The more I play KOF MI Regulation A, the more I have bad words for Falcoon, lol. If Hanzo has Cicada Larva moves it doesnt means he must look like one himself…
EDIT: A thought:
Sen for SS series is same as MKDA was for MK series. Points:
-Major reset of everything (gameplay, graphic standarts)
-Lesser priority of jump/crouch axis game, more priority for sidestepping, free movement
-One was made closer to fencing simulator, other with thought to make martial arts simulator
-Because of that, both discarded great number of superhuman, unrealistic moves from previous games (no single teleport in MKDA for example)
-And also great number of normal attacks was introduced to fill the space in gameplay
-Ground combos are pre-set and limited, however player can make long juggle combos
-“Final attacks” were reduced, 1 fatality for MKDA, and 1 Ikari Waza (and no super/weapon flipper) for Sen
-Arenas are in full 3D, but not interactive. They are surrounded by invisible wall, which can change properties of juggles. No ring out in any form.
-Around half of characters are brand new
-No FMV endings, instead you get picture with text. Game only uses FMV for its intro
And now a little interview with Nagisa:
Black Shroud: Hello
Nagisa 280: Hello!
Black Shroud: Here, people argue at forums. One people say Sen is changed too much from SS to be considered SS, other say each new SS has new features. So a gameplay question: How complex is gameplay in Sen (compared to other SS games) ?
Nagisa 280: I think Sen is less complex!
Black Shroud: There is a chance SNK made this game with casual players as target auditory, so it would be easy to play and more people will buy it. And Suzuhime is one of selling points.
Nagisa 280: Sen’s good points are hidden, so not many fans can find those. Example: Sen has great SS2 stages remodelled in full 3D
Black Shroud: Yes, Sen has good graphics, arenas, music, atmosphere, artwork; but as for gameplay and storyline, its more like a franchise reset!
Nagisa 280: Right. But previous SS games werent exact gameplay replicas of each other as well. Big changes are usual for SS, and I enjoy it very much.
Black Shroud: Can Sen be viewed as side series,(as KOF: MI for KOF series), perphaps?
Nagisa 280: Sen’s story is set after SS2 events; its not a side story
Black Shroud: But not connected to Yuga story arc (SS64-SSAZ-Shinsho)
Nagisa 280: yes…
Black Shroud: There are rumors that K2 doesnt want to include characters made after they left from SS team in middle of SS4 (including all prev. 3D SS and SS5-SS6 new characters)
Nagisa 280: Dont know about that, but I think getting rid of SS6 characters is a nice decision
Black Shroud: But I miss Enja and Suija. They are more of SSAZ characters.
Nagisa 280: By time frame, Kazama brothers sealed Enja and Suija in their weapons. Can it be the reason of their absence ?
Black Shroud: I guess then we need Shura/Rasetsu system back so we can get them as Rasetsu forms of Kazuki and Sogetsu again
Nagisa 280: I think so as well. I would like to play as Rasetsu versions once more!
Black Shroud: On a side note, I saw that 2nd Player palettes of Sen characters use Rasetsu palettes, which in turn were originally 2nd Player palettes in SS2, until Shura/Rasetsu system was introduced (like Haohmaru and Kazuki in black clothes, Galford in dark clothes and gray hair, Purple Nakoruru, etc…)
Nagisa 280: Yes but its only a palette, it uses same movements and voice as original.
Black Shroud: What about tiering in Sen? Which characters are strongest?
Nagisa 280: Top Tier: Kyoshiro, Nakoruru, Haohmaru; High Tier: Takechiyo, Valter, Suzuhime, Chalrotte, Killian; Mid Tier: Jubei, Rimururu, Wan-Fu,Galford, Hanzo, Kim, Jinbei, Black Hawk, Genjuro; Low Tier: Angelica…This is based on my personal observations, I dont know about characters which I didnt included.
Black Shroud: judging from videos I saw, Ukyo (fast and long sword), Jubei (reversal Yagyu Shingan), Galford (dog projectile) and Nakoruru (long juggle combo) are strong; and also Takechiyo has good pokes and high/low game
Nagisa 280: You have nice eyes!
Black Shroud: As for weak ones, I think those are Hanzo and Black Hawk - short weapons, short slash range, no fireball, hard to get in close quarters. Even though Hanzo has grabs with great damage
Nagisa 280: Actually in Hanzo’s case, grabbing is not difficult, as you can insert his grab in place of attack in certain combos/juggles.
Black Shroud: Ah yes, I think I saw those combo functions in one of videos. What about Ikari Waza moves, have you seen any except those you told me last time?
Nagisa 280: I think not. When I will get console version of game, I will surely check movesets.
Black Shroud: That means next summer
Nagisa 280: Yes
Black Shroud: You heard that Takechiyo looks same as Musashi Miyamoto in manga Vagabond (manga is based on Eiji Yoshikawa’s novel “Musashi”) ? Basically his look copies the look of young Musashi, down to clothes color, and same weapon (bokken); this look lasts until duels with Hozoin Inshun after which Musashi is presented with samurai swords and clothes. And white headband thing, it appears in manga in chapters 33-36 if Im not mistaken, after Musashi was wounded in head.
Nagisa 280: I know Vagabond. I thought that Takechiyo is based on Musashi too, when I just saw him
Black Shroud: After all, Musashi was the one who made bokken famous, by defeating armed opponents with it, and then we get bokken-wielder in SS, so its obvious
Nagisa 280: Yeah. Sorry, I need to leave PC. Let’s talk next time!!
Black Shroud: Yeah