Saskatchewan Thread 2011

KoFXIII is going to be crazy awesome. only a month to go!!

Ric I played the game at Evo a bit. you can do some pretty impressive looking combos just by pressing jab strong fierce fierce. if you press fierce or roundhouse more than once it’ll turn into the universal launcher when you get the cutscene and your other character runs out. those combos are okay for about 10-15% damage.

but there is way bigger stuff than that. say as a shoto, you can do a hit confirm to roundhouse tatsu and then do the exchange. but your point character finishes his tatsu, so if you cancel ken on hit 1 he’s still going to fly forward and do all 5 hits while your other guy runs in, so then you could dash up and pick up the combo after ken finishes his tatsu and leaves. or you could use that same setup, and to a reset instead. we saw Poongko doing combos where he would do ken’s SRK, exchange, wait for the guy to drop a bit, then he’d do s.mp s.fp shoryu with ryu, exchange back to Ken, and do 3 or 4 shoryus in one combo depending on how much meter he had. and that still didn’t do much more than 20-30%. maybe exchange scales combos really good

i like games with versatile combo systems, that’s always been one of my big beefs with SF because in any given situation there is one or two combos you can do. there is always a very obvious best combo to do, its really limited. Marvel is great because you can improvise combos and the combos are huge and flexible. i think SFxT will be great just because… teh combos!! even basic stuff, in SF if you air-to-air you always reset the other guy, but in SFxT if you air-to-air with anything but a jab or lk the other guy gets put into a full juggle state and you can do more stuff after.

i like the feeling of doing crispy links but I’d rather press way more buttons in a combo and juggle somebody for 10+ hits. i hear you on the big damage in regular combos though, ST style. I think they’ve got it pretty good with AE now though… they’ve got a pretty nice progression and balance between chars. the only char who really sticks out imo is Fei… 400 damage for 1 bar is pretty ridiculous off something as easy to land as that. E. Ryu is the only char who I think hits as consistently hard as Fei can but he has to work to open people up a lot harder. Abel hits really hard too but defensively he’s not as strong… ehh.

I hate to interupt the legit talk that actually came into the thread for once. Just for the record, I speak for myself, and I’m sure norman, levar, merlin and whoever else from regina posts on here can form their own opinions on whether they agree or disagree. I’ll let the regina guys harass me when we get together about it, but im betting that more then likely, they’re gonna be loling about how I made one post, and it made you quit. :slight_smile:

They’ll probably be back anyways at some point…
aaaand there was more I was gonna say but whats the point? No need to derail more when stuff is actually happening XD
Anyways, I’ll probably pick up KoF XIII at some point. Not sure if on release, but eventually.

yeah. On topic. I havent seen much of SFxT, but from what I have saw, the game looks pretty hype. I do not have the in depth game knowledge that some of the other members do!

I agree Cody about open combo systems like chain combos or what mvc has. I’ve always felt like chain combos should have been a franchise standard in sf since alpha 1 and personally I think it makes the game look better and more offensive, not to mention the options it opens up for the entire cast since it’s a universal feature. My main point of contention regarding chain combos is in it’s accessibility which I feel is to user friendly. Chain combos have the same timing as rapid jabs and shorts in sf4 which in turn can create this mashing effect since it’s easy to connect jabs and shorts together by quite literally just mashing those buttons. I’d prefer if the timing for chain combos was more to the effect of ryu’s crouching lp/lk into low forward so that you would sill need some timing and prescision. Best of both worlds I think, you get a expansive combo engine but with timing to prevent mashing. Mind you I don’t know how the timing is for sfxt but im assuming it’s like mvc3.

Personally I think sf4 vanilla had the best damage output in the sf4 series. Although if they just removed the silly health imposed damage scaling system I think most of the cast would fair better. Also why capcom feels the need to nerf top tier damage as opposed to just raise the damage output low tiers can do is beyond me.

The timing for the chains isn’t quite as loose as it is in Marvel. you gotta press the buttons pretty quick though… its kinda like target combos in SF4. it always felt like you had to push the button for the next move during the startup of your current move so the timing does change from move to move though. but it is easy yeah. shit like a mashed out c.lp chained all the way into launch into the team super thing will probably get annoying after awhile.

no barriers to entry there but I think it’ll be like it is in Marvel. you can do a chain combo for almost no damage but no practice required, or you can do big damage with better combos that don’t use the generic flowchart. one of the guys from Calgary went to PAX and found a combo with Steve Fox (the tekken boxer) that used a floor bounce or two so you could do big Tekken style extended juggle combos

and yeah like you mentioned, there are other upsides to target combos… like block strings that aren’t just c.lp c.lp c.lp. like ryu will be able to do c.lp c.mp cancel into solar plexus strike maybe to stay in there longer? overheads will probably be a lot stronger in SFxT I’m thinking…

this new shit is looking crazy too. I heard something about online training mode? 4 player battles? you can sacrifice a character to get “Pandora mode” or something? say whaaaaaaat… then there is tech rolling and all the rest too.

this game seems crazy, like its straddling the line between Street Fighter and an ArcSys anime fighting game

also +1 vanilla kicked ass. it is still my fav version of sf4 so far, console vanilla was great

I like it better when you two get along.

