Well as I said before, I am a huge fan of Tekken and it’s easily my favorite fighter in addition to SF/KOF games…so this game already looks like a homerun for personally. It has the merits that make a excellent 3D fighter from what I can tell, and sure it isn’t 2D SS but then again I don’t want it to be. I’m getting a little sick of the elite attitude going on here just shitting on anything new because it isnt"insert bitching complaint here". It may be Tekken with SS characters in it but so what, if the game’s fun and balanced and can be enjoyed on a competitive level what is the real problem?
Evo:
Why should new be praised just because it’s new? “Old + good” > “new + shit”. We’re not shitting on Sen because it’s “new”, we’re shitting on Sen because it’s thunderously mediocre. It’s a bland Soul Calibur clone that has little in common with what was good about SS beyond some superficial aesthetics. Why would people want a watered-down SC/Tekken with SS characters when they can just play SC/Tekken? SS has its own unique place in fighting games and it has been thrown away needlessly.
(Mind you, SSTenka also sorta departed from the classic SS feel in many ways, which I didn’t agree with, but still managed to be a good game, though I wouldn’t put it above SS0S or SS2)
re: looks
I would kill to have an SS game get a KoFXII-style makeover, but that will never happen. The next best thing, though, would be to do an SFIV-style makeover, but use the artwork from SS0S as a base.
But you do understand a 3D SS game could never play like the 2D tittles…it would’nt be inherit to the 3D mechanics so why have that expectation. To me, this game looks to build under a"Tekken"philosphy which IMO isn’t a bad thing, something new and fresh never hurt anyway and even if it similar enough to Tekken whats the problem…Tekken is a game game with a solid mechanics so it seems like a good thing IMO.
Uhh, have you played the 3-D SS titles on the Hyper Neo Geo 64?
And, no if I wanna play something like Tekken, I’ll play Tekken. The very fact that it is SS means it should be a lot closer than the previous titles than it turned out, because that’s why we love them so much.
Also, I wouldn’t say Tekken 5 has “solid mechanics” per se’, but I’ll leave that for another thread.
I have Nagisa in my msn (you can see his accounts nagisa280 and nagisa280v on youtube) he is japanese and played the game personally. He said the game is unpopular and kinda ignored in Japan, he likes the atmosphere and graphics but gameplay is somehow more empty if you compare this game to rest of SS.
Also SNK did low distribution and almost no advertizing of game (looks like same situation that was with HNG64 SS games, they do low distribution, then say “hey the game doesnt gets popular, lets distribute even lesser” and here it ends.)
Btw, second SS game on HNG64 (Asura Zanmaden) was pretty good, because it had right atmosphere, good features (including all classic ones except weapon flipping, and new ones like realistic damage system which distinguished body parts damage), great character cast, where Shura/Rasetsu styles used different character models and were like different characters. Basically you got your character with unique tactics/properties, lots of moves, still lots of normal attacks and during rage you could use a number of Raged moves plus your Secret Ougi super. Storyline was awesome too,
Now in Sen like everything cool and tested with time is thrown in window, instead we get some questionable things like 1-hit repeat juggles, 4 second rage, no supers, no supernatural stuff and moves/powers, and gameplay where the longer (weapon) the better, because you almost wont see any stuff besides slashes/pokes
EDIT (I saw prev. The Lone Dragon post)
Galford’s dog is the only projectile in game (amongst non-boss, non-raged character)
Another projectile is Hanzo’s fireball, its his Ikari Waza you get to use for 4 seconds, and it has startup before he casts it in hand then plunges into ground, lol.
I repeat that Ikari Waza isnt a super, it doesnt drains rage by itself, and its weaker than a slash string done during same rage. Its just a bonus move.
Yes there is parry, but apparently its risky, and then again you can spam high-low as theres 2 parries (high and low).
Another example:
Take any other SS game and Nakoruru. She is weak but fast, long-range fighter. She will spam you with hawk on the distance, and in close combat she can just dive away with Rera Mutsube (Wind Blade) move and you will have troubles punishing her. Then she has good low attacks and from hawk stance she has overheads.
Then Nakoruru in Sen: Uppercut slash, juggle, juggle, juggle, Uppercut slash, juggle, wall juggle, wall juggle, Uppercut Slash, Uppercut Slash, juggle, repeat.
Very Interesting To Watch (sarcasm)
On gamefaqs there was another user who played the game himself, he said at first he was like “wow” but then with each minute he was disappointed and then he came to conclusion that this isnt an SS game, but completely new game with some of classic SS charactes (they are in minority, new ones are in majority if you count the bosses) slapped in to advertise the game, and that this game is lacking as SS game.
EDIT 2: (I saw EVO’s post)
The fun thing is SS Asura Zanmaden (second 3D game) is exactly a correct conversion of 2D game(SS4 style) into 3D, with ability of backstep walking (D), aerial recovery and handful of other features, but same 3 slashes (A, B, f+B) and kick © setup, different strengths of special moves (A,B,C or AB), CD combos (CD,A,A,A for damage, CD,B,B,C for juggle, CD,A,A,B,B,C,C,A,B,C for rage plus personal secret combos for some characters), Shura/Rasetsu system (aka Slash/Bust system), etc.
