Samurai Shodown Sen aka Edge of Destiny

The impression I had about this back when it was first shown was that they stripped the series down to an SC clone, but looking at these videos I can say they at least preserved some of its personality, what with the music and finishing blows.

I’d actually love to see that happen, SS needs more love. But knowing SNKP’s marketing team this release will be as good as invisible.

There was this earlier demo video where the bird showed up for some moves, was that cancelled too (didn’t check the entire match)?
Either way not as awesome as fighting alongside it, yeah.

The bird comes in to catch Nakoruru out of the air after she does some special. And there was an extension where she bolted down at a 45 degree angle. It happens near the beginning.

What I’m liking from the looks of this game is that it is an SC clone without the stuff I dislike from SC. And it has a dude with a rifle. Actually, there’s so much stuff I dislike about SC that makes this different enough to not be a clone(to me).

Samurai Shodown: Edge of Destiny (Taito Type X2) Trailer #2
short trailer showing the different characters
[media=youtube]kJaCwXy2IAA[/media]

there are a few matches in here
http://www.youtube.com/user/nagisa280

Here goes better quality videos: http://www.cyberfanatix.com/index.php?m=single&id=1524

http://www.samurai-shodown.com

Go to Videos and there click on LINK things.
It misses around 5 or 6 recent videos because I need to update the site, but other than that it has big amount

Things I disliked in SEN / EDGE OF DESTINY
-From long-range and close quarters combat in prev. games, here we have close quarters only (minus 50% of gameplay diversity). From normal and special attacks, they almost disposed of special moves (almost all original and long-range ones), and left mostly those resembling normal attacks/slashes.
-Most of returning special moves dont have good priority and are kept in movelist without having actual use, just for sake of them being signature. (Sogetsu doesnt have water bubble, or water fireball, or water column ? Come on…)
-No weapon flipping
-Pets dont accompany their masters during battle (minus originalty)
-Sub-boss and boss are americans and have american arenas, and I loved SS for feudal japan setting
-Ultra easy special move commands (Hanzo’s grab back+button instead of dp+button? Come on…once again)
-Characters dont have any supers. They achieve bonus move (similarly how SS4 characters achieved rage enhanced move), called “Ikari Waza” (Rage Move) which they can use while they are raged - but rage in this game vanishes after 4-5 seconds, plus you are better off doing bigger damage with normal attacks/juggles during those few seconds of rage - bonus moves are largely unused.
-Retarded unblockable system was added - by pressing ABCD each character can do slow unblockable attack that will dish out 50% of opponent’s lifebar (and remember characters fight in close quarters only in this game). So as you can guess, it forces players to playing aggressively, but here it means constant weak slash spam on each other, and those with longer and faster sword win (hello Ukyo). Those with shorter or slower weapons become junk (Black Hawk, Hanzo). Even though Hanzo can take 40% of health with one grab, you can tap weak slash with Ukyo with your eyes closed and one hand tied behind your back, and Hanzo have no chance of approaching you - his sword is shorter, he cant roll under your slashes as well, and his teleports wont help him as well, and he has no projectile (because it became his Ikari Waza).
-If SNK wanted to make a realistic fencing simulator and to dump supernatural special moves out together with all Makai mythology, demons and stuff, then I cant understand point of those anti-gravity juggles. Ukyo juggle will be juggle starter, A,A,A,A,A,A,B or near wall A,A,A,A,A,A,A,A,A,A,B etc…it looks silly.
-Game has too much of normal attacks. You will question is this really bad, but then think, how many unique slashes with unique properties will each character have, if we have lots of characters with lots of normal attacks each. Naturally, many types of attacks are shared, and that doesnt complements to diversity of game now that special moves are mostly absent or unused. Battles of different characters basically look alike - weak slash spam, then attacker does into high-low and defender guesses how to block, and then juggle phase.
-Arenas are big and empty, no interactivity, no wall jump, characters dont have evasions aside of simple sidestep from which horisontal slashes will stll get you, teleports are useless, so only weak slash spam remains I guess.

Things I liked in SEN / EDGE OF DESTINY
+Graphics are stunning, characters are photorealistic, arenas are very detailed with good weather effects like setting sun, rain, etc
+Number of classic arenas is recreated
+Violence, blood and fatalities (about time after SS6) but same for all characters
+Music has SS feel to it (while SS6’s didnt)
+Character artwork drawn by Senri Kita (artist for 3D SS games) in sumi-e style are beatiful (more so than ingame models :P)
+Atmoshpere of game is darker and more feudal japanese - just look at Koka-In Temple (Nicotine and Gaira’s old arena, now occupied by Kazuki and Sogetsu)

From the sounds of it, they need to pull a Tekken 6:BR quickly.

this game looks shitty as hell, from gameplay point of view & graphics and art style aint all that. first on the hyper neo 64, now on the taito type X-II…why oh why. will i ever get the fully 2d completely new SS game ive been waiting on since 97? its only been 12 years these punk ass motherfuckers. this game needed a makeover ala kof XII since forever.

Man…XII looks like shit…IMHO no doubt.

I don’t think I’m ready to leave my 2-d, low res sprites for the Mac truck-like Ralf, Clark, and Terry just yet.

I’ll play this before thst.

Pal, you can easily find videos of Japanese tourneys of The Kung-Fu Master Jackie Chan or -insert your extremely obscure donjon enginez game here- but almost nothing about Sen instead of those tourneys in Ko-Hatsu…

I never say that the game IS actually bad, but the game wasnt played in Japan and thats a fact.

It looks good and fun.

I definitely saw a few projectiles in vids, such as Galford’s dog. I guess those aren’t as common?

Isn’t that sorta how SS used to be in general? Like SS2 had those “supers” you could only do when in rage.

But, isn’t there a parry move that characters have? I saw it in a few vids. Won’t that help agains weak attack spam?

Sounds like T6…extended juggles into wall combos.

This is so true. I forgot this game existed for a while. It looks like it has alot of potential but it’s all going to waste anyway. :grrr:

I’m uploading some of these matches to my youtube account. Really want to spread awareness of this game.

http://www.youtube.com/user/RiotingSoul

And not a single match of rifle guy…

Music on the western stage is cool:
http://d.hatena.ne.jp/video/niconico/sm4503061

That’s correct.

But opinion and judgment are not synonyms.

This Killian guy is crazy.
[media=youtube]M1KK6pAQy40[/media]
There’s another match of him on Black Shroud’s site but it’s being a bitch and won’t let me download it.

Heh, I prefer the hoe-down track.
[media=youtube]N3nKYNv53Us&feature=PlayList&p=A67EBC72270AED15&index=13[/media]

Ooooh. Like this one too.
[media=youtube]rNcuTpc0W6s&feature=PlayList&p=A67EBC72270AED15&index=15[/media]

sarcasm

When Wan-fu put his sword down at 2:55, you knew things were about to get serious.

I don’t know how the gameplay is, but at least this game has pretty nice music/presentation/mood going for it…

From the match videos it looks really bad graphically (mainly the character models) and the animation and hit effects are very poor. Weak sound effects too. It kinda reminds me of the early 3d fighters just without the blockiness.

Don’t like the look of the gameplay either especially those juggles and wall combos. The matches look quite boring.

What I do like though is the mix of characters and some of the music.

Yeah, I agree. Its incredibly bland, and the spirit of SS is totally lost from what I see in those matches, where you think, plan ahead or have some structure like punishing mistakes with a carefully placed move. As always the presentation is good with the sound effects and music but if I want to do neutral frame launchers, pointless sidestepping and picks 24/7, I’ll just play that stupid Tekken 5.

Which I don’t.