That’s cool about the timing thing I didn’t know, to be honest I stopped looking in on sfxt after the poison trailer so I wasn’t sure about the specifics. I remember someone saying how the game has actual block stun and that it’s faster then sf4 so that got coupled with what you just told me has my hopes up. The damage output looks higher then sf4 as well, maybe like you said a good 30%+ per character which would be pretty solid. I’m still worried a bit about the cross assult thing, like what happens if it let’s you random out people at be last seconds of a match. Outside that it’s sounding solid, like a arcs game with sf fundalmentals!

I know yoshi will be my main right away since I used him in tekken, 2nd I’m not to sure but probably law if hes in. If fei is in my hype meter will fill instantly. Also would be cool if gouken and vega were in.

So who from sask is coming to canada cup?

Im gonna get back into SF4 so ill be grinding hard to get back to where I was last year, I just wish I had some training partners:(

Eenope!
But you probably couldve guessed that. XD

Lamer:(

Well lapchi is bringing in a lot or top international players, I wonder if he will do 5v5 for Canada vs them. Either way it’s gonna be great exposure and a chance to level up. If I’m not mistaken I think sf4:12 will be out by then and from what I’ve heard by some people it seems like fei is back to his vanila self:(

Guess that means I’ll have even more problems this time since I’ll be playing a low tier again.

Fei is by no means his vannila incarnation in 2012 edition. He still has absurdly safe moves.

Just fight me EVO and you will look god-tier

Fei lost his damage output and rekka pressure which is odd since rekka pressure wasn’t that good to begin with. I think 2012 fei is almost as weak as his vanilla self, if not as weak then easily the 2nd worst iteration of fei in sf4.

vanilla fei while probably his weakest showing was still a very viable character, just underrated thanks to ryu sagat and akuma being monsters i comparison

Well fei was only good in super and ae by the fact that everyone else in the cast had ass normals and bad damage output. I don’t think fei deserved a nerf, instead everyone else should have got buffed and improved normals to compete. Now I gotta deal with the 2nd worst fei in the series and while he might not be terrible I still disagree with him being nerfed to begin with.

eh it could be worse, every change they make to seth is horrible, or you could be playing dudley who is simply ass.

when they fucked over sagat I didn’t mind, in fact I welcomed the changes, just make a few adjustments and odds are you’ll become more solid thanks to the nerfs. try to look at the upsides instead of brooding over capcom’s adjustments- it will make the transition easier.

Well It was refreshing to have fei top for awhile since his sf2 days were a pain in the ass. I’ll adapt to this new fei eventually but it would have been nice if capcom just left the top tiers alone since vanila and worked towards improving the cast to their level in these last few iterations.

Guess I’ll just have to deal and work with what capcom is giving me th fei this time around.

I don’t think 2010 will be out before November. I may be wrong, but i’d be very surprised. I think you’ll be safe with Fei.

That’s good because Im sort of frustrated with SF at the moment especially in regards to my current level of skill,…rant ahead!

Like in HDR and 3s I grinded hard every day to be a good player and for the most part it was pretty easy to be a good player in those games because I had a consistent player base of really strong dudes. Like the kind of the dudes who were finishing top 8 at evo or national tournaments. I had amazing training partners and I was going blow for blow with these guys, but in SF4 I feel so heart broken with how Ive progressed in the game. Like dont get me wrong im happy I was able to beat ross and air in MM’s and do as well as I have so far in my SF4 tourny life, but it just isnt good enough for me and im too competitive to just be happy with"good enough".

The problem is that I dont have anyone to train with that can help me improve, mainly because SF4 isnt the best online and I cant learn true footsies and spacing with SF4 online latency. My only option would be a local community but unfortunately that just isnt a reality anymore, but not only that but id have to fight guys who can 10-0 me or at the very least beat me consistently so that i could learn and improve and have a sense of growth during the fights. As a result im stuck where I am, like sure I can be a top player in west coast canada but to be a true top player in the evo sense,…well its just never gonna happen.

I know fei well enough that I can compete agaisnt top players and I know I have the potential to adapt to top players styles, but without steadily fighting these dudes on a daily or even weekly basis im never gonna catch up or reach that status. In the end ill just be a big fish in a small pond so my motive to play SF4 is kind of shot these days. Like I guess I could just fly out to every major but the money and time id need to invest would just be beyond the scope of what I can handle at this point, especially since id need to travel to EVERY major to notice improvements. I know I could improve and if my HDR and 3s days are any indication or even my few matches agaisnt top SF4 players, I have the potential and skill to make it happen but just not the oppurtunity to make it a reality. Im not saying im gonna quit SF4 but I know i wont be able to make a mark at canada cup considering the depth of top players present and personally I hate coming into situations knowing im gonna lose bad:(