Samurai Shodown Anthology

Updated SS64 guide to v.0.98 and SSAZ guide to v.2.94
You can find them in Dojo section of http://samuraishodown.kilu.de

If only we could get some cheats for practice mode…that’s like the last thing I could ask for from the MAME team/Pugsy.

Just use quicksave/quickload, works pretty nice. You also can quicksave post rage/rage explosion, or even in a middle of long combo.

Btw yesterday I discovered that although Ukyo has no OTG (off the ground) Swallow Slice in SSAZ, he has it in SS64 (just like in 2D games). In SSAZ Ukyo can do low-profile Swallow Slice only from dash jump, but thats not as rewarding as OTG one.

EDIT: SS fans should also check this:


Recently I added alot of info there and corrected most mistakes that were present there before me. Hope this provides a good read for SS fans.

Tried that. Eh…just not the same as being able to mess around without a time/round/life limit. Until then…

Now, who can repeat this?
http://img715.imageshack.us/img715/5074/clipboard02l.png

Nice…

Well, anybody here played the Samurai Shodown 64 ?

Most recent posters played it I guess (including me). Now updating the guide.

Btw, Hanma’s “Loading The Shot” (qcf+A without ammo) move in SS64 has 3 uses.
1)Upgrades punches into exploding punches
2)Enables 1 "Steel Crusher Ball " qcf+A projectile (using it wastes that ammo)
3)Rasetsu form has dfdf+B “Reverse Waterfall” move into dp+B … B “Heaven Pass” move, and “Loading The Shot” enables additional followup, so sequence is like:
dfdf+B, dp+B, B, A
Using this wastes the ammo as well.

Just thought I’d mention

I want to know if it’s good of not, it looks good to me, but I don’t ever played it.

Yes its good, but some may drop it at first when coming terms to the system.

Really though (and this is simplified), its like a 3D Samurai Spirits IV with multi-tiered stages and a few additions here and there. The graphics do not hold up all that well but the artwork is personally one of my favorites in the series as were the new character designs and aesthetics.

Many may agree that SS64-2 provides a more polished system due to it sticking to the 2D plane gameplay-wise but SS64 simply provides an experience unique and, ultimately satisfying that no other SS can give without deviating from the established format.

SS64 is very fun to play, because it feels more unrestricted and you can do many things (you can go with simple attack/block playstyle or with combo/juggle combo playstyle, or with S.C.S. combo playstyle, or with arena transition/ringout playstyle, or just using your character’s special moves).

Most characters have some awesome things there that they lack in other iterations (i.e. game has unique special moves, similar to how SS3 had a number of those which were dropped afterwards). Movelists are satisfying to pull off, when Kazuki activates Enja Awakening, his special moves turn screen into nuclear warfare, Sogetsu can combo into annoying crane stance linked kick sequence (thats aside of being best long-range spammer in game), Hanma has unblockable punch with 3 levels charge, that can take off more than 50% of lifebar but is duckable (he also has overhead uppercut with same startup, for mixups). Shiki’s moveset is much more assassin-like there, she has followups to her “Sky Flower” somersault, which allows for dynamic “attack on the move” playstyle. Ukyo has unique “Dream True Wave” projectile, where he makes unsheath slash which sends vacuum wave across ground and draws slash arc on opponent once vacuum wave gets to him. Its basically a multi-ranged slash projectile.

Should be noted that all chars have more various normals/combos in SS64 than in SSAZ, and more normals than in any other SS game.

i’ve been playing both recently on mame and my favorite is the first ss64 game. i like the camera angle too. hopefully these games will be playable on full speed with sound soon. it would be great to be able to extract the old models as well. btw, i’m sure this youtube link has been posted before but for those who missed it http://www.youtube.com/user/sirorim#g/u has a ton of 64/AZ videos if you’re interested.

Yes those are japanese tourney vids.
Btw, I think it should be possible to make MAME cheats that will allow to play as sub-boss/boss characters.

I readed on japanese sites that according to Yuga SS64 movelist published in Neo-Geo Freak, Yuga has around 20 moves, but CPU only uses around 10. Also, Yuga has 3 supers in SS64 (Brahman, Paramita and Naraka), and apparently CPU uses only Brahman(?) - a time stop move. I havent seen much info on what Paramita and Naraka do, but they are stated as overheads while Brahman has no hit type. In SSAZ, Naraka is Yuga’s soul-pulling grab btw.

Basically the only way to find out those moves is to get my hands on playable Yuga, somehow.

I want to play it but just the Neo-Geo 64 Bios don’t work and the game can’t run.

You can find stuff you need at forum in my sig. You need to be logged in though.

This is nice, thanks.

man i hav ss anthology and i like it.but i have some graphic glitches in sprites could you tell me what plugin you use

I used GSdx 0.1.14, r896 for video, guess its pretty old now but graphic output was good.

A fun fact regarding user names of the above posters - shura Shiki in SS64 has moves named after eight bodhisattvas, while Hanmen no Asura in SSAZ has unblockable Metatron (written in reverse) projectile

MAME 0.136u4 was released
http://spirits.kaillera.ru/viewtopic.php?f=64&t=10812&p=14994#p14994
3D lighting on character models added, but its imperfect yet (too bright).
Also fixed stage textures on racing games.

From Ukraine’s Got Talent tv show:

Amakusa 1st form
[media=youtube]Hgp2W5sDDdk[/media]
Amakusa 2nd form
[media=youtube]V6ATVx4Eofc[/media]
Amakusa 3rd form
[media=youtube]IfJV9vGZuko[/media]

Yuga 1st form
[media=youtube]130hmF6BCls[/media]

lol. that shit is scary