Samurai Shodown Anthology

If someone (from Europe) is willing to test SSA netplay with me, PM me.

This guy on ebay is selling them for 20 each, shipped, as well.

http://cgi.ebay.com/New-Samurai-Shodown-Anthology-PS2-Video-Game_W0QQitemZ300375658618QQcmdZViewItemQQptZVideo_Games_Games?hash=item45efc8d07a

That’s the lowest price that seen for the game on e-bay so far

Why buy them off of ebay at all?

Ok this is alot of questions

andrew- He is super solid and super safe. He is a great counter pick vs iroha too. Andrew is great in ss5spirit for manny reasons. He is very easy to charge his issen because of his pokes, keep away game and zoning. Andrew needs roll backwords, its the only way he can do his eagle cross with out being in danger. If you play andrew smart he is totally safe and he can spam life chipping projectiles constanlty. Andrew will beat iroha far away easy, thats how good his projectile game is. Andrew is also great at poking with his down and standing medium slash. So not only will he chip alot of your life with projectiles but he can also poke at you while being relativly safe. If you try to jump andrews projectiles he can uppcut you or do down hard slash or even use Grandcanyon if he needs to have a fast anti air.

ways to stay safe with andrew’s projectile’s (from half screen away)

roll backwords- eagle arrow

If they jump you still have time to block or maybe even upppercut. If they dont jump do roll backwords-eagle arrow-eagle break(eagle cross) for chip damage. Eventully you will make your opponent jump alot, and thats when you use adrews anti air. he has really solid gameplay and he is really simple too. I think his one bad flaw is he has no good air to air attack. He can use jumping medium slash air to air but its not that great. Andrews standing hard slash is just as good as hoahmaru’s if not better. Andrew light slash eagle arrow is super slow so its great to run inn after. ANdrews hard slash eagle arrow is super fast so its great to just throw out like hadukens. So andrew has amazing zoning game.

andrew pro vids

[media=youtube]ENXW291wMfA[/media] (andrew vs iroha MUST WATCH)

[media=youtube]nUXBmHdF8GU[/media] (andrew vs amakusa)

http://www.youtube.com/user/rimsiz#p/search/11/AODxrKEosf0 (andrew vs sogetsu)

Nakoruru- Nako has some of the best offense in the game. Her two problems are she has super low health and she has super low attack. But her offense is insane!!! she can be very safe and be attacking you high and low. She is just very hard to use well and even if you do master her she isnt even that good. She is best in ss5spirit because she can easily run away and charge her issen. If opponent runs at nakoruru she has alot of moves that will stop or counter them. so she has great offense and she can get alot of charged issen while being safe. If she had more attack power she would be one of the best characters in the game i think. But it is very debateable. She could easily be low tier too. But if you use her perfect she is really hard to block.

safe nakoruru moves

running light slash (omg so safe it hurts)

running medium slash-down kick (overhead and 100% safe on block)

Onn bird QCB any slash (only safe from half screen, but it is also super fast)

onn bird slide your finger from kick to hard slash (safe on hit, pretty much a small hop hard slash)

QCB kick is pretty safe and once she is onn the bird she can counter you easily.

pro nakoruru vids

[media=youtube]_Zpkk70Ukpc[/media]

[media=youtube]HiBZC4ICaZA[/media]

yumeji- Sucks… what is good about him or her ? I see yumeji as a horrible ukyo. Most of yumeji’s move’s are close to useless. The few moves that arent totally useless suck.

concealed sabre firefly- this is one of yumeji’s best moves. yumeji uses his or her sword to make a projectile . WHy doesnt the sword hit? only the projectile can hit the sword animation is all for flash. Why isnt this move an overhead? To me its horrible compared to uyko’s tsumba blade. At best this move is just safe and alot of the time it isnt even that.

oral tradition attacks- maybe yumeji’s best move and it is decent but it doesnt take alot of damage unless you hit with all parts of it. If you do any of the last parts of oral tradition you leave yourself totally open.