Just go to nicovideo or youtube and look some highlevel player-vs-player battles, it uses tactics that resemble 2D counterparts very much
Whoever negged me forgive me for wanting my Samurai Shodown games to look like Samurai Shodown games and not Tekken with swords.
No offensive but that line of reasoning is garbage, heaven forbid we be objective and acrually try something before passing judgment…and if u want old school SS so much then just play the damn original game. Why would we want an exact duplicate of a existing product.
No, no. I’m not passing judgement yet, until I play it; I merely said I really don’t like what I see. And given Black Shroud’s analysis above, my view on what the game is about aren’t too far off the mark.
No, everything shouldn’t be the same as the originals; I agree. Variety is the spice of life. But why bother making it an SS game if you’re going to kill so much of the original? That’s what disappoints me, because I want to get excited because its a SS game, but the game mechanics stop me cold.
Why make a SS game if your just gonna make Tekken: Sword Edition?
^^^^ Soul calibur?
shit
Does your opinion of KOF:MI differ?
Does your opinion of other 3D fighters differ? I guess Soul Calibur can be excluded since juggles aren’t consistent due to air control.
Are you using those match vids as some sort of display showing all of the game’s potential? In other words, if nobody in those matches did it then it can’t be done?
How is sidestepping pointless in this game? Do vertical attacks have tracking or something? Also, sidestepping is very good in Tekken(it just isn’t as obvious as in SC). I agree with you on the safe launchers though.
When I look at this game, it’s at least obvious to me that SNKP intended to compete in Soul Calibur’s niche of the genre. Apparently, this time they decided to be more conservative in that regard by toning down the traditional 2D-style specials(do they even do chip damage in this game?). With that in mind, it not being SS-ish isn’t a minus for me but on the other hand I’m not as attached to the series as others are.
I dislike SC because of:
ring out
aerial control
guard impacting out of guard impact stun
instant kill
guard button
I dislike Tekken because of:
high damage juggles that carry far distances
small stages that often assure juggles carry to wall
bound
high damage wall combos
throw breaks being reactionary and not anticipatory(“seeing the arms”)
This game seems miraculously devoid of all this.
Is “uppercut slash” safe on block? Does “juggle” guarantee “uppercut slash”?
ok can anyone tell me the actual release for this on console or if it will ever come to the states? I have been waiting for this but then it only came out for arcade and if it comes out for ps3 in japan thatd be cool to wouldnt mind importing this game
Well said, IMO it looks like this game has cleaned those tittles faults and is renovating it with the SS flair…it has great potential if you ask me.
It’s slated for stateside console release around June, IIRC.
^June 2009 or June 2019?
Either way, the port HAS to be good for it to sell well.
The port being good would be a plus for the FG community’s purposes, but like people have mentioned, the gore alone will at least attract more of the casual demographic.
And yes, I would put money on a release of 2019 .
I look at these videos and I can’t help but think, that somewhere down the line, this was an original weapon’s fighter that got the SS label thrown on it. I mean everything other then the character portraits from the game play and the new original characters clash with the traditional SS style.
That said, their is probably a decent game here. The character models look decent enough in most cases, the game play while not appealing to those that wanted a 2.5 game play similar to KOF MI or SF4, looks like a your average 3D fighter.
Personally, as a fan of SS64-2, I can’t say I would like this game at this point. Maybe that would change once I get my hands on it but from what I’ve seen, it certainly isn’t really aimed at the long time SS audience. I hope it does well enough to break even, but I not for it to be a runaway success so that there are more games just like it.
i don’t get why people think this game looks good. it’s very lack luster in it’s design, animation, and personality. the realistic/anime look is beyond annoying and i wish they would’ve translated it’s original cartoon look into 3D. well whatever floats your boat i guess, but this one fails to interest me for more than a few seconds
I don’t like the character models in KOF:MI either. Just compare them to the ones in PS2 TTT (an old game now). They look and animate far better in TTT than what I’ve seen of this game and MI. VF5’s look miles better.
I don’t particularly like T6’s juggles as they go on too long but some of the previous Tekken’s had good juggle combos and VF5’s also look good. There’s a greater variety of moves used, and the animation and impact is much better. But that’s only based on what I’ve seen so far of SS:EOD.
I agree with your dislikes about T6 but ring out’s apart I like those features in SC4. Aerial control only prevents long juggles, there are also stun combos and wall combos. Instant kill is very hard to do but soul gauge damage leading to the kill is a useful strategy for certain characters without being over powered. After GI it’s a guessing game, throws are very hard re-gi and you can pull them to the floor so they can’t re-gi. A guard button allows you to guard buffer and cancel attacks which is useful for feints or post GI.
anyone have link so i can read for myself that it comes out in summer of 09???