I disagree with the fact of CvS 2 even being a fighting game. But I digress.
Is there anywhere I can get english writeups of characters for Tenka? I find them sometimes but it’s for characters I really don’t like(Mina).
I disagree with the fact of CvS 2 even being a fighting game. But I digress.
Is there anywhere I can get english writeups of characters for Tenka? I find them sometimes but it’s for characters I really don’t like(Mina).
well ss3 sucks, so it sounds to me like you only played ss1 or ss2. I played 3,4,5,6. To me ss3 too ss6 kinda have the same feel. SS1 and ss2 are almost the same game with just more moves and characters. I dont really like ss1 and ss2, so if they made ss8 like ss1 or ss2 i woulndt like it either. I feel like samsho wanted to seperated itself from street fighter and go in a different direction with later games.
Actually theoretically its possible to make better than SS6 game on MUGEN since MUGEN has better engine (like hitting in back wont push victim towards you), and since its modifiable, it will be possible to avoid SS6 issues with unfitting arenas/voices/music/lack of violence
Goddammit, shut up.
I have never played a mugen that wasnt totally broken and ss6 is crisp and nice and doesnt have manny glitches. (maybe less glitches than ss5sp).
As far hitting in the back hit’s victim torwards you. I think they did this to eliminate infintes. I dont mind it at all.
On ssanthology music and voices are modifiable. All you have to do is go to the sound options.
as far as there being less violence who cares. If thats why some one plays samurai shodown they wont play long anyways. SS5sp is super violent but it didnt have some huge scene.
SS6 has like 50 characters and 6 fighting spirits and all characters are very different . there isnt any ryu ken sagat dan gouki clone characters in samurai shodown. I think its dumb to have abunch of characters and have 10 of them have the exact same move. So if you enjoy samsho i would assume you would enjoy ss6.
That’s a very fair price, thanks for the link.
There’s a new link for the same guy if anyone’s wanting to buy one: http://cgi.ebay.com/New-Samurai-Shodown-Anthology-PS2-Video-Game_W0QQitemZ380187112755QQcmdZViewItemQQptZVideo_Games_Games?hash=item5884eaf533
I played 1 through 4 in arcades. I estimate that I spent several hundred dollars on 2 alone. The arcade was dying around the time of 4, and as I said, rubbed me the wrong way. I never got to play 5/SP until emulation.
SS3 wasn’t something I’d be serious on, but it could be entertaining in a mindless way. SS4 to me was an attempt to “fix” SS3, but one that got most of the fixing wrong. 4 may be a more technically sound game, but I wouldn’t want to play it much anymore than I would 3. 5/SP just kept going further away. To me, 6 doesn’t feel much like 3. 1 & 2 are similar. 3 is different. 4 is an expanded remake of 3, though it goes further than 2 did from 1. 5 is similar to 4, but not so much to 3. SP is another remake, much closer to 5 than 4 was to 3. 6 is 4/5/SP thrown into a blender with only the most cursory nods made towards 1, 2, and 3. The further you go back from 5/SP, the less 6 gets the feeling.
Wtf, 5/SP are more throwbacks to SSII than anything. SS6 simply puts the field on the Atomicswave and adds more options.
Tell me ONE thing that SS2 does better than 5Sp or SS6 outside of nostalgia, music, etc.
There is no way you can champion SSIII while saying that SS6 has “lost the feel of the series”.
You’re welcome to discuss SSIII greatness with Deuce here
http://www.neo-geo.com/forums/showthread.php?t=205577
People on that forum look like they are just casual and not competitive players.
SS3 may have better sprites, music, backgrounds ect. but SS5sp is still the best game for competitive play by far.
And ss4 is something in between, it looks very good and can be really competitive if people don’t abuse the infinite combos.
The ground game was better in SS2.
BTW Don’t knock Deuce- he’s one of the elders of Samsho, and was a good player way back in the day. He just semi-retired many years ago due to RL and has a strange obsession with Ninja Gaiden.
2 and 5SP are the only good Samshos in my eyes, and they are two very different games, and I can accept that.
my favorite is still ss1. ss2 is super close though. ss1 was just so amazing the first time i played it in the arcade. first time i got into samurai shit. it was also really easy to get into and understand.
I don’t see why, considering that SS 2 improved on EVERYTHING that SS 1 had to offer (unless you’re a fan of Tam Tam).
I still think SS3 is one of the best looking 2d fighters made. People hate on it but the music and graphics were phenomenal especially at the time it came out. 4 and 5 special are my favorites. SS3 is still the best looking one. The newer ones look rushed.
I will say this right now: SS 3 had the best artwork in the series (hell, maybe even in the history of fighting games!). The portraits were so vivid and the brush-like artwork was beautiful. I dunno about the music, though (seemed pretty standard to me).
So what’s the verdict on this?
Get this or don’t?
Wii or PS2?
SS3 did indeed have great portrait artwork and animation, though in terms of sprite artwork, I preferred SS2.
Shishioh:
> This is probably why I hate it then. Random scrubs killing you with random slashes that take huge chunks of energy off+get you dizzy. Risk/reward was pretty fucked up in that game IMHO.
