Sagat strategy / combos / discussion

I think a good Guile provides the same challenges, it’s likely just the competition, you’re facing slightly stiffer DJ’s I imagine, I’m no pro but I think you answered your own question in here. Don’t try to out poke Dee Jay when he gets in his range, in most cases, you can afford to play it patient for a litlte while, keep ready to anti air any jump ins and see how he reacts. If you’re fast enough, you can probably punish anything he sticks out there besides of course a max out. If he’s predictable with those then you can maybe time it and RTSD with a jump in or psychic knee.

Just stop missing those upper cuts.

Well I watched nappynightmares play a pretty good Dee Jay and he totally dictated the match. If I ever can stay in a room long enough with the guy I will record him. I know he has been accused of using a turbo but he still understands the matchup as far as zoning goes. I even learned a few things watching him play against Ken players as well. I just need to keep playing and learn my matchups better.

thats a beast combo! im most def going to try that shit out

I have major problems playing Sagat in HD Remix. This is strange to me, because in ST I play N. Sagat as a secondary character, and HDR Sagat by all rights ought to be the clear superior, better in every way. His fireball recovery is better, his fireball hitboxes are better, his Uppercut is better, his knees juggle–these are all good things. There is some mental block though, in my HDR Sagat game.

Part of it is that I like the old Tiger Knee motion, but that is absolutely a very minor piece of the puzzle. If I had to guess, I think it all boils down to a difference in how my brain parses his movement on screen. Aesthetically, HDR Sagat is much more buff than ST Sagat. So for example, in ST when I stick out a standing strong, it looks appropriate; he is able to get that lean arm out there and back quick as a wink. When I see it in HDR though, it looks slower. I see that arm jut out, thick as a tree trunk, and my brain parses it as a slower movement, even when it is exactly the same speed, relative the rest of the game. This means that I’m less confident in my normals. In practice, I wind up playing HDR Sagat closer to how I play A2 Sagat, compensating for a nonexistent lack of speed.

So has anyone else had this sort of problem, or am I just a heaping bowl of Crazy Flakes?

When HDR sprites first started appearing to the public I personally wondered whether these new character sprite dimensions would make me play differently (Sagat and Bison for example look hella more buff in HDR), but once I started playing on launch day I never really gave it a thought.

Also consider that playing in 16:9 widescreen makes the characters look a lot bigger.

I mostly play in standard rather than widescreen, but yeah, the character art definitely has had some effect on me, silly as that is. Another reason why I’m thinking that is the difference, is because when I switch the art back to classic, my play becomes much more like my ST Sagat. The funny thing is, when I play in classic, the DP motion for the Tiger Knee messes with me even more, because I keep trying to do old TK motion.

What the hell? People are that fast? I keep trying but I can’t do it THAT quick, how common is this that people with a DP do this? I wouldn’t know because I mostly just play charge characters.

It’s not really that difficult. The biggest barrier that I encountered was registering the towards input. Because you’re holding the stick at a lower level, it’s a bit discomforting to get it to a high enough position so that a towards input registers instead of down-towards or up-towards. I do, however, find it harder to DP from a neutral crouch than from a down-back.

Oh, and Protip for all of the Sagat players out there: Stop trying to reversal a meaty cross-up tatsu from Ken with a Tiger Uppercut, you’ll most likely lose and get hit multiple times. Super will probably whiff too.

It might be easier to cancel a crouching jab or short to dp if you really can’t dp fast enough. It won’t be as fast but you won’t stand up for sure.

Yeah, a crouching DP is not really that difficult. But your character will always stand up, even if it’s just for a few frames. There’s no way to avoid standing up unless you’re using programmed inputs or if you kara-whiff a crouching normal first. Against Tatsus this is effective because it’s a spinning attack so it’s possible to figure out the timing so that you don’t get hit. Vs the Tiger Knee tho, you’ll always get hit if you try a crouching DP without whiffing a crouching normal first, in my experience anyway.

You’re right, but not against every crossup Tatsu. If it’s the crossup Tatsu that descends in a diagonal straight line, the Tiger Uppercut will get beat every time. But if it’s the crossup Tatsu that lands very close to the opponent (within sweep range), the Uppercut will beat Ryu’s Tatsu or whiff depending on the meaty timing. Ken’s Tatsu does also get beat, but I’ve also seen it beat the Uppercut, especially if it’s timed a little early in the jump arc. The odds are not in Sagat’s favor, but he can beat this close crossup Tatsu. I always try to beat it as Sagat anyway. = J

Dee Jay’s reversal MGU can beat this crossup Tatsu too, but not the diagonal one. I’m not sure if Sagat’s Super will whiff on the close crossup Tatsu or not though.

Though the kara method is probably preferable, the characters’ getting up process isn’t instantaneous, and will provide some grace for moves that don’t involve hitting up on the stick.

Oh, because reading what you said previously you gave me the idea that your character will never leave crouching state and go directly into DP. Which to me, is impossibly fast. But still my DPing got faster trying to attempt this speed.

I only do the 2nd version of the cross-up, the one that lands super close on the other side. I can’t speak about Ryu’s tatsu, but doing it as Ken, it seems like I beat the Uppercut the vast majority of the time. But it doesn’t hurt to go for it every time, even when he has super.

