ITT: People surprised that the designer behind Kirby is not catering to the hardcore crowd with Brawl
What does “enough” mean in this case? Who knows for sure, but I think we can be pretty confident that a month or two of playing ain’t it. Whether we find more combos or not, who cares, that’s not what fighting games are about. They’re about strategic competition, and you can compete strategically regardless of whether a game has combos. There’s nothing regressive about that. My bet is that the strategy well get deeper, but it also might not; there’s just no way to tell what will be discovered that will make the game better or worse. I understand that you know way more about Melee than I do, but I’ve seen games get released and figured out before, it always takes a long time. Give it a while before you come to any final statements on it, dude.
I still don’t see the need to actively try and prevent it from being a competitive game. It bugs me when people feel they need to tell you how to play the game. Give people options. If they wanna play it “Fox only, no items, final destination” style then so be it. Doesn’t hurt anyone else.
Progression on Brawl likely will be backwards (just because that was the actual intention in this case), but they said the same thing about 3rd Strike when it first came out.
This is why I will be playing Street Fighter 4 and DBZ burst limit.
Wow, Sakurai is a huge scrub. I thought japanese were supposed to be hardcore…
This.
it’s because brawl sucks.
people don’t seem to realize that.
and at the “never meant to be competitive” comment. it doesn’t matter.
melee wasn’t either and it turned out to be one of the best competitive fighting games. apparently expecting any competitive potential in it’s sequel was asking way too much
ahahahahahaa
Say what you will be at least Dimps tried their hardest to listen to the competitive fans when they complained about shit in budokai 1 and 2.
You can see how the games evolved with each new sequel.
Not like Scruburai who clearly doesn’t give two fucks about a group of loyal fans that had high hopes for brawl.
probably because they make approximately fuck all difference to his bottom line
also “scruburai” are you fucking serious. grow up.
haha.
I liked that actually.
And dumbing down a game to specifically hinder competitive play sounds pretty scrubby to me.
sigh
I agree with Gimpy 100%. I just wish Sakurai would. I mean one of the best parts of a fighting game is losing. Its a good driving force to keep a player practicing. And winning from all the practice feels great.
Tourneys are still very possible on Brawl, just no where near as fast-paced as Melee. And yeah, you can say its been “dumbed-down” quite a bit.
Yeah, it truly boggles the mind how Sakurai didn’t listen to a tiny portion of the 7 million+ Melee fanbase that insists on no items, Fox only, Final Destination.
Seriously, are you guys kidding me? Acting like Brawl won’t stand the test of time without a hardcore minority of people trying to turn it into Street Fighter with Nintendo characters is laughable.
:lol: I’d rep you if I could.
He didn’t have to cater to us.
But going out of your way to impede us, is an asshole move.
I think anyone can agree to that.
Who is saying it won’t stand the test of time? Brawl is the ultimate in fanservice. It will stand the test of time easily.
Doesn’t mean that it’s neccessairly a good thing that it will though.
This thread is full of lulz
By what standards of impediment though?
Items? Can still be turned off. Heck, you can turn off containers, which was (as many have pointed out) the straw that broke the camels’ back in the item debate for Melee.
Stages? Final Destination is unlocked from the start. A good chunk of the Melee stages included in the game are tourney legal in Melee as well.
Advanced techs? First off, how many bugs/glitches survive the transition from one game to the next in any fighter (that aren’t due to being designed as crass moneygrabs ala Mortal Kombat)? Second of all, it’s not exactly rocket science to see how things like wavedashing might have conflicted with the “easy to control” philosophy that Melee was designed around.
So how did he impede the competitive community? About the only legitimate point you can argue is tripping. You’re arguing that he’s somehow betrayed your trust when there was never any indication he was in your corner in the first place.
Exactly. Mario Kart speeds up the losing racer. Mario Strikers slows down the winning player’s goalie. Mario Party pretty much just randomly selects a winner.
Every “competitive” Nintendo game ever made uses some artificially imposed version of “fairness.” That’s how they’ve always done it.
Tripping, lack of hitstun, new airdodge mechanics, removal of l-cancel, removal of wavedash, removal os shielding in the initial dash frame, putting in a buffer system for your actions so you don’t need expert timing. Auto sweetspoting which destroys an aspect of competitive play the edge guarding game, and also the very slow pace and general floatiness.
Anyway, I’m done here.
There is no argument really. Sakurai tried his best to make sure this game won’t be competitive. Now he failed of course since this game will be competitive no matter what, but the game isn’t a good competitive game IMO.
With any ruleset.
lol because combos and difficult techniques make a game competitive