Samurai Shodown Sen aka Edge of Destiny

Hey now, don’t get me wrong! I am all for new stuff (such as new gamplay, graphics or whatever) in long running series as long as they keep all the great stuff that the series is known and loved for while bringing something new to the table at the same time, which games like SF4, DMC3, T5, Prince of Persia, and as much as I seriously hate to admit, MKDA has.

The thing is that while SS Sen is trying to bring something different to the table, at the same time they almost dropped everything that made the series so great in the first place, which is not a good thing at all. :shake:

So a Tekken clone is bad yet a SS clone is good…and if you want true innovation then maybe this game should only be played with the Wii remote to give all the purist something new to try?

I don’t want to hear that Wii remote BS either. It seems irrelevant to me, mostly because I think the Wii sucks balls anyway. But, eh.

Take a look at my youtube playlists: - http://www.youtube.com/profile?user=Ergeniz&view=playlists

I’ll let you answer the SS/Tekken question yourself.

Read the bold ass hole. And no we don’t want innovation. We want it to look and play like a Samurai Shodown game. For fucks sake it’s not hard to understand.

So people don’t want innovation. People don’t want a different playstyle. People don’t want to incorporate characteristics from other (successful) fighting game series’. People don’t want anything that differentiates this game from the old games.

So…why do people even want a new game at all?

And, y’all want it to play like “a Sam Sho” game? What does that even mean? Every SS game plays differently.

Basically, the majority of SS fans in here want the newest incarnation to carry traits similar to SS games of the past. There wouldn’t be as many people blatantly comparing this to Soul Calibur if this game played similar to that of Asura Zanmaden. SS is known to just about every fan of it as a 2d series.

To me, Sen does gain back a lot of the atmospheric presentation it threw away in Tenka, but it seems to throw itself too far into the 3d realm for it to remember what series it was supposed to represent, on top of that some lazy programming. Case in point, what prevented Poppy from being at Galford’s side like she always was, even in the 64 games? Same can be said for Nako/Mamahaha too. Needing to manually activate your rage session that only lasts a few seconds also puts a bit of blunder to an existing tried and true system.

Needless to say I’ll probably get it for the 360 when/if it’s released later this year, since I’m not a SC or Tekken fan.

My verdict so far:

+Artwork, Graphic, Music, Sound are superb
+Game has general SS atmoshpere
?Game does not have SS gameplay, it plays like new. A franchise aspect reset if you wish.
-Still not an excuse to throw most trademark features in the window, while in past they succeeded with bringing those in 3D (SSAZ)
-Gameplay is far too simplified compared to other games. An aim on new audience perphaps? But makes this game look more empty.
-Juggles. They just dont look like belonging here. At least hits in them could have more variety (Imagines how combovideo for this game will look like one for MKA - same Air Kombat for all 60+ characters)
-Storyline isnt connected to long sagas of previous games even for old characters (more like storyline reset to some degree?), because of that its weak. If sequels will base on it, it will grow stronger
-Sub-boss and boss just dont fit in, they’re anti-feudaljapanese entities.
-No unique characters/unique weapon wielders (although there were plenty in each other SS game)
-No tradermark SS humor, well maybe except Galford’s “Yahoo!” and stuff.
-No small details like taunts, people in backgrounds, maybe rolls, walljumps, etc.

SS games
[1] was ok
[2] was great
[3] was like a beta or alpha version instead of actual game
[4] was controversial, but good to play until high-level play where it got unbalanced
[RPG] was great
[64] had many interesting capabilities and features to try out (like multi-tiered arenas first time in a fighting), although graphics suffered. Storyline was a breakthrough
[AZ] reverted back to SS4 formulae of gameplay, game has great atmosphere, great cast, great storyline, and great graphics (at that time, they had arenas with weather change amidst of fight in 3D, and game overall was dark), and badass realistic damage system (arms and legs healable damage, body unhealable, head damage was even bigger than body)
[Shinsho/WR2/PSX] Had great storyline, soundtrack, movies, artwork and gallery, but very bad graphics and gameplay problems - those two looked like very rushed.
[5] mediocre and unbalanced
[5sp] great cast/gameplay and dark and bloody game.
[6] mediocre - tossed SS atmosphere in a window, engine feels different, some balance problems, sound sucked, no violence; on other hand great cast and tons of moves, and everyone got new moves = big replay value.
[Sen] its SS6 in reverse - its 3D instead 2D, violence is present, atmosphere is present, sound is good, gameplay features are tossed in the window.

To SSAZ fans, if you need some questions related to that game, most probably I am the one knowing the answers

I agree with everything else you said, but Samurai Spirits Tenka. I like that game a lot for its attempt to meld all the SS styles into one, the character selection and the fact that it is tournament viable. I agree the music is different, but it isn’t bad IMO. I really liked the Kyoto BGM (“Emperor Festival”) and the graphics were nice (although I still can’t understand why they didn’t use Earthquake’s new sprite from SVC). I think its pretty good, especially because it shows to me a company that still remembers and shows respect to fans of the series.

