Saikyo-ryuu for Dummies: Dan Video Thread!

I have a few bits of advice for Ahgao too!

My first suggestion would be to work on timing for your punishment. When people were whiffing Shoryukens/etc. against you, you’re usually using a throw or an EX Danku to punish. Moves like that that leave you wide open should be punished more severely. I understand if you have to dash in or otherwise simply don’t have enough time, then a throw is better than nothing, but when you block a Shoryuken right in front of you, you should be able to land at least a c.HP > heavy Danku when they come down. It’ll take some work to get that timing down, but it does twice as much damage as a throw or an EX Danku. Remember, the EX Danku actually does less damage than the heavy Danku, a tradeoff for its speed.

Rather than using the EX Danku to hit whiffs, you can use it in situations where it does things Dan can’t otherwise do. I’ll use Ryu as an example from the last video. His sweep is technically an unsafe move, but it pushes you back so far that you generally can’t hit him before he recovers. Dan has two moves that will still allow him to hit: His Ultra, and the EX Danku. If you block a sweep from Ryu, you should immediately pop off a reversal EX Danku to punish him for it. The Ultra is better, but that’s a lot tricker of a motion to squeeze in during the blockstun. :wink: Similarly, you can EX Danku (or Ultra) between the two kicks of Guile’s sweep.

In the Ryu match, in the first round in particular, you Focus absorbed an awful lot of fireballs in a row. It paid off to some extent in giving you a strong Ultra to land off the FA, but that’s still a very risky move. You’re probably better off using the FA to absorb one fireball, then dodging the next to allow your lifebar to recover, then FAing the next, and so on. Once you got a big chunk of phantom health, the Ryu came after you in force just long enough to score a single hit before retreating again. The risk vs. reward just wasn’t in your favour there.

And a final note, I liked the Blanka match, it’s one of Dan’s harder matchups. Using the jabs to bait out his reversal Ultra is something I do myself, though that’s another case where after blocking the Ultra, you’ve got a big window for a c.HP > heavy Danku. My word of caution to you is to avoid throwing non-LK Danku kicks at a Blanka who’s got a charged Ultra. If he does his Ultra as a reversal off the Danku kicks, you’re helpless to block it and he gets full damage on you. Dankus are great against a non-Ultra ready Blanka, but once he gets his Ultra, you’ve gotta restrain yourself until you can bait it out. It’s the same with Zangief, his Spinning Piledriver will devour a blocked medium/heavy/EX Danku if he’s smart enough to do it (you’d be surprised how many will try to Lariat instead). You need to take those moves out of your arsenal entirely against him, except for punishment combos.

Oh yeah, I remembered one last thing: On those occasions where you wind up doing a jab/light kick combo string, always try to finish it off with a standing light kick. That standing light kick has longer range than Dan’s other jabs, which can let you string one extra hit on beyond what you could normally get. It’s pretty small damage, but every bit of guaranteed damage counts.

I don’t want to seem overly negative, there’s a lot of good stuff in your videos. A true Saikyo master always improves himself though!

Wow man, your Dan is awesome, i hope i can become as good as you. I have only ever beaten blanka once, and that was a guy on 2,000 point, but you owned him. Impressive.

Please post more video’s, i’d love to see a couple of you against a good sagat defensive player.

Excellent advice.

pretty good vids, especially for just picking him up. you are much better than i was around that gp level.

One item to note on your dan mirror match. Despite the fact it still ended up working out for you, your FA game was breaking down once you start getting punished for FAing its time to pack it and put it on the bac burner to use at more oportune times. the round can go south real quick quick, easier said than done im guilty of the same thing every now and again.

Item number 2 (which doesnt just apply to dan mirrors, but you got caught by it) there are certain characters you DO NOT want to focus bait an ultra on wake up. Gen, Chun, Cammy, Dan there may be a couple others im not thinking of, but they will catch you with ultra, most others focus baiting with an fadc, you will have plenty of time to block/absorb, the above characters will catch you before you recover from the dash. On another note, with dan you can also catch people that focus bait you with an ultra. I love when people do it, little do they know they arent baiting me, they are giving me a freebie.

