Jab headbutt going through fb’s makes it a lot easier for him to get in but the match is still in your favor if you zone him with your fb’s and turtle, don’t forget jab hb goes shorter so take advantage and throw another fb after he recovers. Staying far away limits hondas options and now that handslaps has a vulnerable hitbox in front of it it’s very easy to dp him out of it if he tries it.
Sagat is the least combo oriented character in st he relies on using high low fb mixups to chip the opponent and bait jumps to dp so he can go back to pressuring with fb’s all over again. He’s all about zoning so concentrate on predicting what the opponent will do; if you think he’s going to jump forward be ready to fierce dp him, if you think he’ll jump straight up in anticipation of a low fb you fierce fb him and so on. Only when you get good at out yomiing your opponent should you try to combo and trust me the more you use gat the easier it gets to out yomi your opponent. You start seeing patterns that work and tendencies many players have and after a while it just becomes natural to instantly punish a player for jumping in too much, or for blocking too much, or for trying to win a fb war with you.
Yes he only has one throw and it doesn’t have great range nor is he a fast walker so it’s easier to tech then say vega’s throw but the occasional j lk tick into throw is useful if they’re blocking in anticipating of a fb (think yomi.)
What’s awesome about gat in sthd is although his fb’s are nerfed they’re still really good to turtle with or you can be hyper aggressive thanks to the new and much improved tk but personally I prefer a “careful harassment/aggression”.
A basic pressure string as far as his normals go is cr mk, cr mk, rh fb or jumpin rh, tk, cr mk into tk’s if cr mk hits or if blocked rh fb. When you talk about mixups for gat it’s usually for his fb’s not his normals though for example a basic fb pressure string can be rh, rh, fp or meaty lk into rh which has to be blocked if you time the meaty lk fb right and so on…you’ll figure this out on your own.
Fb mixups and baiting jumpins is how sagat won in st and that still applies in remix but now he has a tk that juggles which is very very useful and can grant several advantages if used correctly. Always do rh tk’s I don’t see any reason to use mk or lk over the rh and like your dp’s try to do them late although the priority on tk is average so experiment on what jumpins it beats/loses to. When timed right you can use tk to hop over fb’s and once you get good at this the opponent will think twice about throwing one at you which is something you can take advantage of in any way you see fit.
If you hit the opponent with tk you can juggle up to 3 hits so if the first and second ones only hit once each you can do a third but most of the time 2 tk’s will be 3 hits but even then you can do a third tk before they hit the ground it just won’t hit them. You can even do a 4th tk after the 3rd one whether it whiffs or not to crossover the opponent while they’re on the ground! So other then doing good damage tk is great for building meter, pushing your opponent into the corner, and occasionally crossing over the opponent to confuse them.
That’s all the info on sagat that I know of I hope that helps and you can play me on xbl any time since finals is this week I’ll be having more time to play sthd:woot:
Edit: If you’re kind of close to the opponent and you think they’re going to fb you then punish them with jumpin rh. The super is very unsafe to use it only as an AA and do it very early otherwise it will whiff and go through the opponent leaving you vulnerable.
TU never had that good priority but it’s not bad either if jumpins are beating it out cleanly that means you’re doing it too early. Blanka’s j lk is a bitch to dp so on that I like to use jab dp since it’s safer.
I hope the advice I posted above helps you with honda just remember hondas jab headbutt doesn’t go very far and it’s a charge move so take advantage of those fast fb’s!
Also DO NOT dp if the opponent jumps in from full screen because yours will just barely whiff and leave you vulnerable for punishment (in this situation you AA with mp fb) so use those fb’s to close the distance and bait the inevitable jumpin because the opponent isn’t going to let you chip them all day and being ready to dp on reaction is how sagat gets his damage.
Hope the advice posted above helps I’m decent with sagat but no john choi lol still if you or anyone wants my help getting good with gat I’d be glad to help and play some matches.