Sakura buffs/changes

I really think they need to make her shoryuken’s go through fireballs, like gouken’s face palm. Especially if they want to keep her fireballs as shit as they are. Being able to go through a fireball from a 3rd of the screen away isn’t going to make her broken. If people are stupid enough to throw fireballs at that distance they deserve to get pucnhed ini the face. She has such a hard time getting in. I mean, Think about it, Gief has his ex hand that he can use ON REACTIOn to get through firballs at roughly the same distance and think of the damage he can do when he gets in on someone, and he’s not broken.

yeah sakuras best chance to get in is to hopefully score a mk counter poke into dp which isnt always the easiest thing to do because u gotta get to the point were u can make your opponent play footsies and then you have to beet them and half the cast has better pokes. otoshi is unreliable because if you hit land on the opponent who at that moment is throwing the fire ball it wiffs, or if sagat throws the kick version of the tiger shot you wiff because hes crouched. its no good

I am with skatan for the most part on the ultra, I almost never see myself using it unless I am going to finish the round with it and couldn’t finish with a move that would build me more meter. I also use it if I guess a fireball from an opponent with ex tatsu. That’s about it though, all the combos being listed are not the real combos that should be used for the most part, once you extend the combos the ultra becomes significantly worse. Abels ultra Is waaaaaay better.

i agree with you guys as well. i only used the ultra to win. my friends would always say “why didnt you use you ultra there” i would say if i do that then i loose my pressure that i have to work so hard to get. and the mix ups are also more rewarding if you land them. i wouldnt give up pressure for like 50 or 100 more damage or what ever the difference would be

sigh Don’t think you understood what I was saying (not even sure if you read it) but whatever.

Look, Seth has pointed out how many characters now have the choice between a combo Ultra or a damaging one, e.g. Ryu’s Metsu Hadouken - combo, Metsu Shoryuken - damage. Assuming that Sakura’s Shinkuu Hadouken is her combo Ultra, that leaves Haru Ranman as the damaging one but I wouldn’t really call it a “damage Ultra” at the moment. Problem arises in the fact that Shinkuu Hadouken will do everything Haru Ranman can and much more and only for a little less damage so what use will Haru Ranman have?

i dont think alvien plays her so its kinda pointless tryin to tell him whats up

So in the new SSF4 will Sakura be balanced out with a little more power and better life bar, all characters should be evened out like Sagat Fagat.

My point is that there is nothing wrong with her damage. You can hit confirm into her Ultra only using 1 meter. For someone like Abel to hit confirm into his Ultra he’d need to use 2 Meters. Then you have Characters like Bison or Honda who have 0 ways to hit confirm into their Ultras. Yet you want Sakura to do more damage with hers? And you complain about not being able to land it when you can hit confirm into it off a c.jab? If you wait for a true punish opportunity like other characters do you will get…BIG DAMAGE. OMG. You want free damage for landing a c.jab… And complain about how hard it is to land a c.jab… As for the new Ultra there are a lot of characters who have new Ultras that are either A) Useless or B) Replacing their old Ultra. Sakura appears to be falling into category B). Big deal.

You need to stop looking at her Ultra because there are TOOO many other things wrong with her. Complain about those. Her Ultra and her ability to do damage once she gets in is not her problem. It’s just getting in that’s the problem. And no, I don’t play Sakura.

Not quite. j.MK crossup hit confirms to c.HP > Ultra meterless. Is it difficult to land on an experienced player? Yes. But so is getting in with Sakura in general.

Is air to air j.MP > Ultra NOT a hit confirm?

Yeah, that’d be nice, actually. Perhaps a tradeoff on how much easier it is to pressure with Bison, or how hard Honda hits and how much easier it is to keep out with him, or how Abel’s roll makes it much easier to get in with him, and his pressure, damage output and mixups are much scarier than Sakura’s.

And these other characters can have all of that over Sakura, but asking for a Ultra that doesn’t get scaled to crap after a hit confirm jab or short is asking too much? Wow, she saved a whole 1 EX bar! Godlike. Not to mention the fact that she only gets good damage on her unscaled Ultra as it is when she’s almost dead on average. Waiting around for a punish opportunity is just waiting to die at that point against any zoner and the majority of decent rushdown characters as well.

You forgot: C) Seemingly Usable in other situations or for other purposes than their old Ultra. Such as Chun, Ryu, Zangief, Dhalsim, Abel, Viper, etc. I’d rather Sakura fall into that category. Were she to get better damage on her Ultra 1, big deal. Nobody’s scared of her damage output as it is. some characters have multiple meterless Ultra setups and hit confirms that do good damage. Sugami wants a damaging Ultra setup for 1 bar. Sounds reasonable to me.