On crossup tatsu I just block and wait to punish their followup. Shotos are definitely among sagats best matchups you know the will have to j rh your limbs on fb recovery eventually all you have to do is tk or dp the eventual jump and in the meantime lock them down in the corner preferably from afar so you don’t give them the chance to reversal dp you up close. Although if you’re good at baiting those then by all means rush that shit down!

Basically sagat has a slight advantage (5.5-4.5 or 6-4) against everyone except sim and rog who rape him. Where are all the good gat players? the only ones I’ve ever seen that can give the top xbl players a run for their money is st1ffpeter and lyghts out. No one really uses him on xbl or psn and the ones that do spam dp lol.

Lyghts out and I will be at evo any other gat players going?

^^^ I’m trying bro. And actually after you started teaching me the way with Sagat I have stopped spamming uppercuts and his super. I strictly use the super as an anti-air and his uppercut is so technical I’ve tried relying on normals to cancel other attacks. His uppercut is not as good as Ken/Ryu/Akuma. I need to post some newer videos of my gameplay. I tend to turtle with Sagat and shoot tons of tiger shots. People do not like that. :slight_smile: Also I agree fighting Dhalsim sucks. Against Balrog I just turtle and keep throwing out tiger shots but not so in a predictable manner and try to punish with tiger knee when I know they are going to jump or headbutt in. I’m not on you guys level but I’m getting there.

Also what do you do against Bison? It seems if you are not at a halfway distance you are screwed. I also struggle against Vega. I dont see what Sagat has that makes those matchups marginally in his favor. And my favorite character of all time I love playing against is ChunLi? It seems tough to zone her and her infamous light/medium kick is such a joy as it kicks you out of your tiger uppercut. Any suggestions man?

Fierce High Tiger Shots from distance to nullify his Crushers, Scissors and Stomps. Yes he can duck them, but he can’t attack without jumping either. Mix up the High Shots with random Low Shots to get some chip damage and jump back Strong to catch the high flying Stomps and DRs. You gotta be good at reading your opponent in this match.

Again, High Shots from full screen will catch Dive attempts off Claw’s own wall. Jump Strong or Jab is great for mid range Dives, Uppercut for close range Dives and TK for far range Dives and Fake Dives. Against aggressive Claws Low Shots and random TKs into throws and Uppercut work great. Claw has to rush Sagat down, so keep your reflexes on point to Uppercut his jumpins or Low Shot his slides and pokes.

C’mon man, I’m not even a Sagat main, and I have no probs deep Uppercutting Chun’s jumpins. You might think that since I’m a Ryu and Ken main, I have no probs doing this, but for the longest time, I couldn’t time Sagat’s deep Uppercut against jumpins either, it’s much different timing than Ryu or Ken. But I recently learned the timing, and I’m loving the deep Fierce Uppercut damage against all jumpins. It makes every player think twice about jumping against my Sagat. The Chun match is in Sagat’s favor easily. You need more practice, watch more high level vids, and get your head into Sagat’s style of play. Good luck.:tup:

Thanks blitzu for the advice. I just need more practice. I think I have a chun li block from all the Sim beatings I have taken from her. I agree I need to learn the timing of the deep uppercut and realize it does hit late and not do it so early.

VS dic just RUSH THAT SHIT DOWN! play very aggressively keeping him in the corner at all times, look to dp the devil reversals and don’t be afraid to sneak in an occasional tick throw since he will be blocking your fb’s.

VS claw the best advice comes from Ghraham Wolfe himself:

do a fake fireball, when he jumps and loses 1/3 his life from a tiger uppercut, he will rethinking jumping in on you when you throw a fireball.

when he tries that ground game close, just block and when it seems like he is poking alot you can jump at him and do a roundhouse, either he blocks or gets hit by it, but its a good way to hit him since he cannot anti air you if he is poking, also jumping straight up works if he slides alot, you come down with a roundhouse into a combo that can dizzy him or just jump roundhouse, low roundhouse, either one hurts alot and scares him into not poking, which is when you do a fake fireball to make him jump into more damage.

By fake fb he means whiffing cr sh or st lp, and don’t forget J FP BEATS WALLDIVES CLEAN! so don’t be afraid to use it liberally although if you make it too obvious you’re looking to hit him out of the air with it he can time it where he grabs you on the way down from your jump. Shutting down his air game completely is a big blow to claw so you should be able to dictate the flow of the match.

Vs chun like blitz said just get your dp timing down once you do this match becomes a cakewalk.

Please help. I’m trying to use Gat but his uppercut timing on wakeup is just killing me. With Fei (or Ryu & Ken for that matter), I have absolutely no problem pulling off wakeup DPs but with Gat, it seems like my success rate is 20%. I’ll either get the “Reversal” message (yet the DP is still stuffed by the meaty attacks) or nothing comes out at all.
What is the proper timing of Sagat’s wakeup DP? Do I hit the input while he’s on the ground? As he’s in his getting up animation?
People are getting away with crowding my space on knockdown and I know that is unacceptable. I’m at my wit’s end. What should I be doing differently? Thanks.

There are some meaty attacks that Sagat’s reversal Uppercut cannot beat, like Shoryukens. And there are some meaty attacks that a reversal Uppercut will always trade with, like delayed jump attacks. You should be able to beat almost every grounded normal attack though. I don’t think it’s an issue of timing since you said you can execute Fei, Ryu and Ken’s reversal DPs. You just have to play more cautiously on wakeup with Sagat.