I dunno what everyones getting their hopes up for. Did you see the “tournament videos” on the first post?
Thats nothing to look forward to. Big clunky character models. Vanilla fight mechanics and the spacing is non existant. Poor Sam Sho.
I dunno what everyones getting their hopes up for. Did you see the “tournament videos” on the first post?
Thats nothing to look forward to. Big clunky character models. Vanilla fight mechanics and the spacing is non existant. Poor Sam Sho.
This game doesn’t look appealing to me at all. I didn’t hear much about this one. All I know is that its just coming out to the xbox360. I don’t think this game is going last at all in the states.
looks like a cleaned up version of battle arena toshinden to me…
Go to youtube channel of user sirorim and you can see alot of SSAZ tourney videos, and some of SS64 tourney videos.
SSAZ can be summed up as 2D fighter plus sidestep feature. SS64 is a 3D fighter but stamina gauge limits your excessive 3D movement anyway. Both play closer to 2D samsho games with jump-crouch-fireball-antiair mechanics (well SS64 has juggle combo mechanics that can be comparable to Sen, but thats about it), and all in all Sen gameplay experience is a big shift from SS and towards Namco standarts.
Also, SS64 actually took advantage of 3D by having multi-tiered arenas with destructible parts (it was first 3D fighting with multi-tiered arenas), while Sen doesnt even bother, and its stages dont have interactive elements, or even some background characters, at them
Is SS64 emulated as yet?
SS64 and SSAZ are in very early stages of emulation, you can get to intros in MAME, plus palettes are incorrect and games dont respond to controls. Other two fightings from HNG64 platform are emulated better, one of them is even playable.
I don’t know much about this game, but I don’t think competitive players want tiered levels and level interactions.
i don’t know how anyone could love sf4 models but hate these models:rofl:
Um, what?
That’s a nice, baseless assumption you’re making there. Too bad you can’t back it up with any factual evidence.
I agree.
Also, I see all this hate but, as far as I can tell, this game is like the spawn of Soul Calibur and Tekken with a little Melty Blood’s mash A syndrome.
DoA, VF3, and the 3D Mortal Kombat games.
EDIT: There was no reason to mention Tekken 4 because it’s a given.
Honestly though, you should take most of what I say as baseless. I’m not doing research here…just stating observations.
so that means you wanted to puke after kofxii and then had thoughts of swallowing that same puke soon after playing this? :lol:
:u: lol @ MB’s mash A…so true
er, correction: 2A, good sir, **2A **:china:
DOA’s tiered stages are the least of people’s concerns when they hate on it. Try the input system, the fact that mashing gives people a realiable form of offense, the reversal system, risk/reward, the breasts, etc.
VF3 was pwned mostly due to a half-ass console port, limited arcade access, and its “difference” but its pretty competitive and fair. Lots of other factors, plus VF was never THAT big to begin with.
Can’t speak on the 3D MK titles, although I hear they were broken in several ways and I can’t recall tiered stages being the biggest of those issues…
If anything, I thought you were going to mention T4. But IMO I blame peeps for not pushing for a revision/updates to fix its problems. “Oh the game has some stuff that I don’t like; the balance is crappy. Since its Namco and they should get everything right the first time, this game isn’t worth it; the new implements are forever broken - they can never be fixed”.
No-one is complaining about the graphics.
All of these games have problems with tiered stages (while DoA and MK have problems with stage interactions). Tiered stages lead to combos dropping when they shouldn’t. It would be ok, if combos always dropped in certain situations (such as uphill or downhill) but they don’t (in fact in VF3 most combos work most of the time). They also cause the pace of the game to slow down (due to cut-scene like interactoins). Sure, all of the games had other problems, but the tiered stages are still a source of controversy.
Cite some examples in this, because as far as I know “dropping a combo” in DOA due its tiered stages is neligiable for the fact you WANT them to fall off the edge. So if you can’t finish the juggle because they started to drop a thousad feet, why would that be a problem? Its not as if they stop taking damage (quite the opposite).
In VF3, along with learning different combos for different weight classes (light, medium, Heavy, Taka) you have different combos for elavated surfaces and wall combos. This is the same even in the later VF’s save for the obvious omission of the elevated surfaces. Again, not a problem as long as you are on the ball. VF3 is not a juggle heavy game anyway.
Again, I know next to nothing about MK so, yeah.
I cant stand how they butcher old school gems like this one just to jump into the 3D trend.
The worst part is that they’re way behind of the trend now…I mean it’s almost 2010 for crying out loud.
This game MIGHT have been considered an acceptable Soul Calibur clone in terms of graphics and gameplay…back in 2003. It MIGHT have.
In DoA, I’m not specifically referencing the different areas of the stages so much as I am the heights of the ground (of course you try to knock people off a cliff for extra damage). But the inclines/declines are not always the same slopes. This means that combos that might work on most inclines do not work on others (or even combos that work on certain parts of a single incline do not work on other parts of the same incline). I can not cite specific instances, but I know this has happened to me before while playing DoA.
In VF3, again this is all from my observations, it seems that most inclines have narrow slopes. In these cases, it makes sense just to use the normal combos instead of special “hill” combos because they still work…most of the time.
Also, this is off topic so it is my last post on the matter. If you feel you need to retort, then do it, but after that take it to my PMs.
so is samurai shodown worth buying guys/girls? i’m thinking of buying it but im not getting it if its not worth it
buy it. it’s the best in the series by far…
True, considering it should be counted as a serie on its own, starring some of SS cast as guest characters xD
Actually yes you should buy it and then describe the contents of game to us, like what special moves and gameplay systems are in, because judging from videos, japanese players use almost no special moves, and each character’s moveset got at least some specials (well its not like those are long-ranged or original but still would be nice to learn about them)
Meanwhile, fans of true SS wait this http://mamedev.emulab.it/kale/