Saikyo-ryuu for Dummies: Dan Video Thread!

OH MY! DarksydePhil that is genius and TY for link! im sitting here trying to eat my icecream and laughing my ass off lol. DROPPED FROM A PLAYER MATCH AGAINST DAN! LOL

I have started incorporating fa into my game, and i have seen improved results. However against some characters i am still struggling.

I’ve made it to two finals, and both times i met the same player, a gen with double my points. Never fought a gen, how do i counter his gay flying kicks, when he bounces off the screen, kicks me once then kicks me in the air several times.

Bison, what to do about his headstomp and follow up?

Vega, basically all his air moves.

For Dictator, FA absorb the stomp then dash back and block the follow-up

If you’re quick enough you can Kouryuken those flying kicks, be sure to know which ones cross-up and which ones don’t.

For Gen’s kicks where he bounces off the wall, block them (standing block, of course) and then punish him afterwards with a quick move (Koryuken or throw if he’s right next to you, EX Danku if he’s a bit further away). If you get hit by the wall-bouncing or ceiling-bouncing kicks, it puts you into a juggle state, which can set up Gen’s Gekiro waterfall kicks, or even his Super or Ultra Combos (or, the scariest of all, a Super into an Ultra).

For Bison’s headstomp, to avoid it simply dash. Dan’s dashes are awesome, and Bison is locked into the location you are when he starts the move. He’s vulnerable when he lands after whiffing a headstomp, allowing you to punish with a throw or quick combo. Be careful, good Bisons will mix up their headstomps with empty Devil’s Reverses, and if you land from a Devil’s Reverse without using the actual attack, there’s absolutely no recovery time from the jump, allowing him to instantly throw you.

The Knee of Justice will counter headstomps as an air vs. air attack as long as you start it before he reaches you. It even usually beats the EX headstomp.

Against Vega, Focus Attacks are your friend. Mix between them, the Koryuken and the midair Knee of Justice to shut down his air game.

I go up 2 to zip and beat his tail the first 2 rounds… this is what happened next as I fell apart :frowning:
[media=youtube]YEri8PksAro[/media]

The other match which is another loss.
I need help :frowning:
[media=youtube]9SNsddoFtwI[/media]

Wah, you throw way too much random FA… He could have punished you so easily by using his wheel kick.
Also, cr.:hk: against an opponent which Revenge gauge is full : bad idea.

And damnit, when your FA connect, dash-cancel’em and go for s.:hp: xx heavy Dan Kick !

I don’t know much about the Abel matchup (since I never see them online and none of my friends main them in irl matches), but I can say a few things about the basic Dan play.

FADC, probably one of the biggest problems I see in that match. I don’t recall seeing a single FADC. You need to Dash Cancel, especially when you land the Focus Attack. The cr.HPxxHK.Danku is a good deal of damage to miss out on. You have to have the FADC into punish down, or the FA won’t do you much good. Another thing is you can’t commit to every FA. You need to dash cancel out of some or the opponent will take advantage of it, like how the Abel used his Ultra when he saw you using FA, he had no reason not to. Also get the distance down, whiffed FA can leave you vulnerable to some good amount of damage.

I am not sure what other Dan players opinion is on it, but I don’t think you should jump around so much. Especially backwards. If you are going to retreat then utilize your dash more. Retreating and gadokening isn’t bad, but use the dash instead of jump, it is quicker. Be careful about whiffing the air lk.Danku. It leaves you pretty vulnerable afterward, it can be tough sometimes when the opponent is moving around, but just try to be careful. I would say you are better off sticking to the ground more with the occasional crossup or jump in, but maybe that is more just my preference.

There was also the part where you koryukened 5 or 6 times in a row, be careful not to do that, they were all hp.Koryukens too, which made some since since the opponent was a distance from you, but try to be careful about that. If things get like that where you are whiffing, just get out of there and try to reset the situation. Koryukens can be very risky, and Dan doesn’t have a SRKxxFADCxxUltra so the reward isn’t great. Definitely utilize the anti-air and speed of it, but be careful when just throwing it out.

