Sagat strategy / combos / discussion

Thanks Zoolander, that is the criticism I was looking for. I know you say I have the fireball advantage when playing ryu/ken but I dont see how. They can doge the high ones which makes me have to reset timing and depending on the range if I shoot a high one they can jump over and punish my limb that is sticking out. That is also the problem I have playing Guiles and Dee Jays. They throw out their projectiles and if I dont do mine early enough I get hit by one of their jump in moves.

So far I am having a very difficult time against Guile, DeeJay, Blanka, Honda, Vega and Bison. Is it coincidence that they are all charge characters? :wtf:

I am getting a new laptop this Black Friday which will be used for storing more videos. Then we can get in some rooms and I can start recording you too so there will be better videos on how to use Sagat more effectively. At least with mine I can what I am doing wrong. lol

Thanks man.

Since anyone can duck under high fb and it’s easier to punish then low fb you should only use them to knock the opponent out of a jumpin early or when you expect them to do something that it beats like honda’s fierce headbutt. Most of the time low fb is the way to go it’s pretty simple just mixup hk and lk fb’s to force a jumpin you will always win the fb war so you just have to be psychic and no exactly when the opponent will jump When you get good at predicting that then you won’t have to worry about your high fb’s being punished, every time the opponent jumps in you simply dp them out of the air and either go back to fb mixups on wakeup or use tk to advance closer n push them in the corner.

It sounds like you have a difficult time knowing exactly what the opponent is going to do, just keep throwing fb’s and mixing them as up in whatever way you feel appropriate only with experience do you get the yomi needed to consistently win with sagat. The more you use him the easier it will become to read every opponent like a book and when you can accurately predict the opponent’s reactions to your fb’s most matches with the exception of sim n boxer become much easier.

Vs guile at close range after sb he can bakfist, cr mk or use another poke to punish you so don’t use fb’s up close unless you’re sure he won’t, this is a slight favor for sagat because if you hk fb his sb and he jumps in immediately (which he WILL have t at some point) you can dp if you’re fast enough.

DJ and Dic matchups are explained on last page, honda is also a slight favor for sagat because you can bait lp headbutt and punish it’s recovery and an fb which will eventually force honda to use hp headbutt which you can punish with dp if you’re fast enough. Handslaps can be dp’ed as well as ochio jumpins just be careful about crossup buttslams they have a lot of invincible frames so if up close just block sagat can play aggressively vs anyone except honda, hawk, geif, n boxer get close to these guys and you’re done. Watch the match you posted for blanka help lol, just time your dp’s late get in those cr sh fb’s, and never cross him up since he has 0 frame startup reversals.

Vs vega here’s a tp from Graham Wolfe http://forums.shoryuken.com/showpost.php?p=3391261&postcount=14

Remember the whole key to sagat is KNOWING exactly what the opponent will do and when at all times if you don’t have the ability to read the opponent this well then keep playing until you do eventually you’ll learn a myriad of fb patterns to use in every situation, you’ll get a feel for players tendencies, and be able to time dp’s late enough to beat out any jumpin clean.

I remember Megman saying something about if you block a meaty slow low tiger shot on wake up, Sagat can throw a fast low tiger shot right behind it and there isn’t much you can do. Does that only apply to Honda? Or does that apply to all of Sagat’s opponents? In case it’s not clear, I’m asking after a knock down, do you get two free tiger shots?

Think that applies to majority of meaty fireballs.

Yup, I do it with Ken. Maybe Dhalsim is the exception?

Not from full screen, but like other posters have already mentioned, from a certain range (about 3/4 screen to 1/2 screen), it’s a lockdown on everybody. From full screen vs Honda tho, I don’t think Honda can jump fast enough out of the 2nd Shot. I could be wrong, but I think his only option is to Sumo Splash out of it.

I agree that Dhalsim is the only one who cannot lockdown at any range.

Hello, Dhalsim can lock down with yoga flame. :arazz:

Yoga Flame x 2? No.:arazz::arazz::rofl::rofl:

Alrighty Zoo I am listening to you as I do fatboy with Dhalsim. Quick question though, how do you do a fake fireball with Sagat? I know it’s nothing like ryu’s but what am I trying to sale to the opponent?

