I’ve been looking and not found (sorry if this is documented somewhere), but what is the timing for Sagat fuzzy and/or meaty fireballs? So far I have:
Forward throw, Tiger knee (which?), HP tiger shot
Back throw, dash, HP tiger shot
So, I know things change with proximity to corner, obviously. And apart from sweep and DP, he has no other hard knock downs (and sweep and DP leave the opponent too close for safe fuzzes most of the time), so to set up fuzzy fireballs for their wake up you have to guess whether they are going to quick rise or not…
But I still feel I should be maximising my damage by getting that free chip, and I should be doing fuzzy high tiger shots for the best set up.
So, EX tiger shots that send the opponent full screen, and tiger knee knock downs. Is there a specific sequence that I can perform to try and catch the opponent quick rising? And then do I have back up options if they don’t?
OR, am I completely barking up the wrong tree here, and there are no guaranteed fuzzy fireballs for anything other than throws, possibly also because of, for example, how far away from you the opponent was when you sent them full screen with the EX fireball which will change the timing? And then tiger knee depends on strength, which hits landed (how meaty it was), and whether they were crouching or standing when it hit, etc.?
And as such, Sagat has to play most of this by ear, and it’s only with practice and experience will I get better to grips with this? It’s not a science with Sagat, like oki set ups with other characters, but more of an art?
It’s just so frustrating to miss out on free chip and pushback when the fireball has already passed an opponent by when they wake up. Players must have set plays and sequences they perform (whether they actively think about it in that way or not), I just cannot find anything on this or any surrounding subjects on fireball sequencing techniques!