Sakura Strategy and Match-up Thread (2.0)

anyone know what the deal is with her ex otoshi in AE? in super, after a blocked ex otoshi, i was still able to throw a jab or tech a throw, but in AE, i’ve been thrown after every blocked one. i’m assuming they added more recovery frames to make it unsafe, or am i just not teching properly?

your bad they didn’t nerf that I bet or sakura keeps getting worst lol.

Anyone want to share any more info on Akuma? This is one of my personal worst matchups and it just feels that I can’t do much when I’m on Akuma due to 3f DP and teleport

Here’s a random tip against Akuma, if you do focus attacks against him within his sweeping range and he tries to counter with far.rh. Keep holding the focus down until Akuma’s second kick goes over then release. The first kick of the far.rh will be absorbed by the focus, the second one will whiff if you’re still in the focus state because of how low Sakura’s hitbox becomes during the animation. If you release the focus attack immediately after absorbing the first kick, you’ll get hit. This is useful within his sweeping range since Sakura has very little options against it…

From PM:

Adding links to first post.

just spent the weekend up against deejay in AE and could get no answers. here’s what i took away from the match:

-his up-kick beats my jump-ins, even empty jumps and (attempted) safe jumps
-he’s got ridiculous pressure. don’t think you can counter a blocked spin kick, because you’ll whiff, and he’ll do another one and get you
-you can use standing roundhouse to stuff the beginning of his spin kick, but then he’ll start to slide, which goes under your st.roundhouse. when this happens, you can block slide and counter hit with cr.forward into shouken
-if he sees you abusing cr.fierce, he can change his jump arc with his knee drop

anyone have any strategies for him? i wanna go back to the arcade and be able to hold my own.

Aren’t you just gonna get pwned if the Akuma you’re playing knows how to cancel into U1?

Yep thats ggs then. But yeah he can’t do ultra/super with no meter.

try doing empty jump -> block sometimes, it works really well against upkicks if you space properly

practice meaty wakeups instead of jumping at him after a knockdown. by that I mean, on his wakeup stand right next to him and either block or throw or do a meaty. from my experience its a better mixup because the risk/reward is highly in your favor. afaik, he doesnt have a safe reversal unless he burns 3 meters

also, sometimes you need to just guess and do reversal hp.shouken after blocking his pressure. it’ll make him think instead backdashing all the time or following up spin kicks with more spin kicks

not a great matchup IMO, he has a lot of safe pressure so you need to kind of guess

Oh god that knee! It pwns me everytime! Someone please advise what to do to beat it?

This is just random theory fighter but maybe Sakura’s st.HP would work against DeeJay’s jumpins.

yeah, i got home sunday night, got into training mode and just explored what her options were. his short upkick and ex upkick beats safe jumps clean. ex upkick also autocorrects to spank cross-ups. you can safejump and cross-up his forward and roundhouse upkicks though, but if that works, you’re probably not playing a deejay that knows their tools, so i wouldn’t take too much comfort there. thinking back on it, i don’t know if i tried empty jumps though.

i’m assuming since upkicks beat safe jumps, that they’ll also beat meaty wake-up attacks?

yeah, i read in one of those ‘who’s got the best anti-air’ threads that her st.fierce was actually really good. is the timing more strict though, due to different animations at different distances from your opponent?

i honestly get frustrated with the matchuups where you score a knockdown but can’t continue the pressure. i’m basically scoring a combo or knockdown, then backing up and resetting the situation due to all the options he has.

I dunno how it is from a Sakura’s point of view, but DeeJay is definitely safe jumpable. It’s just that the timing is pretty strict. With Ryu, you can safe jump him immediately after a cr.HK knockdown.

DeeJay’s jackknife (upkicks) beats standing meaty setups, but whiffs on crouching meaty setups, at least with most of the cast I think.

As an Ibuki player, I feel your guys’ pain in that my vortex is 100% shutdown, even when he doesn’t have meter (lk.jackknife gets him out, wtf lol?). But there’s always the last resort of standard meaty pressure (ie: cr.LK). Or if you can find a safe jump setup.

hm, can Sakura punish Balrogs thrust punch? Not sure too much on the name it’s the one when he dashes and punches diagonally up and armor breaks. I keep losing to Balrogs who lame it out. So I try focus their random dash punches but then they chuck the thrust punch out. His jabs too keep interrupting the lk.shunpuu pressure game. Very hard to deal with Balrogs.

cr.MK xx shouo should beat most dash punches clean. If your execution is on point, you can use st.LK xx special as st.LK is faster and harder to punish. The first page of this thread recommends st.LK xx EX tatsu.

The armor breaking dash punch you’re talking about is dashing low uppercut/smash, which is pretty unsafe on block, except EX. You should be able to punish that with st.LP , cr.MK xx shouo.

If he’s jabbing, then you should throw more.

Hakan is definitely not one of Sakura’s harder matches but he’s not free at all. I don’t know who wrote that (SMH).

A few things I learned from a nice set with a good Hakan:
Watch for the meaty slide, and throw setups; they are a pain to deal with.
Hakan has a lot of pressure tactics. His jab chains beat a lot of Sakura’s normals (I’m not sure if this was lag), so pushing buttons in his’s face isn’t a great idea all the time.
Hakan can also slide under ST. HK (I had to confirm this on the Hakan boards I was so stunned).
Hakan doesn’t appear to have an overhead (couldn’t find one in training mode) so IMO, it’s a good idea (if you decide to block on wake up) to block low. You’ll avoid his “running grab move”. Hakan doesn’t have a cross up either so I guess it only makes sense to stand block when you think his jumping attack will hit.
Careful of his tick grabs (ST. MK, throw is pretty annoying) and his sliding focus attack.

Hakan can actually meaty DDT and hit you in your wakeup frames before you can crouch.

He can also crossup using j.hk or mk.

Edit: Also if I did a write up for the Blanka vs. Sakura match would you guys be interested? I need to do one for the Blanka forum anyways. The info on the front page and in the neo empire post is really sparse, and some of it is a bit contradictory.

That’s be great. Any advice is appreciated here

My thread :’( damn you new srk.

I think c.mk x hp sho punishes most of them on block, maybe not the ex one but that one you should be throwing on reaction. Same goes for his low dash punches.