Samurai Shodown Anthology

SNK thinks SS5sp has bad reputation back from times its release coincided with Sasebo Slashing, and company was frowned upon by soccer moms and other “society”, so they were forced to recall the whole release and to change it for crappy censored/bugged versions.

SNK also thinks SS64 and SSAZ have bad reputation due to their supposed “unpopularity”, while in truth SNK did low distribution of both games, and the HNG64 arcades they sold had some real big prices compared to competitors.

For those reasons, SNK continues to treat those games like shit while promoting maid ninja whores cough Iroha cough and lolis cough suzuhime and all the rurus cough, and making big bucks for mobile phone dating sims and erogames featuring said characters.

At the time of SS6 they also thought that old voice actors were uncool, so they gave us “newer, better voices” :confused:. That and fireworks instead of blood, while characters mention blood and how they kill each other in their winquotes

After that, apparently they thought that japanese mythology, demons and magic stuff were uncool gimmicks too, successfully disposed of them, and released SS:Sen - a non-magical non-demonic game that is composed of generic viking, knight, spearman and afro samurai, where all cast fights using exlusively generic slashes (you can swing to right, to left, upward, downward, and to diagonals, plus combinations of these, lol) and all 24 or so chars share same knee to face grab.

Sarcasm sir. You might want to look it up.

Black Shroud:

I’ve visited your site numerous times, but now that it has actual info (and not buried in txt files or in the forums), I must say that you did an oustanding job. Learned some things yesterday that I never knew about SS.

HOWEVER, my main question/gripe: Why did you put all the juicy system info for every game under the Storyline section? I understand wanting to have all relevant info for each game in one section, but calling that section “Storyline” doesn’t make sense. You should call it “Games” or something.

You might also want to consider having a “Characters” section on the main page so people don’t have to go digging through other sections to find into on a particular character.

hey how is the US version of “Samurai Shodown Anthology” are the games arcade perfect?

There are main game articles that overview the games. They have various info on games, including storyline. When people go to site, if they want to learn about samsho quick, of course they will need game sections and character sections in one place, that is storyline section. In other words, splitting game articles to separate page would add unnecessary complexity.

For more in-depth gameplay things about games, players should visit Dojo game sections, since those are exclusively gameplay-based.

Now: You enter main page (news page at the moment) -> Storyline -> Haohmaru section
The way you recommend: You enter main page (news page at the moment) -> Characters -> Haohmaru section
There’s 0% difference in browsing process as you see, aside of idea of characters being splitted from Storyline sections adding further complexity to the site.

tl;dr:

“Storyline” has game sections and character sections, uses them for this:


a.k.a. general info for everyone

“Dojo” has game sections and character sections, uses them for this:


a.k.a. gameplay quirks interesting mostly to pro players

I havent updated site in quite awhile, but since I work on it from time to time, next update will be big. Actually I hoped to update it in recent days, but as I am bombarded with more SS news each day, plus new SS games get emulated, I will need like 3 more days. Site will have a bit different layout, and more content.

I like how you refer to Hakumen. He strongly tributes to the SS series.

Black Shroud:

> There are main game articles that overview the games. They have various info on games, including storyline. When people go to site, if they want to learn about samsho quick, of course they will need game sections and character sections in one place, that is storyline section. In other words, splitting game articles to separate page would add unnecessary complexity.

No one says you can have multiple links to the same places. Besides, my main issue is that you called the main category where the games info are stored “Storyline”. Those sections contain much more than storyline. That category would be more appropriately labeled “Games”.

> For more in-depth gameplay things about games, players should visit Dojo game sections, since those are exclusively gameplay-based.

You can link to the Dojo section under a “Games” category as well.

> Now: You enter main page (news page at the moment) -> Storyline -> Haohmaru section
> The way you recommend: You enter main page (news page at the moment) -> Characters -> Haohmaru section
> There’s 0% difference in browsing process as you see, aside of idea of characters being splitted from Storyline sections adding further complexity to the site.

Again, no one says you can’t have multiple links to the same sections. It’s your top navigation that leaves something to be desired. When I hit the front page, it took me a while to figure out where stuff was because it’s all under the misleading heading of “Storyline”. You’ll note that that BlazBlue wikia has a characters section on its front page. Here’s another example, the Final Fantasy Wikia: The first two entries in its “Categories” menu are “Games” and “Characters”. These are standard sections for these types of websites and make much more sense than lumping everything under the vague “Storyline” category.

I’m not saying you have to do anything, BTW. I’m just making suggestions that would make your site easier to navigate.

So whats the deal with supercade? is it better than 2df? I just couldnt play on the frameskip of 2df. But if supercade has a better netcode i am interested.

Updated SS64 guide to v.0.97 and SSAZ guide to v.2.92
You can find both in Dojo section of http://samuraishodown.kilu.de

My only gripe with PS2 Anthology is that it has no HDTV support whatsoever unlike the Ultimate Matches.

You cannot activate Progressive Scan (even though I really haven’t noticed lag)

There are no options to smooth the sprites (unlike the KOF UM’s)

This actually means that Sam Sho looks like crap on my HDTV, unlike my KOF games.

I get irritated fighting Ukyo so much, I’ve began to recommend him to new people to SS6.

Does the NA PS2 version of this collection have an in-game move list or is it only in the manual? Thanks.

Yeah it’s available in-game…

With usual horrible SNK translation at that

New MAME 0.136u3 fixes most of palettes for backgrounds and Player 1 2D effects (both games).

Details:
http://ajg.mameworld.info/
http://spirits.kaillera.ru/viewtopic.php?f=64&t=10812&p=14972#p14972

Drew also mentions that sound roms are mostly decoded

Updated SSAZ guide to v.2.93
You can find it in Dojo section of http://samuraishodown.kilu.de

how do i patch mame u2 to u3?

Put the Mame.exe in the same folder as your old EXE and overwrite it.

I have Samurai Showdown Anthology for the PSP.

Sorry to hear that.

If someone havent found MAME 0.136u3 yet, you can find appropriate MAME++ release of it here