My verdict so far:
+Artwork, Graphic, Music, Sound are superb
+Game has general SS atmoshpere
?Game does not have SS gameplay, it plays like new. A franchise aspect reset if you wish.
-Still not an excuse to throw most trademark features in the window, while in past they succeeded with bringing those in 3D (SSAZ)
-Gameplay is far too simplified compared to other games. An aim on new audience perphaps? But makes this game look more empty.
-Juggles. They just dont look like belonging here. At least hits in them could have more variety (Imagines how combovideo for this game will look like one for MKA - same Air Kombat for all 60+ characters)
-Storyline isnt connected to long sagas of previous games even for old characters (more like storyline reset to some degree?), because of that its weak. If sequels will base on it, it will grow stronger
-Sub-boss and boss just dont fit in, they’re anti-feudaljapanese entities.
-No unique characters/unique weapon wielders (although there were plenty in each other SS game)
-No tradermark SS humor, well maybe except Galford’s “Yahoo!” and stuff.
-No small details like taunts, people in backgrounds, maybe rolls, walljumps, etc.
SS games
[1] was ok
[2] was great
[3] was like a beta or alpha version instead of actual game
[4] was controversial, but good to play until high-level play where it got unbalanced
[RPG] was great
[64] had many interesting capabilities and features to try out (like multi-tiered arenas first time in a fighting), although graphics suffered. Storyline was a breakthrough
[AZ] reverted back to SS4 formulae of gameplay, game has great atmosphere, great cast, great storyline, and great graphics (at that time, they had arenas with weather change amidst of fight in 3D, and game overall was dark), and badass realistic damage system (arms and legs healable damage, body unhealable, head damage was even bigger than body)
[Shinsho/WR2/PSX] Had great storyline, soundtrack, movies, artwork and gallery, but very bad graphics and gameplay problems - those two looked like very rushed.
[5] mediocre and unbalanced
[5sp] great cast/gameplay and dark and bloody game.
[6] mediocre - tossed SS atmosphere in a window, engine feels different, some balance problems, sound sucked, no violence; on other hand great cast and tons of moves, and everyone got new moves = big replay value.
[Sen] its SS6 in reverse - its 3D instead 2D, violence is present, atmosphere is present, sound is good, gameplay features are tossed in the window.
To SSAZ fans, if you need some questions related to that game, most probably I am the one knowing the answers