Sakurai does not want Smash to be a competitive franchise

I think my respects for your knowledge on this game dropped quiet a bit after reading this post.

I didn’t drop all the way just because I do agree that tripping is gay.

Maybe not techniques, but no combos in a fighting game is kinda bleh IMO.

Pozerwolf: Ummm ok? This is just what I think. I didn’t say I hate the game or w/e. But you are entitled to think what you want to think.

Also the shit I listed is what was taken out so how is my knowledge questionable pray tell?

Shit. I said I was done.

lol just like how the QWERTY keyboard layout was designed to slow down typists so they wouldn’t jam their keyboards typing too fast. Guess what layout we still use today? lol QWERTY was designed to impede typists 150 years ago and it’s still in use today.

The point? **** I don’t even completely know but what I’m trying to say is that even though Brawl was actually designed to be NOT competitive, it will thrive anyway and be a very competitive game.

It really amazes me that with the game being as dumbed down as it is, and being hated by everyone (including most of the Melee community), Brawl is still having success as a competitive game.

Whether or not brawl was meant to be competitive doesn’t matter, it’s a fighting game with a ton of customization and a big scene behind it so it will be competitively viable regardless.

Did capcom include 56 characters in mvc2 with the intention of only having a small handful of them being used? Obviously not but that didn’t stop us from using team scrub/santhrax over and over again.

I mean…don’t think that I won’t do my part to advance Brawl’s meta.

I have done my fair share here and on SWF. I don’t think anyone can just I’m being a bitch or w/e.

I’m loyal to the smash community whether I play the game or not. I’m not about to just forget where I came from.

Translation: “I lose now because brawl isn’t the same game as melee” :lame: Get over it man. I’ve played a generation of street fighters, and everytime, people find all kinds of depth to the games that the developers intended to put in and didn’t.

Seems to me that Brawl is just going to be more about improvisation this time around. There are so many things to do with those crazy stages and countless Items, that it’s going to come down more often to who is the quicker adapter , and less to who knows the fighting engine better. Of course I could be wrong, the game has only been out a short while. Seriously, anything could happen with this game. no one knows anything about it yet.

good translation yo.

props son.

i still think the removal of viable combos is a bad thing. say what you will but a lot of melee players where inspired to get better at melee after seeing dbr combo videos like 4 years ago. I was amazed at what was possible in a game that i had played for so long but had actually just scraped the surface. Nothing in brawl has impressed me. The so called good matches are all boring. even watching matches, which was exciting in melee, now sucks. In melee there was realistically no limit to how good you could get, thats what i loved about it.
[media=youtube]lz1mRt2YbZM[/media] some shit done with action replay. no human has even gotten close to this so the game really kept me interested… because no matter how much you played you could always be faster and better. not so with brawl.

this ones good to
[media=youtube]sXSKhtJcc5U[/media]

I dunno about you, but I’m more than sure everyone can agree that when Melee first came out, no one was “impressed” or whatever, same goes with the N64 version.

The game is still new… sorry if I’m using common sense here.

Also, Melee matches are perty much boring too (not saying Brawl matches are not).
But whatever, I guess it all depends who is playing.

i’d say melee matches are anything but boring.

unless they are peach dittos.

If Sakurai was the average SRK member he would probably be ridiculed to death for his scrubby views and opinions. I already knew that Smash was never meant to be competitive, but the addition of tripping to Brawl basically solidified this view.

Kirby’s Avalanche is the greatest competitive game Nintendo has ever created.

I don’t think many games that are competitive were actually MEANT to be competitive. But it is quite amusing how Sakurai pretty much deliberately tried to sabotage smashers.

As you pointed out, tripping. But the thing is, you can’t deny that he very clearly went out of his way to slap everyone in the face. It was something very Johnathan Roy…

People who have no idea what’s going on are entertained by high level Melee matches. Players who actually have a clue of what’s happening love competitive Melee matches.

I’ve never watched a Brawl game and thought “damn that sure was a good match”.

I don’t give a fuck what Sakurai wants or what you whiney ass little Smashtards want either.

This game is FUN, and I like playing it.

That’s about all I ask for.

Shit.

lol.

Fuck you too Micheal.

Weren’t you calling Brawl boring like last night or some shit?

lmao.

you guys need to play snake, that guys a blast…lewlz

I think tournament Brawl is pretty ugly (but I’ll be part of it regardless).

You probably caught wind of me venting on Snake’s disjointed hitboxes in the channel.

:rofl:

The thing that I don’t get is that people seem to think that if a game has a competitive edge, it doesn’t have a fun lighter side where you can just play with friends.

I group Brawl and smash into the same area as a lot of sports and other games are in. Take any sport (basketball, tennis, whatever), they have extremely competitive levels that take work to get into. Does this take anything away from groups of friends who play for fun? Of course not, they still have fun playing with friends. Yet when certain Melee smashers came to tournaments and lost due to great people, they complained. People who play basketball in their free time wouldn’t try to play in the NBA and then complain because everyone else could dunk and say that it’s an exploitation of gravity. Competitive and casual can coexist perfectly well.

It’s just why I’ve never got Nintendo’s philosophy, and apparently Sakurai’s. Dumbing a game down doesn’t give everybody something to look forward to, it’s babying the little guys (not trying to offend) and hindering the competitive. It’s like Nintendo read Harrison Bergeron and decided to make it their philosophy. I still love Brawl however…and to be honest I think it still has the potential to be very competitive.

Wow, I fit the category of ‘Players who actually have a clue of what’s happening’ and I disagree.

Thanks for the props on my scholarly prowess, don’t be mad at the new game cuz its new though :smile:

those were definitely impressive. I’ve never seen brawl or melee played at that level. I think that after a year or so people will get just as good at brawl as they did at melee though, they will just have to learn the game and use different methods.

The Irony of whats his face’s decision to take try to take fair competition out of brawl, is that it will undoubtedly lead to people finding out ways to ‘abuse’ the game engine. If players can’t get an edge one way they will get it another, and if the developers try to take that edge away, people are going to get it back by glitching or by otherwise using tactics not intended in development.

Giving less skilled players an advantage doesn’t exactly promote good sportsmanship and fun either. I’m really not looking forward to hearing people saying they lost because the game was out to get them (even if it was).