It works perfectly on sentinal start of with a fierce kick while jumping than hurricane kick. Then you can jump in the air and lk, mk, Fierce Hurricane kick should do 3 hits or you can alternate it with lp,mp fierce hurricane kick. The good thing about the infinite is that it doesnt get the apponent dizzy so you can doit for ever. It can be done with both sakuras. Question why does it take 3 levels just so sakura can turn black lol?
It ends quite nicely with C.LK, C.MK, LP Shouoken xx Shinku Hadoken DHC into whatever.
A cool thing I like to do when I catch the inf on lone Sent (when his 2 other teamates are dead) : call Sent G while doing inf C.LK, C.MK, XX Dark Sakura (drones hit) C.LK, CMK, S.HK, HP Hadoken, Shinku Hadoken. Very stylish and very unecessary.
I use Storm/Sak/Tronne so against Sent i send out Storm or Tronne and if they hit him at all while he’s on the ground, free infinite. Nothing flashy though except if i start off the infinite without an assist i can call tronne in the middle of it for decent damage.
If used properly theres nothing really that team can do against sent. Theres no real good anti air assist, he can take away a good amount of damage to your team by the time hes dead. Especially a team like Sent/Cable/CapCom
Yeah i noticed that. I don’t have too many problems against Sent when he has no commando, psylocke, doom, cable etc, but when he has one of those, it totally shuts down my hurricane kick rapage. Though when playing against one of those teams, the sweetest thing ever is getting the infinite and doing it until sent dies…then having a bunch of extra bars.
Yeah I love that infinite, it sometimes scare my opponent’s not to choose Sent the second time around.:badboy:
To deal with Sent/Capcom you can sometimes do: call Sent drones LP Shouoken and Sakura will plow through Capcom’s AAA and the drones will cover you. also works well with Ironman AAA too.:bgrin: