Is that legit? I don’t remember reading that anywhere.
Hope that’s true though. A3 roundhouse would be hilarious.
Is that legit? I don’t remember reading that anywhere.
Hope that’s true though. A3 roundhouse would be hilarious.
@Skatan Milla
Is it just me or are you making it sound like what Sakura’s Ultra needs is a safejump setup afterwards?
That’s what I’ve heard. From the vids, that’s what it looks like. j.MK did crossup and her fireball went farther, definitely. Can’t confirm the roundhouse based on video, but like I said, that’s what I heard.
Also, as an unrelated note, Sak’s Ultra 1 already goes through fireballs on startup. The range is such that unless they threw it point blank, that feature is virtually useless, however.
Her resets in SF4 open up enough damage opportunity. If her Ultra 1 actually went through Fireballs, not just before active frames like everyone’s does, it’d be a lot more scary. Amping her damage on Ultra 1 isn’t going to help much and it already does decent damage as is. You aren’t going to convince me otherwise on that.
If she got that you wouldn’t be sacrificing anything from using the ultra.
That’s would be one way in which it could be improved.
I’d like to see it get some other uses as well such as going through fireballs and the it got sped up.
…
Sagat/Ryu - You stand still you eat fireballs. You jump you get DP’d. Simple straightforward zoning. That is their main offense.
Akuma - Holds the same credentials as above but has even more options because of air fireballs.
Balrog - For the most part Balrog wants to stay in poking distance. He wants to keep pressure on whilst staying on charge. Depends on the match up aswell.
Rufus - All rushdown and just wants to spam dive kicks and get you in the corner to start mixups.
Sakura - Most Sakura players go for resets as their main offense. This is what I mean by guessing. Rufus could prbably be exempt but all the other characters’ playstyles aren’t heavily influenced by it like Sak is. Yes, EVERY character in the game is able to force some sort of guessing but Sakura is the only one who can’t survive without it.
Okay, but explain how Sak’s gameplan is drastically different from Rufus/Gief/Abel, who also have a gameplan that can be boiled down to get in close and force the opponent to make guesses.
Rufus definitely can’t survive without guessing. The whole reason his Dive Kick spam is so good is because it forces you to GUESS!
Shoto’s without playing the guessing game on wakeup and reset situations are doomed to fail too.
Rog needs to take risky guesses on how you are going to react to his attacks, he can easily eat reversals or big damage punishments for guessing wrong.
Sakura is the same, it’s just that her main way to force guessing is from EX Hurricane setups. If you are not forcing 50/50 mixups aka GUESSES with ANY character you’re using then you’re doing something wrong.
The mix up resets is what makes Sakura such a fun character in this game. If they got rid of them I think they would be making a big mistake. Just MO. And besides, I dont care how many times I do mix ups, it still feels great to string about 3 EX shunpu’s into a mixup and get a dizzy. I really dont think it’s a cheap way to win. Believe it or not it’s really easy to stop if you know the match up and just watch what Sakura is doing. Just to give you and example, I play my brother all the time and when I first learned the mix ups with Sakura they used to work every time and I’d get dizzies often. Now he blocks the mix ups about 7/10 and I have to resort to doing otoshi after the EX shunpu because now he knows the match up well from playing me so much.
No it wouldn’t. It has little range, and moves slowly. At a distance it loses damage because it misses the first kick. What would be the point? You’re not going to catch anyone on countering a fireball unless it’s point blank range anyway,and EX Shouoken is better for it regardless. That’d be a useless buff on her Ultra.
Whatever. I don’t need to convince you. I’ve already made my point, as have other Sak players that know what they’re talking about and bothered to respond to you. When a normal Otoshi is almost just as effective in finishing a combo as your Ultra is, that’s a problem. Period. We’re done here.
At this point, you don’t have to be convinced of anything. Best thing for you to do is just admit that you have no clue what you’re talking about and move on with your life.
Reset mixups are riskier than others (such as Rufus, Gief or Abel) because they gamble your advantage and momentum on a 50/50 guess. Many other mixups aren’t in your opponent’s favor. Akuma’s vortex gives your opponent something like a 1/6 chance of guessing correctly. Some other mixups don’t allow a chance for your opponent to punish most situations when used properly (like a properly used dive kick mixup). That’s not an option in resets. Coupled with her difficulty in forcing those situations and her low damage for succeeding, the odds are against Sakura winning out on her reset games.
The fact that her high level game is based solely on such a risky game that doesn’t work out in her favor is what makes her low tier in the first place.
u know a way to stop the resets, reversal… yeah thats it, all u gotta do is reversal. lets say i gaurd, they just reversal into fadc. so he can block the right way or just reversal with the amazing auto correcting srk’s TU’s Cannon spikes, or what ever. its the only thing she has going for her. i hope they giver her the dive kick back finally might be able to be viable. just fix her. thats all i want
How ironic that you complained about Nitro’s reading comprehension earlier.
But since this is going nowhere, hopefully Capcom fix all of her moves so that if they do keep resets in the game they won’t take up as much of he offense as it does now.
I read exactly what you posted, you’re still denying that those characters rely on making someone guess and that is just flat out wrong.
Three things: J.mk cross up (like it should have been), Command Dive kick instead of Neutral jump hk, and her ultra doing damage at the end of combos. That or the shotgun hadou from Cvs2. That move was awesome.
That’s half the problem right there. We, as Sakura players, do not want to see Haru Ranman turn into something completely useless. I want to go into the match thinking “Should I go with the low(er) damage, more opportunity Ultra or the high damage Ultra if I get lucky.”
And as to comparing Balrog’s Ultra to Sakura’s, how often do you see Balrog use his in a game compared to Sakura? Damn sure it’s at least twice as much.
Well Sugami, that Balrog thing might be just a slight impression you got because you see a lot more Rog matches than Sakura matches.
I’m all for the return of her command dive, for one it would make up for her shitty air tatsu ,but don’t see the point in it only being done while in a neutral state or replacing n.j roundhouse tho. If it does make a return then it I will be a good pressure tool no wiff meter building i’m guessing :{
Maybe you do but I’m not in the business of going out of my way to watch Balrog, whereas I do for Sakura
but rog shows up on every tournament At least 3 or 4 times. But yeah, he still uses it a lot more than Sakura, comparatively.
You’re right, you do see Sakura’s Ultra a lot less than Balrogs. This is mainly because Rog can get in and make something happen with his footsies, Sakura can’t.