Mix up wake up focus baits and actual wake up focus attacks, and pull it out later. its almost a free combo, If I keep focus baiting on my oponents wake up, they predict the pattern, after a few focus baits, go ahead and actually release the fa on their wake up at worst they block it, if they reacted to your previous baits and you punished them, odds are they dont want to get punished again, so they wont do anything on wake up. You will most likely train them into just jumping away on wake up. Sure every now and again you get an opponenet that never learns and will still wake up srk or whatever on wake up, after beng repeatedly punished, but if they are that bad, it doesnt really matter anyway.

use back dash off a blocked danku, its generally the safest thing you can do off a blocked danku, and opens up the opportunity to punish their attempted reversal, removing the guessing game from your side, as with the back dash you dont have to guess what your opponent will do, usually a slightly late grab for a tech/throw, is safe also as you will be in blockstun if they attempt a reversal. exception to the rule gief, back dashing wont save you from his command throws, so its best to only use lk dankus that dont hit deep, you can dash away if your lk danku doesnt hit too deep, dont use hk danku unless your damn sure he wont block it, ie punishing the tail end of giefs lariat.

in a good chunk of your FA attempts, you had no hope of hitting him unless he decided to walk into it, he could have had his way with you since he had all the time in the world to watch you do it. dash cancel if you are pretty sure it aint gonna hit. you can use bad focus attempts to your advantage, alot of peole will try to cross you up on the focus you can f-dash and throw.

as another poster said, you gotta dash cancel and punish when you do connect. If its blocked at least back dash away you are open if you remain stationary.

and as to your video comment about your opponent needing to punish with better than a fierce. Not really if you are going to randomly srk 7 times in a row :slight_smile: .

when you have meter and the match is getting tight, cancel those hail mary srk attempts so they are relatively safe.

Low quality videos…, but I’d appreciate constructive criticism.

I’m the Dan on the left.

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Pretty good :slight_smile: Your game looks solid, maybe tighten up some of your punishment, seemed like you left a stray Kouryuken or two go by with only a couple of pokes, c.HP xx HK Dankuu or if you think you don’t have time for that c.MK xx EX Dankuu (or Gadouken if no meter).

You missed a few crumple opportunities, with Ultra the dash usually is able to catch up if you back dash after the Focus Attack but you still have time to forward dash and Ultra anyways. You can simply walk forward a bit and Kouryuken after a back dash as well :slight_smile:

I’d say more Dan Knee on wakeup but he liked to do wakeup Kouryukens so was probably a good idea to stay away from those in that match :stuck_out_tongue:

Oh, there’s no need to jump over Dan’s Ultra, it does 0 chip damage so it’s just easier to block it then punish, you could even land a FA2 (maybe time for a Lv3) if he didn’t use it as a reversal :slight_smile:

Thanks. Yeah I don’t know if my FA will land or not so I react with backdash when it hits to see if they’ll block and whiff something or if it did land try to follow up, sometimes spacing is off. Didn’t know you can dash back and forth for ultra, do know you can time when they crumple on the ground. Depending on the situation I usually like to pressure lk Dankus, but I usually wait for corners, back throw, or if I’m close on knock down. Lately though I get thrown easily or reversal, forget to use back dash and koryukens in the mix. Well FA3 has 65frames and ultra -55 on block. Maybe if you time a bit ahead.

how do you do the taunt that is like “kiss my ass!” which number? lol

The ass spank? thats #9.

I used 9 for the longest time, I switched to 5 recently, the spin and thumbs up.

Don’t forget the ass wiggle with that thumbs up :stuck_out_tongue: I used #5 until I got #9, ass spanking is priceless :smiley:

I got a new vid up on PSN if anyone is interested, G1 win vs a Bison I played him fairly well. he was really weak on the mk danku cross up.

Can anyone capture and upload it? I would love to see it, but I’m on the PC version. D:

My girlfriend has a camera with video capability, its not amazing but it does the job, ill try and snag it to do some recording.

Ive been thinking about getting a digital vid cam, if an when I do i will record sets.

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im getting worse and not better… and i am becomming less and less funny in my matches and relying only on 2 attack plans… focus focus focus and knee drop jump ins

Still not dashing after those Focus Attacks, hit or blocked pick a direction before it lands and dash. As a result you were punished once (could have been so much more) and missed a couple of Ultra opportunities. Remember; FA > dash > c.HP xx HK Dankuu, embed it in your memory.

You taunt too much, funny thing to say in a Dan forum but you have to decide whether you want to win or just taunt. I realise you did win in the end but it could have been much more comfortable :stuck_out_tongue: If you must taunt the perfect time is after landing a Kouryuken, of course you’re losing time where you could be gaining ground and keeping the pressure up but you’re generally perfectly safe in that situation.