Obviously. The real problem isn’t just getting in. If it was just that, she’d actually be in pretty good shape. The real problem is that she works hard to get in, and gets very little for her trouble when she does. Low damage output and a chance for a risky reset mixup that’s generally 50/50 in terms of options that give you any real damage.

Not only is a more damaging Haru Ranman a way to differentiate itself from her Shinkuu Hadoken, but it’s also one of many ways to help her with that problem. Considering how disadvantaged she is compared to the characters you compared her Ultra setup to, I don’t see how that’s so unreasonable. She’s going to need more than that to be a good character in Super, and much, much more to be anything close to top tier.

I think her LP Shouoken should get a bit more priority. Having them go through fireballs meterless sounds like a bit much though. I’d settle for her EX Shouoken to actually fully connect from a distance instead.

i think the shou’s goin thru fire balls would make her viable

i want ex hurricane kick to be like rc hurricane kick from cvs2

no dont change ex hurricane. its perfect

I don’t think she’s going to get any serious buffs because of those stupid resets. If they were to give her a lot of good options for offence along with keeping the resets intact you could win a round just for having 1 ex bar. I’d be happy if they took them out the game and traded them with reliable and non-gimmicked options instead.

Thank you, that’s what I’ve been trying to say all along (and have done at least twice) :rofl: And pretty much the rest of what you said too :slight_smile:

I still think that’s an unexpected “bug” and should be fixed regardless.

A bit more damage would be nice but that’s asking a bit much :sweat:

YES! And this is what you need to be making walls of text about if you think anyone who has any weight in changing the game is reading your posts. Her Ultra should be the least of your concern, you can combo into it off a hit confirm c.jab (yes I keep stressing this). It does about as much as Boxers Ultra, like slightly less/more depending on how you combo into it. I don’t see what the problem is with it, seriously. There are so many more things that you can and should be complaining about opposed to “Oh her new Ultra may replace her old one and make her better and now we’ll never use the old Ultra”… Ok?

Sakura needs a bit more damage on EX Tatsu imo. Same as hard version should be good. Also her U1 should be more damaging. A lot of folks out there have meterless or one bar ultra set ups and highly damaging ultras, with thousand more set ups(rufus, viper, saggit, boxer,chun, gouken, ryu, abel, etc) And please give her otoshi some kind of use other than a combo finisher. Also EX shouuken should come out much faster and fireball should at least be safe on block. Guess that’s about it.

You don’t need a wall of text, you just need one line my friend.

+3 on mk tatsu hit.

Ryu: Ultra = 398; c.lp x2, c.lk xx SRK FADC Ultra = 391; SRK FADC Ultra = 478

Sagat: Ultra = 583; c.lk x3 xx TU FADC towards+HK Ultra = 467, 395 in corner; TU FADC towards+HK Ultra = 622, 502 in corner

Rufus: Ultra = 515; s.lkx2, s.hp xx GT, Ultra (corner only) = 510; s.hp XX GT, Ultra (corner only) = 618; s.lk x2, s.lk to s.hk target combo, Ultra = 405; s.lk to s.hk target combo, Ultra = 484

Balrog: Ultra = 519; c.lp x2, c.mp XX Headbutt, Ultra = 377; c.mp xx Headbutt, Ultra = 464

Ken: Ultra = 546; c.lp x2, c.lk XX SRK FADC Ultra = 288; SRK FADC Ultra = 326; [Counter hit] SRK FADC Ultra = 563

Chun: Ultra = 510; c.lk x3 xx EX Legs, Ultra (Corner only, doesn’t work on all characters) = 404; s.hk xx EX Legs, Ultra (Corner only, doesn’t work on all characters) = 549

Sakura: Ultra = 435; c.lp x2, s.lk xx EX Hurricane dash Ultra = 372; c.lp x2, c.hp xx EX Hurricane dash Ultra = 407; c.hp xx EX Hurricane dash Ultra = 502

The 2 characters that look like they get a little too much bang for their buck are Sagat and Rufus. Rufus more so than Sagat IMO. Anyway, Sakura really doesn’t have it that bad on the damage of her Ultra juggle.

Then she would be Ryu, not Sakura.

I don’t want to play Ryu. If I did, then I’d play Ryu.

The resets are my favorite thing about her. They reward creativity and an understanding of the opponent’s mindset.

Hey could someone post a YouTube link of Sakura’s new ultra?