@ Tizoc
FF: Wild Ambition is playable but no sound, and character models blink.
Haoh has no Reppa super, I guess you talk about Tenha Fuujin Zan (multiple Kogetsuzan super) - he has it as an Ikari Waza (extra move available during rage), just like he had it as extra move in SS2 and in SS6.
Theres no Supers in Sen, but characters get 1 extra move they can use during those 4-5 seconds of activated rage. Almost no one uses them cause
-They are typically hard to connect (and you’re on 5 second time limit until rage wears out)
-They dont do as much damage as you could with simple combo during rage (granted that it also enhances damage output of simple slashes)
-Majority of those Ikari Waza suck graphically, like Rimururu’s is just a forward jump slash, Jubei’s is a simple slash, etc. These arent necessarily even close to special move graphically, let alone super.
@ Ultima
SS1 tier list according to matchup list based on japanese tourneys:
_Top Tier
Charlotte
_High Tier
Kyoshiro
Jubei
_Mid Tier
Haohmaru
Nakoruru
Earthquake
Ukyo
Genan
_Low Tier
Hanzo
Wan-Fu
Galford
_Bottom Tier
Tam Tam
About SS1/2, well lets call it “lack of options” instead of “lack of depth”, because I think more options provide more tactical/countertactical freedom and thus more depth.
SS1/2 is basically attack-grab-block and if you hold forward during this, attack BECOMES grab up close. This rock(paper)-scissors is the core of gameplay there, dodges are in SS2 but arent as useable as in later games (double inputs for lay down and for roll), weapon deflect is there but is parry-based and not too useable unless you have great reflexes and no online lag. Each time I start playing SS2 online, sometimes I catch myself on a thought that my freedom is kinda restricted compared to stuff I can do in SS4 and SS5sp.
@ Cronopio
SS2 focusing on spacing and basics = for me SS5sp does all that at more advanced level. Well SS2 has more colorful backgrounds, bombs, meat, and 5 bald characters that we lack in SS5sp, I’ll give it that.
Right now Im interested in this idea:
Dolphin emulator supports kaillera, and emulates Wii on which SSA was released, so maybe its a chance to play SS6 online (at least things for netplay look better there than on Atomiswave emulation front)