This might be more of my preference again, but throw out some more knees. Not spamming it, but it is a really good move for Dan. The Abel wasn’t punishing any of you ground Dan Knees. You lk.Danku leaves you are 0 frames if I remember. It is a pretty safe move on block. You can follow up with a throw, a dash back, or koryuken(risky though since the Abel was blocking a lot looking for openings). When you are in his face, put some pressure on, don’t let him think he can just block and wait for you to retreat. And since he was looking for some retreats, try a lk. Danku, dash back,EX Dan kick. Ohh, and use your ex more, the super will come out more times than not, it comes out so easy that you are risking an accidental super if you keep it your full bar.

You had some nice Dashing around parts, utilize the dash more and the jumps less. You are using the FA which is good, just work on the FADC . Punishing when it hits and breaking out of it when you don’t think it will. Props on the taunts, I never taunt enough, but you were getting them in good. You have the building blocks to have a solid Dan.

Sorry for the long paragraph. Keep in mind my Dan is far from perfect, I just base my opinions on what I see good Dans do. I am far from playing Dan properly. Hope it helps some. If not, hopefully others give you some good advice.

yeah I was upset he was not falling for the taunt. “dont underestimate me” is long and you can focus parry when they try to hit you out of it or Ultra if they try jump in or ultra/super.

I NEED TO WORK ON HP+HKDANKU!!!
I NEED TO WORK ON HP+HKDANKU!!!
I NEED TO WORK ON HP+HKDANKU!!!

ok its programed into my mind now.
I will work on it. I think Focus attack and walk up to their crumpeled body and Low Taunt in their face is perhaps THE BEST annoyance factor about dan. that brings on rage… rage makes Dans happy!

Hey, try :qcb::hp::hk:
It works.

Heh I prefer to call it FAD (Focus Attack Dash) when you actually land the attack as you’re not really cancelling anything (besides the end of the Focus Attack animation).

You really need to dash in any direction after one, a blocked FA2 will still leave you open if you don’t dash after it as well as hitting a FA1. There’s a pretty large window for the dash but the majority of it is before the attack lands, basically as soon as you’ve let go of the buttons you can double tap in either direction and he’ll dash after the attack is finished.
If you dash backwards after a crumple you can still land 2 of the 3 hits from a Heavy Dankuu, also most of the time you can still Ultra and the little dash will get him there but there’s even time for another dash (towards) and Ultra to land.

Other than that, there’s a lot of stuff to work on but that’d involve playing him “seriously” :stuck_out_tongue:

The above posters addressed a lot of things, but the biggest suggestion I can make at this point to allow you to win more games is to up the aggressiveness.

You need to remember who you’re playing as. You’re Dan. You don’t have a full-screen fireball, you don’t have stretchy limbs or rolling ball attacks. Everything that you do to attack is close range, possibly going up to mid-range if you spend an EX meter on your Gadoken. So knowing that, why are you spending so much time jumping backwards from your foe? Yeah, it might give you time to taunt, which is fun, but against people who don’t respond to mindgames, you’re surrendering your advantage, which is your close game. Dan does have tools to let him beat down opponents up close, but you don’t get to use them if you’re rushing to get a full screen away.

Abel in particular has no moves that beat the Knee of Justice while he’s getting up. Hence, when you knock him down, that’s what you should be doing. Bunnyhop over him with the Knee so that he stands up into it. If he’s inexperienced against Dan like most people are, he’ll think “Well, my air throw will catch this”, or “My EX Change of Direction will absorb it”, or even “Ha, my wakeup Ultra will punish him”, all of which are decidedly untrue. Eventually after he’s been Kneed a few times, he’ll either block while getting up (wise) or attempt to roll to safety (wiser). When he does those, then you start mixing up your wakeup games the next time you knock him down: throw him when he gets up. That beats his blocking and his roll. Now you’ve got him totally confused because he has no safe option to get up, and by mixing up the Knee and throws wisely (more Knee than throw, since it’s safer) you can potentially put him away right there. If you can push him into a corner, that’s even better. The Knee use will be giving you a ton of meter, so if you Knee him while in the corner, tack on an EX Koryuken once you land to do some more damage. This consistent damage and pressure will likely lead to a dizzy too, if you can keep it up, especially if it was initially set up by the cr.HP > HK Danku combo off a Focus crumple or whiffed move.