First of all, I don’t see how this compares to SF, unless you’re thinking of, I dunno, Ken. No one else used to get you dizzy off of random hits. And I actually got by random dizzies waaaay less in SS2 than in SF2. At high level you almost never connected with a heavy slash - it was pretty much a kick fest, with a few standing/crouching A/Bs in there. Oh, and 1087123987w8907qw dashing throws. Hell, this is probably why they changed the control scheme later in SS3 (besides being lazy that is) - kicks were too good and used way more often than the weapon attacks in a weapons fighter LOL. If you were losing to random heavy slashes in SS1/2 you were clearly not playing them properly.
> It didn’t feel cool to play it all. It just felt like it didn’t have it’s own identity yet.
No way. The SF influence was mostly relegated to the fact that characters had six sets up normals and throws were important (SS2 more so than SS1). Otherwise, SS1/2 was completely different to every single other game out there. This includes their successors, which upped the comboability to make them more mainstream, culminating in SS6, which doesn’t feel much like an SS game at all.
re: SS series
I partially agree with Banies, except I can’t defend SS3 at all. That right there is SS series nadir (until I played SS64 that is; and even that was eclipsed in sheer shittiness by New Chapter of Blade). SS4 did indeed try to fix the problems of SS3, but in a shitty way. However, SS0 is indeed a bit of a throwback to SS2, though it’s still closer to SS4 overall than to SS2. SS0S just takes the goodness of SS0 and builds on it. It’s right up there with SS2, though I prefer SS2’s style of play (that, and I prefer the characters having unique throws). SS0S does have better hit detection and control though; SS2’s hit detection and controls aren’t bad (SS1 was pretty poor in both departments), but they’re not great either.
And there’s SS6, which as I said earlier, barely feels like an SS game at all. I wouldn’t go so far as to say the game is terrible, but I’ve played it a couple times and I was completely underwhelmed. First, some characters got changes and new moves that were completely unnecessary, like Amakusa (I know he’s top tier, but I still don’t get why they felt the need to turn him into Gen), and/or were complete shit (most of the extra supers in VI spirit). Moreover, a lot of this new stuff that was added for the old characters look terrible, so much so that I don’t know why they bothered. And then there’s the feel of the game, which is all off. It’s slower and jerkier than I expected. A lot of the systems seem strange and unnecessarily complex and tacked on (e.g. picking up items and throwing them), and of course the damage is waaay too low. The high damage was one of SS’s trademarks and one of its greatest strengths, and it’s completely gone in SSVI, and with it a lot of the series’ charm. SSVI is a game that has the trappings of SS on top, but is something completely different underneath, more so than even the likes of SS3 and 4, which were also pretty different (and worse) to the feel established by SS1/2.
So yeah: SS2 and SS0S are great. SSVI is great if you get into it I suppose, but I didn’t like it much.
And while on the topic of SS games:
LOL.
Yea for me SS2 wasn’t a huge leap graphic wise over SS1 but in every other facet it was. It took a great game and managed to make it even better. SS3, had great backgrounds especially Haomaru stage and Basara’s. The sprites were huge and the super attacks looked great plus I liked the darker style of SS3 over the first 2. I always thought 5 looked pretty bad even though some of the character designs were better.
Why do people keep putting words in my mouth? I never said anything relating just to hard slashes. It’s pretty much getting hit in general that annoys me in that game depending on who hit you. Some of the more retarded ones didn’t even use hard slash and the medium slash gave no time to retaliate most of the time.
Sword catching was so gay in that game when you lost your weapon too. I mean…I’ve lost my weapon, every hit does damage now, I can do no damage at all if I can’t do specials without it, the animation leaves me open too long to be even be tried most of the time. How about a break? You’re fucked if you’re going against Ukyo or anyone else broken enough to just keep slashing till you die.
And maybe you didn’t play SF 2 enough because you are VERY wrong about the whole dizzy thing LOL! Zangief dizzes in 1 hit IIRC with a headbutt. That’s just the start but that’s not the point I was making. With the game(SS2) being so high in damage, I don’t see how a dizzy could fit in without just being very annoying.
Running throws are pretty bad and I’m glad you mentioned it as I had forgotten about it. No missed throw animation made this even worse.
It’s not that I hate the game, it’s just that it has glaring problems that most don’t see or don’t want to admit.
Shishioh:
> Why do people keep putting words in my mouth? I never said anything relating just to hard slashes. It’s pretty much getting hit in general that annoys me in that game depending on who hit you. Some of the more retarded ones didn’t even use hard slash and the medium slash gave no time to retaliate most of the time.
Oh I see. The problem is that you suck at Samurai Shodown. Cause frankly, what you describe here applies to every single SS game. Except that in later SS games, a single hit is more likely to lead to a combo, whereas SS1/2 were more poking fests. You don’t like getting hit? You don’t like losing your weapon and being at a disadvantage? Get more skillful.
The running throws were really abusive though. But it was fun to do shit like throw Haohmaru out of his DP (complete with crescent slash appearing around you while he gets dumped on the ground), and Galford running SPD traps.
Then again, throws were arguably even more abusive in SS3/4, since in SS2 a dashing throw was, what, 12-15% life? In SS3-4, that could be 25% to 100%.
Also, I STILL play SF2, thanks. HF is still in every arcade here and is still played fairly heavily. I know how SF2 operates. Ken is the only one who dizzies you with any consistency.l Gief headbutt does dizzy in one hit (most of the time) - so what? No one good ever gets hit by it unless you royally screwed up.