I recorded this a while ago and forgot to post it.
Cammy unblockable, midscreen:
[media=youtube]R2DM4u2QwKA[/media]
IMO it’s wayyyyyy too hard. I guess even if you mess up it’s pretty ambiguous and is safe, but it seriously takes me like 20 tries to actually get the unblockable.
I don’t know how well known this is but I’ve just been doing: throw, slight walk back, whiff st. Lp, J. Mk. Its unblockable (never tested but it works in matches, and it stuffs her reversal options and is much easier imo).
Its all good, I just saw it in the sakura notebook thread (i believe) and started using it, and the setup usually hits so I just assumed I messed up the timing if they block it. Like I said, I never personally tested it though but it does stuff they’re reversals regardless so its a safe jump against cammy.
First I’ve seen this, pretty nice setup for 2 bars by Alex Myers though he failed to combo in this video xD
Looks like a good setup but crazy hard to do without practicing LOADS.
Pretty sure this is character specific. Can’t remember who i tried it on (was a long time ago) but there were some characters i couldn’t get it to work on.
Yeah I need to practice that one too. I want to have the largest possible library of varying mixups/setups. Who was the Japanese player in the arcade that we saw this first done by?
I was messing around trying to come up with a sweep unblockable. Got this… But it’s kinda hard to do consistently. Might be better to find something off of an fadc combo for consistent spacing…
Before when I was trying to discover a safe jump, I noticed that different combos will give different sweep distances (after ex tatsu) to create ambiguous setups. Something I discovered is that cr. HP has a lot of push back, you can try experimenting using that. You may find something more reliable using it.
EDIT:
I was watching some Sakura videos that came up in my feed and found this cool setup.
[media=youtube]wGT-cBdpfE8[/media]
01:55
It’s a variation of the midscreen EX tatsu overhead/fireball combo, except he does a lvl 3 fireball (with lp if it matters? gonna test in training mode) and empty jump in. I watched 2 videos of the Sakura player so far and this is his go-to mid screen mix up. I’m gonna add it into my game since it seems most players don’t block it.
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I do this a lot. A lot of people don’t know what to do when they see a Sakura player do this. However, I’m surprised Javed didn’t protest it since it’s not how you play a Sakura “properly” according to his narrow-minded views.
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**Why do this? If you’re already starting off with a chain, you can get a pretty easy knock-down with either a cr.HP --> EX Tatsu or cr.MK --> Shou. Not only can you knock them down with these, but you can also score extra damage. Plus, you can do them more consistently and it isn’t character specific.
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You shouldn’t do this because it’s hard to space reliably without an fadc, and if you’re going to use meter you should just ex tatsu > unblockable.
It’s just to demonstrate that we should be able to find practical post sweep unblockables… In case you don’t have meter. Post dp unblockables are finnicky because the opponent can quick rise, late quick rise, or not quick rise at all.
sigh
That’s a good setup, it isn’t a gimmicky reset and catches a lot of people if you go straight down low.
I’m not against resets, I’m just saying to start of Sakura with solid play rather than gimmicky resets as that is a bad habit to pick up…
Heres a safe throw set up vs gouken that sets up a late tatsu into cr.mk/sweep and also safe from ex tatsu and got an OS to stop ex demon flip
inputs are: throw -> dash forward -> whiff s.hp -> cr.lk xx lk tatsu ~ jump back hk