I’ve been doing better but I’m telling you bro when I pick Sagat people seem to counter pick with Dhalsim or Dee Jay. Sim is tough but if you stay in close he is not as bad. I get my computer back Monday and then I will start recording so you can do some more Simon Cowell critiquing. :sweat:

In the corner, he is not the exception. I wrote a FAQ about it. Wanna read it? Here it go! :slight_smile:

Go to GameFAQs.com and read my HDR Cross-up, Link, and Combo FAQ. Projectile combos are my specialty. :slight_smile:

Wouldn’t St.Jab work as an okay whiff?

Dhalsim *can *lockdown with meaty Jab Fire, Super, yes, but that still makes him the exception since he can’t lockdown with 2 regular fireballs.

That’s what most Sagat players prefer. I prefer crouching first, then st Strong. Looks *exactly *like a High Tiger, gets 'em everytime. :rofl:

Man I’ve been playing alot of Sagat recently. I put the game in hitbox mode and did some comparisons. I think it prolly is fair that his hit box extends that much on his arms standing and crouching. I think the issue for me is that on the crouch his hit box is really HIGH up… not that it is that far out. It seems just behind the wrists is right, but on the down low tiger shots it looks a bit too high above the arms and head. Porportionately, it is not even with the hit box on high tigers. I know low tigers and more effective/spamable overall, so the offset for this was a higher hit box, but I don’t think that is really an issue with HDR Sagat. His FB mixup game is much more limited than before and this hinderance might cost him just a tad too much.

I’ve also been wondering about how Sagat is based on Muay-Thai that a clinch is missing from his repertoire (akin to Ken’s knee bash). I think that if he had this type of move it would even out his sorta weak upclose game and it seems inline with his style. Maybe something like that would be too powerful? Maybe, but I dont think so.

Here are some more videos of playing Sagat. I have to say I am really enjoying playing with him. I’m started to get more comfortable with him. What has helped is watching others play and picking up styles to deal with certain matchups. I still am playing too defensive which works but I know Sagat can be agressive because I have played those folks who do and I’m like why cant I do that. Anyhow as always dont necessarily critique my opponents play but more on how I should be playing. I will say I am getting better by not getting too anxious wanting to use my super though. lol

[media=youtube]4tswWJg0bX0[/media]
opponents: eveoanon and private j0k3r

[media=youtube]UQYcWsmJRZg[/media]
opponents: private j0k3r

I cant beat Honda at all. Jab headbutt and super just fuck me. I can bait out jab headbutt but I can usually only punish with something small like a sweep or a tiger shot and honda just gets up. Super is fucking unpunishable even if i bait it. What do I do guys?

And wtf do I do vs Blanka? I dunno, Blanka is just hard as hell to uppercut on reaction.

Sagat vs Honda: Do a million jumping roundhouses.

Nothing wrong with sweeping or fireballing Honda’s whiffed Jab Torpedo. That’s how the majority of fireball characters punish him. If you bait his Super, do reversal Tiger Uppercut after blocking the 1st hit, or if you’re confident enough to hit the 1st Torpedo from distance with Uppercut, then do that instead.

St hp beats out headbutt cleanly but because of the timing it’s not something I’d reccommend relying on and anyways there’s no reason to when you can punish jab headbutt recovery with hk fb. Supering hondas second hit of super is something you should learn to do consistently and if you don’t have meter you always have dp:tup:

Old but I just saw it fearless valle jumping in against arguably the top US boxer:

[media=youtube]7UF0s1TCJfs[/media]

Oh I forgot about there being a big hole in the super. Yeah most of the match seems to be jump HK but sometimes the HP headbutt hits me anyway.

Why does Dee Jay seem so much tougher than fighting Guile. I finally am getting the hang of the Guile matchup. I try plaiying Dee Jay the same and no such luck. What am I doing wrong? I am trying to zone with low tiger shots and bait them to jump at me but either I dont get my TU off or I get nailed after throwing the tiger shot. Also once Dee Jay gets within that range of not being too close but just far enough I cant do anything as his normals negate all my moves. I will try to record some of my matches but man this seems like a tough fight.