Yumeji is not safe at all, doesnt take much damage. doesnt have good special moves and has very weak defense. The only good thing about yumeji is his her slash’s, which ukyo has anyways.

hoahmaru- might be one tier higher if you use him in ss6spirit. To me he is way tonned down from how he used to be. He is really slow now. The only good things hoahamru has is his down kick and jumping hard slash. If hoahmaru has his secondary super (ss6spirit) your in alittle trouble cause he can combo down kick into secondary super. But compared to the rest of the cast he has no rush down tatics or solid high low game. He is a good counter hit character and poker but his attacks arent fast anymore so that makes him that much worst in ss6. I have never seen hoahmaru used in tournament so i cant get you any vids.

enja- ss3? you want to use ss3spirit for character’s who have good supers but get them slow. Or command grab characters. Enja does not need air block. His jumping hard slash has a huge amount of priority. Also enja jumps super low. Enja gets his super so fast its piontless to use ss3 spirit. There really is nothing good about it for him.

In ss1 spirit enja becomes super super super strong when he is raged. And he gets raged with in 2 or 3 hits. SO basicly he is always raged. enja is a character that you have to accept the fact that you will get hit alot before you hit your opponent. He is one of the highest defense character’s in the game. In ss1 spirit he gains even more defense. So when you do get in a slash here and there with enja it will take aton of life because you will most likely be raged. Last but not least enja’s doom combo is only worth doing in ss1 spirit. If you hit with enja’s doom combo raged it takes almost twice as much in ss1spirit compared to other spirits. So ss1spirit for enja is good for poeple who are good at his doom combo. otherwise risk vs reward doing doom combo in other spirits isnt even worth it and it is his best move:(.

I was going to ask if their was a comprehensive/full guide to Tenka in english but I see you are trying to build one as we speak.

But I wanted to ask if at all possible, could we mod the music to Tenka? It really kills the mood sometimes.

Well, if random scrubs were killing you with random slashes that doesn’t speak very well of your skill at the game. Hard attacks were pretty risky in SS2.

It doesn’t help that the game has very shitty hit collision and I play low tier most of the time but…whatever.

Special is what 2 was supposed to be IMHO.

My apologies if this had been asked, but I couldn’t find the answer. What is the general consensus on Samurai Shodown 6? I’ve seen a lot of videos, and it looks pretty average.

Different engine than other 2D samsho’s; basic properties of engine differ from other 2D samsho’s, so in other words it wont perfectly simulate SS5 gameplay for you if you select SS5 groove, and same for other grooves. Also shitty voicing, music and arenas seem out of place in SS game, no violence.
Good point is game content: many characters, many special moves, many groove combinations. Everyone has some new special move or two.

SS6 is the capcom vs snk 2 of samurai shodown games. On ps2 its emulated 100% arcade quality , all the games look really crisp. Story sucks though :slight_smile: watch some of the links i posted for ss6 , that is all pro gameplay.

Agreed, the hit conformation inn ss2 is bad. Its the one reason i dont play ss2. for its time ss2 is awsome but i dont think it compares to new samurai shodown games.I just think poeple still really like ss2 for the nostalgia factor .

Yeah thinking hard slash is the best attack is what beginnrs do. Even when i first started playing samurai shodown i thought hard slash was the end all ,be all :slight_smile: It ends up hard slash is just a good counter hitting tool and good players dont leave the huge openings you need to hit with hard slash.

Haohmaru and Genjuro are the Ryu / Ken of SamSho, the characters every beginner picks and then do hard slash x N hoping it will hit just like beginners do shoryuken x N in SF.

Serious? I love CVS2 and will cream my jeans when online play happens for that. But I’ve seen quite a few match videos, and SS6 just looks unexciting. Plus, the menu for choosing characters looks right outta’ MUGEN.

Well don’t play it. Pretty simple.

It’s a great game and will be played by those who gave it a try and liked it.

Cvs2 had online play onn xbox, cvs2 EQ. It didnt have roll cancel… they took out some other glitches too. I didnt like it.

If you like samurai shodown you will like samurai shodown 6. Its the same type system with more characters and better graphics.

I like Samurai Shodown but I don’t really like Samurai Shodown 6. It isn’t the same system. It is just the same characters skinned onto a different engine. Mind, you can say this to one degree or another for nearly every Samurai Shodown game. But 6 just doesn’t feel like SamSho at all anymore. For someone who had issues with SS4 and mostly missed 5/SP, it has simply drifted too far from its origins.

Try comparing things like damage for different moves between SS2 and SS6. Things that were originally made to be powerful become just another average move. Such things rob both the characters and the game itself of impact. And the characters? Admittedly, I’m not fond of the SS5 characters either. The different Isms are silly because the characters don’t play like the respective games.

I have to disagree with the idea that SS6 is the CvS2 of SamSho games. SS6 is the MUGEN of SamSho.