A lot of characters simply have no answer for the Knee of Justice while they’re getting up, and Abel is one of those. Others include Ken, Bison and Dhalsim (technically, Dhalsim can do the EX Yoga Blast, but I can count on one hand the number of Dhalsims I’ve fought that have thought to do that). Turn up the pressure when you’ve got your opponent down and unleash your full Saikyo power, and the wins will start coming. The best time to taunt is when someone’s dizzy, after all! :wink:

And don’t get me wrong, taunting at other points is good too. Those times will come, but if you’re wanting to win, it’s silly to give up an advantage just to back off and taunt.

The words of a legend, well said. Tthough i have reached nothing but noob status i follow these words above, and that of tsd like a bible. It would be great for me to play you guys on the pc version of the game.

Rock on saikyo.

You have a gist of what you want to do it seems. But like everyone else says, why do you keep running? The only thing you keep doing is backing yourself into the corner. If that Abel was even half way decent those matches wouldn’t have lasted very long at all. You are also wasting a lot of crumbles with taunting. Yes being a clown is the point too, but so is winning. Crumble, Combo, Taunt. At least that’s the way i do it.

Your FA’s are also way to random. Once you learn how to use them better you can use them to bait or AA.

And on top of learning the s/c.hp to mk/hk Dan Kick it’s also good to learn c.mk to gadoken. People almost 98% of the time get hit with the gadoken. It’s also a good poke to use often.

Dan kicking your way in and throwing also leads to really good mixups. Even if blocked you can keep mixing it up with throws, DP’s, knees/crossups, or more kicks. People will almost never know what to do. Should they block? Should they tech? They never know, and it’s a good way to play mind games and keep them on their toes.

You have a long hard road ahead of you. Hope you stick with it. Hope we don’t see you in the Ryu forum next week. =)

Here ya go Dan Fans, this video is what you all should be striving for!
[media=youtube]MRHLKMxlhh0[/media]

Back dash off the dan kick is always useful, removes the guessing game from your end. Again mixing it up is the key. If you do it every time, someone with an ultra that can catch you in a dash, will anticipate it and ultra on your back dash. Its better to do at the beginning, when your opponenet is mor elikely to attempt some sort of reversal (SRK, CS, etc.). Also, neutral jumping is another option. Especially if you and your opponent keep teching throws off your blocked dan kicks.

That was awesome XD I love how you just ran under the whiffed Ultra and keep running to get the time out where you could have Ultra or Super’d for an easy win.

The ending was pure win too XD

Picked up Dan a few days ago and am working through Championship on PC. Moving from G3 now to G2 and hopefully G1 if I have time.

[media=youtube]OS_RGgUVjjI"[/media]
[media=youtube]OBlDi2hBUvA"[/media]
[media=youtube]J8wfluXdtrY"[/media]
[media=youtube]3U9sGhqZPFc"[/media]
[media=youtube]sdqNZdTG630"[/media]

Not much to say really, you seem to have good solid gameplay, good use of Focus Attacks. I’d say you’re probably better than me but that’s not really an accomplishment :stuck_out_tongue: Maybe more s.MK poking and more Dan Knees, just like cowbell you always need more Dan Knee :stuck_out_tongue: Less of the running away too, it’s a real nightmare to get close to Blanka, you don’t want to run away from him but you were kinda lucky the Blanka in the second video isn’t a super turtle :stuck_out_tongue:

Seen the first two, will watch the rest :slight_smile:

Oh yeah, my biggest critisism is that you’re using English Dan as opposed to the awesomeness that is Japanese Dan :stuck_out_tongue:

What Sugami said. Also, you shouldn’t use your Ultra when your Revenge gauge is only half-full, especially after a successful FA… The damages aren’t that good, and you can still use it later.