But…it does play like Tekken, so…:confused:

In my opinion Tenka has too bright atmoshpere and SS games getting brighter than SS2 dont look serious. Plus lack of related stages (I dont say all stages japanese, but how come no german stage for Sieger’s country, but we have Carribean stage with no carribean character in game at all. And then Africa, lol)
Tenka’s strength is in amount of moves, spirits, characters, and well gameplay too, and then storyline (I readed it in japanese on a site which has basically all text from ingame SS6), and I play it because of that, basically. But the atmosphere and stages get zero nostalgy points from me, and I think they dont do justice to series.

Tech Romancer, I also work on SS6 guide now, I started right after I bought new PC which meant ability to play Tenka at 40-50 fps. So if you need something you can ask

vf : kwonho
soul calibur : this piece of garbage

I agree with the atmosphere thing too. But I can accept it on the fact that its not so much serious as it is like a big “SS festival”, so to speak. I like the backgrounds, personally but I do miss the blood and I do think the music should have been better.

I play Genjuro, Rera, Charlotte and Zankuro in SS6. I also saw your SS website in your sig; I have registered an account there. I will try to get some match vids uploaded for SS games on my youtube account in the future, its just I cannot play SS6 right now because my friend has the boot disc we use to play NTSC-J region games.

Personally I don’t mind that it’s new since I never played the SS games that much, it just looks really bad and from the feedback of those who’ve played it, it doesn’t play well either. There’s competition from a lot of other new fighting games too.

As far as HyperNeo goes SS64 and wild ambition are quite a bit disappointing imho but SS64-2, though far from perfection and full of little annoying things, means serious awesomeness. And yes I am not kidding and if you don’t agree you probably either hate SS in general or worse: assume that the ps1 pseudo-port is even remotely comparable to the arcade, which is a sad and laughable thought.

If only they had made SS64-3 with today’s hardware potential instead of this shit…

What do you mean by PS1 pseudo-port?

3D games are:
Samurai Spirits 64 (HNG64) - never ported
Samurai Spirits Asura Zanmaden (HNG64) - sequel to SS64, never ported
Kenkaku Ibunroku Yomigaeshi Soukou no Yaiba Samurai Spirits Shinsho (PSX) - sequel to SSAZ, console exclusive
Samurai Spirits Sen (TaitoX2) - new storyline, will be ported to consoles next summer

SS64 is kinda disappointing graphically but new moves and features you find in it are ok. People who played both it and SSAZ sayed SSAZ is more polished but SS64 is more fun.
And SS:Shinsho (PSX) has its value but it doesnt lies in graphics and gameplay

@ Tech Romancer: I activated your account

I guess people ignored the whole Aracdia reader’s choice thing I posted on the last page, then:

#16 on Readers Choice above games like VF5, Fate/unlimited, and Sengoku Basara X.

#12 in year’s best characters (Princess Suzu)

Not as many people hate this game as we’d like to think.

Well as far as I know people dont hate the game, they ignore it instead, and SNK ignores its part on advertising and distributing of game.

I thought about one thing with SS.
SS1 => upgrade => SS2 (better)
SS3 => upgrade => SS4 (better)
SS64 => upgrade => SSAZ (better)
Shinsho => collapse of SNK (lol)
SS5 => upgrade => SS5sp (better)
SS6 => upgrade => console SS6 (better because pursuit grab loop was fixed and more characters)
SS:Sen = upgrade => next game (better)
^^

I would like to point out that I found SS64 was so awful that it actually made me long for SS3. >:|

Evo:

> So then is every 2D game by the virtue of being 2D trying to out-SF2, guess why bother right?

Exactly! You’ll note that it’s the games that didn’t try to out-SF2 SF2 that actually went on to achieve greatness. From SNK, SS and KoF were the only series to get serious play because they didn’t just try to be SF games (though it’s ironic that SS1 are SS2 are actually the most similar to SF2 out of any game SNK made). No one ever gave a shit about Art of Fighting, Fatal Fury, World Heroes, or any of their lesser games.

> Besides that, how would you go about a 3D weapon based fighter with you’r own direction…if it isn’t broke don’t fix it so it makes perfect sense they would adapt namco mechanics.

Actually, they could start by making an actual weapon-based fighting game. Soul Calibur hasn’t been a real weapons-based fighter since Soul Blade for PSX. The weapons in SC are window dressing and might a well just be extensions of limbs. Samurai Shodown actually has more weapons-based mechanics than SC does. They could have explored that avenue rather just copying Namco (and doing a mediocre job of it).

Lone Dragon:

When Sen makes more money than the likes of VF5 or Fate, that list will matter a damn. Also, Suzuhime was designed to pander to JPN audiences almost as much as Iroha, so it’s not too surprising.

There’s not much hype for it though

Right because hype and publicity have nothing to do with sales…

Of course the list is worth a damn. Reader’s chose the game as something they liked.

That doesn’t stop VF5 from being better known, better publicized, and better hyped…thereby getting more money and attention. It’s not as if we’ve never seen worthwhile games get missed by the greater public.

Anyways, my point isn’t that SS:Sen is a money hound. It’s that the game seems to have more appeal/merit than people in this thread have implied.

I never implied it had no Merit. I implied that it;s not a Samurai Shodown game, cause it’s not.