Yeah, but the kind of shouken you’d be comboing off of (a.k.a. weak 1 or 2 hit anti air shoukens) wouldn’t do nearly as much damage as the beefy DP that Ryu combos off of.
Unless it combos after a full standing shouken, but I doubt it will be fast enough to do that.
With Ranman, a watered down 40% ain’t bad at all if the entire combo does 500+ damage.
still Ultra1 needs a ex Tatsu setup that usually comes from which degrades dmg.
well standard setup loweres the low dmg from Ultra1 anyway.
j.hk>cr.hp xx ex tatsu - Ultra which means 60% DMG max (plus Dash in Risk! if you want to get all hits)
Pro Ultra1:
More Basedmg
Hits Low
Good Counterultra
Negs:
not safe on Block (close combat move)
Pro Ultra2:
Distance Attack
Variable Angle
Safe on Block (in correct setups)
Negs:
less dmg
(does not hit low)
i would prefer Ultra2 anyday, since it has more setups and should be hit fully most of the times.
if it combos of lk shooken, even better dmg scaling.
just imagin, punishing Blanka Balls or Ultra with your own. for example
Although it’s weird as with Dan’s Ultra I think if you combo from a jumping attack all the leading hits of it are 81% according to the system then the last one comes out at 80% shrug (rounding errors?)
At the moment we’re only speculating on possible setups, to be used as AA you’d need lightning fast reflexes or to be expecting it There’s quite a few that I can think of, I just hope we don’t get shafted and barely get any additional setups
depends on the distance of course.
i.e. Bait Ball with a jump (and land with ultra buffered)
works pretty well against most who always try to sweep on jumps on reaction
Her normal ultra whiffs against blanka balls or trades i hate that.
It should at least put her in a more presuring position. (ultimatly againsit jumpy chuns for example)
Oh, you mean hitting Blanka BEFORE the ball hits? I guess that would work. But, regular fireball can stop blanka ball spam, and it’s much less punishable…
Let me put it like this: imo, her current Ultra is useless. Hitting low will only be good against the noobiest players, and after EX Tatsu, reset is 90% the better choice. And if you wanna play it safe or finish it off, Otoshi is your move. Ultra I is only efficient for the 5% occasions where only Ranman finishes your opp off. Of course, if it gets a boost, I might reconsider keeping this. Style points is the only plus at the moment.
On the other hand, Ultra II is actually useful. I’m used to punishing jump in’s with light Shou, which I could only followup with medium/heavy Shou for puny damage: Ultra II will certainly give it a boost, 80% or not. Looks like a viable AA too, can be done on reaction it seems, since you can easily buffer a fireball at that range. Plus free chip damage with the Ground Shinkuu!
Exactly. Sakura current ultra is one of the reasons why I enjoy playing her. Someone said it before, but it is essentially the model of what every Ultra should be in this game. It can be a reversal, and you can combo into it. A lot of characters in this game can’t say that.
but your doing barely more damage than another combo finisher and less stun. so its a give and take, i will rarely use because u give up pressure. and i dont wanna give up pressure ever. they have to force me off.
Wouldn’t that more or less be a problem with the character, rather then the ultra itself? In my opinion, her ultra is great, but obviously going for the reset is better. A lot of characters would greatly appreciate having an easy hit confirmable ultra like her first, that’s for sure.
It seems like the love of the reset game is gone for some. Why else would you settle for that Ultra during a Ex Tatsu? You gain the momentum, you can do so much more than that. One succesful reset deals more dmg, adds stun and gives you another reset opportunity.
I saw some guys here complaining that people nowadays know hiw to block or punish the reset. Good for them, but then it’s your turn to adapt and mix it up, surely you know how to punish that reversal SRK!
Sakura is not so much blessed with the ability to combo into Ultra but with the awesomeness of Ex Tatsu.
I mean I guess you’re right its just that I have learned how to mix up that much out of the Ex Tatsu without my opponent expecting what is coming next. I was just watching a video of Sabre fighting Danimitsu’s Sagat and that’s why Sabre kept winning. He kept Dani guessing with the mixup game.