Guile’s c.HK you can Kouryuken in between hits, not sure if it needs to be an EX, you can also Ultra. Need to be on your toes for that (and not have much lag), if you decided to go the FA route remember to dash afterwards. Generally you’ll only have time for a Lv1 in between and even landing that without dashing still leaves you open to get punished.

Moar Dan Knee! Use it on wake-up, especially on Guile, not much he can do about that besides an EX Flash Kick I think. Moar EX Dankuu, it’s sexy, back dash > EX Dankuu great for fooling people.

Don’t run yourself into the corner, it’s not a nice place to be :frowning:

i DONT THINK i TAUNT ENOUGH1!!!
my number one rule is I try to EVERY MATCH do a focus to crumple and kneel right in front of their folding body and Taunt them in their face with “whats the problem”

other than that… Im all ears

Here is a video of my dan in action. It’s doesn’t show much skill but it has funny ending.

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Critiques welcome. I have a bunch of other videos in my profile. These are my beginner dan videos to document my progression.

I also always forget to taunt (fail)

Epic ending.

If you’re seriously considering maining Dan you’ll want to learn how to put qcb+lk aka knee of justice. You are decent for a beginner Dan, but you were lucky with those wake up koryukens, they are more punishable then the average shoto dragon punch so careful. You have the basic concept of how to punish with ultra, if anyone but blanka, zangief, ken, and claw (might be missing someone) and they ultra you in front of your face like that Ryu, you can buffer your ultra just as their animation ends and their ultra is released. I think that what you attempted because it showed a counter hit, you can buffer the qcfs a little early on. I saw you were unsure how to follow up a cr. mk so try any these three. Follow up with Gadouken. With correct spacing, follow with lk Danku (qcb+lk). Or ex version of Danku. Also like others suggested dash in after a FA crumple and punish with a combo of your choosing. Maybe you can learn some basics watching my Dan vids.

Also I forgot to mention you did alot of jump ins which is risky against a decent ryu, since they wait to connect their ultras all day. Learning how to time and space jump lk dankus will help.

Hehe well if you’re fine with missing out on some bigass damage then go for it :stuck_out_tongue:

Ending was truly awesome XD Metsu Hadouken! No wrong move! I meant to do that, Saikyo Style! XD

Yeah, too many reversal/wakeup Kouryukens. Don’t use Air HK Dankuu unless you’re trying to catch someone jumping away (or against Akuma apparently :P), stick to Dan Knees in the air most of the time. Speaking of which need to time them better when trying to catch opponents on the ground. Still on the subject of Dankuu Kyaku, needs more Knee and more EX Dankuu, MOAR!!!

As mentioned you jump too much, especially against Ryu it’s a bad move. If you’re going to jump in try to make it unexepected or something, you don’t want him to have all the time to do the motion for it so he’ll be forced to block instead (or better get hit). Don’t jump over your opponent in panic, got thrown for that mistake :frowning:

I noticed you landed a Lv3 Focus Attack but since the guy went spinning you didn’t follow up. You can Kouryuken off a spinning Lv3 FA from anywhere and obviously can Ultra it too :slight_smile:

Could probably dash a bit more, Dan’s dash is pretty awesome, his back dash in particular :slight_smile:

I found the most pokes Dan can get is 5, doesn’t work against all characters (stupid Blanka >.<) but if you can remember it it’s c.LPx2 LPx2 LK then follow with a MK as that’ll probably catch them if they try to attack back with a normal or slowish special. If they’re right up in your face throwing out a couple of c.LP is a good idea to keep them away and if they land you can get 3 more hits most of the time, combined damage is pretty good, like 100+ I think :slight_smile:

As far as his normals are concerned, don’t bother with far MP & HP, HK and c.HK. Cross-up with j.MK is awesome, j.LK is good for tick throwing but don’t be too eager, I saw you whiffed a throw 'cause you were too fast and he was still in stun.

Try some antics with hopping over floored opponents with Dan Knee and MK Dankuu (after back throw) and if you’re daring Taunt into Kouryuken :slight_smile:

Think I’ve prattled on enough :stuck_out_tongue:

Oh yeah, my biggest critique is that you aren’t using Japanese Dan :stuck_out_tongue: