gets hit by phantom punches and kicks. As he runs his hand from craking his own wrist. X-ray can show his bones break, in his foot also…he gets a stank leg from it cracking on enemy face. Hobbles away after final ko.

Random event: SKULLO gets knocked out…and his suit starts beeping. There is a hissing sound and his head on the suit starts filling up…like a balloon till it lifts his body off the ground and floats off the screen.

Team ko: SKULLO and 12
Something along the line of SKULLO injection he becomes bigger, stronger, 12 coats him like liquid armor…and forms a bat. Massive batt beatings ensue.

Reverse ko: becomes a fake doctor, and says let me help you…takes bp of knocked out enemy. Leans over and says don’t worry I will fix you…then pulls out a huge saw. Enemy screams nooooooooooo! The screen goes black…lots of screams and smashing clanking…glass breaking. Screen comes back and the enemy is now standing in a SKULLO suit. Both pose for the camera. SKULLOMANIA laughs.

Intros

  1. Jams on his wrist computer…come on scan them…??? Find there weakness!!! Scan complete…weakness found. SKULLO laughs…sweetness.
  2. Back flips into screen. Skullotastic engaged…time for a super beat down. Points at enemy and cracks his knuckles.
  3. walking on his hands…falls over onto his feet…stands up. Fight me! …Sucker face! Turn invisable …oh no where did I go?
  4. SKULLO stretching out legs and arms with back to camera. Turns and grabs camera hello in there what are you doing? You better hit the right buttons malt liqueur. Throws the camera back and poses like a super hero.

Winning animations

  1. oh my damn…slides toward camera on his knees arms raised in victory. Yes! Yes!
  2. did you see those moves ? Does the robot…into the toy soldier.
  3. Oh man… I am all busted up…you really kicked my butt…lucky me I pulled threw. Just rubbing all over his joints …limping and has blood on his suit and cracks neck…holds his back.
  4. Stops in place and starts powering up shaking…hands out legs spread out…he starts growing…body gets bigger…bigger…bigger…he screams …and looks like hulk. His scream changes into a deep growl.

Between round animation And talking

  1. Ok what did I take to make me bigger? Juggles syringes.
  2. How are durring? Puts hands over his brows and leans over to check out downed foe.
  3. holy crap, I just won a round!!! Starts happy dancing. Looks like an Irish jig.
  4. Grabs wrist computer, checking suit power level 127% ok not to bad…poses
  5. Gets a question mark over head while posing like he is thinking…I got it. Now all I need is a gun. Laughs.
  6. Suit fills with air and he rolls off screen saying no no no stop…ohhhh crap!
  7. Does the splits…cracking noise. Oh no that is not good, power suit damaged. He pops back up and holds crotch.

Taunts

  1. Head swells up a little…then deflates.
  2. Holds out scanner…says come on your power level can’t be that high.
  3. Fart noise… Suit blows up a little. on his back side.
  4. Phone rings… Hello Midnight Swine? I told you already, Don’t call me at this number. Turns around and talks on phone…ok peace out!
  5. Whoa!!! Is that smell you? Or my suit? Smells his under arms. Says…RIPE!!!
  6. That move was so dumb it was …smart. Does the splits and poses, then pops back up.
  7. Man I could go for some 808 sushi about now. Breaks out some chop sticks and snaps them together.
  8. Rolls backwards and does a hand stand…screams hahaha made you flinch.
  9. Pulls out a shot and says you want one of these? Makes it squirt out. Puts it away.
  10. Does the running man: says everyday I be shuffling.
  11. Dizzy birds appear over his head, he swats at them saying what the hell? Makes them fly away.

Outfits: no scarf or belt in any of these.

  1. Ex suit:
  2. Bloody suit…white the blood on his suit make the shape of his skull and bones.
  3. Jason mask, and his suit is a traditional skull and bones suit.