I like Samurai Shodown 2 because it provides a unique experience among fighting games, more or less. Instead of going in the rushdown/crazy combo direction like most later games, or just playing pretty much like Street Fighter II with a gimmick like most other games of the time, it went in the other direction and became about very conservative, careful play. Samurai Shodown 5, while being a better game, offers a somewhat less unique experience. The only other games I can think of that offer this type of experience are Samurai Shodown 1, which takes it too far – I seem to remember matches where nobody landed any damage at all before the time ran out – and Samurai Shodown III, which was just plain sloppy.
Every one of Shishio’s gripes about the gameplay is probably true. I think the hitboxes and damage vary frame-by-frame more than other games. I’m pretty sure damage is highly connected to your opponent’s state: if they’re neutral they take normal damage; if they’re doing a move or jumping, they take extra damage; if they’re running or doing a special move, they take grievious extra damage; and if they’re stunned they take much less damage. Maybe it’s all my imagination, but that seems consistent to me. The gameplay is so slow that large damage is completely necessary. If you’re getting hit by random hard slashes more than every once in a great while, you’re not playing with the proper state of mind. Same with floaty jumps: jumps are meant to be very high risk in this game.
I can agree with the useless moves and the balance problems, for sure. One doesn’t hurt the game at all, while the other really hurts it. I seem to recall someone on these boards saying that Samurai Shodown 2 is really pretty balanced if you got to very high level play, but it’s very unbalanced before then. It doesn’t seem to be a popular opinion, but I’ve always remembered it and wondered. The hidden moves aren’t that bad. Chip damage is a significant part of the game, that’s all. Many characters have a way to do a lot of chip damage in the corner. There’s nothing wrong with a few being able to do it better than others.
In short, I don’t think Samurai Shodown II is perfect or even the best game in the series (though I think it’s the second best), but I love it in spite of its flaws. I think it’s good qualtiies overcome those. It’s so different from Samurai Shodown V Special, that it doesn’t surprise me that fans of one aren’t necessarily fans of the other. As stated before, I’d love to see a revision that keeps everything intact for the most part but fixes the glaring flaws!