Wow.
So yeah dropping Sagat.
Can’t even make a good alt and they nerf him more.
Wow.
So yeah dropping Sagat.
Can’t even make a good alt and they nerf him more.
They nerfed him more?
It is my understanding he received nothing but buffs? Then again, I’m quite certain Emblem was just being sarcastic (can’t tell over the internet but I’m positive). Didn’t mean to derail this thread, just thought it would’ve been interesting to have an actual young 'Gat.
his fb got nerfed so high tiger shot supposedly is as slow as low tiger shot
and EL let us not say things we can’t take back
i can do kara shots in training fine but during matches it seems it doesnt cum out and i know i should be using this more for my zoning game any help?
Help! Can one of you guys tell me how to do a kara/tiger shot? I see sanford kelly do it all the time to make ground in the fire ball wars and stuff. Some reason when i do it I can never get the Tiger Shot to come out. I can kara into tiger upercut and i can tiger knee! Just can get the fire ball to come out! I use a stick with a octo gate also. Why is this not working for me? THanks
go to training a put you’re dummy on crouch block then throw a slow tiger shot and once its about to hit him input qcf hard kick then any button for what speed tiger shot you want rember you cant have two tiger shots on the screen at the same time
The easy way to kara TS is to do qcf+lk while there is still a TS on the screen. Then press a button for the kara TS. You can’t throw a second TS while the first is on the screen so when you do the fireball motion nothing comes out but the game saves the motion so that later you can hit just lk and get a TS.
It’s possible to do raw kara TS by holding forwards and then doing a fireball motion afterwards but unless you have perfect timing and delay the input for as long as possible you’ll get the DP motion instead.
After doing a properly spaced TK, what normal, if any should I do? What is a suitable followup to a TK?
for kara TS do f+lk then a normal fireball with punch or kick, exactly what you’d expect it to be… The difficulty is the timing. If you try to complete the fireball motion just before the f+lk would hit you’ll get it, any earlier and you get knee/upper. Look on you tube to see someone else as hearing the rhythm can help alot.
As I understand it a lk knee can’t be better than +2 on block, maybe even +1? So you can try and frame trap with a light attack, throw or tech, tiger upper with optional cancel or block and bait.
I don’t care what anyone says, Sim vs Sagat is 7-3 for Sim.
After a knockdown when done properly lk lk lp tu/ts/tk can either be blocked, reversal dp or certain command grabs beat it? Anything else it should hit correct?
Right now after knock down ill either use the above combo, go for a throw or an overhead. Anything else I should be using to be mixing them up with?
5-5 but slightly in sims favour
Really, what makes you say that? It can help me greatly!
U2 is the only thing that can save me against Sim, whether it be OS on teleport or full screen punishment.
I think the trades and drills + gats walk speed makes it at least 6-4.
I get lucky sometimes when i pick up on patterns and start TU his limbs
Any tips bud?
Just my humble 2 cents:
You want to be full screen, don’t try to get close to him because you’ll get stuck at midrange.
Focus absorb/dash are essential to get in if you want to.
I think (not sure) that there is a range where if you j.hk he has to block but if you empty jump his anti-air knee will whiff.
TK seems to be pretty good because it’ll beat limbs and get you closer. If you’re gonna TU a limb, consider TK instead.
I think it’s 6-4 Sim.
I was going to post a new thread with this and some other interesting Sagat stuff I’ve gleamed from youtube/srk all in one place but I’ve lost the will and since someone asked about knockdowns Ill take my chance! Forgive me if you already know these but I’ve not seen them posted.
Forward throw, back throw and sweep are sagat’s hard knockdowns, I think ultras are aswell but nm that for now. For those that dont know these means they cant tech (get up quickly). So with this we can know for sure which frame the opponent will stand up.
So from a forward throw you can use the safe jump Jav1ts posted in his thread : HK TK, j.whatever. This is a frame perfect safe jump for 5 frame reversal, some characters get up later but as it works on Feilong we know it must be. So:
**Fwd throw (near/in corner) dash, j.whatever, f+hp **
You can combo crouch lk off this. I find it easier than cr.lp, I duno why as cr.lp goes further and is faster but there you go. So you can hit confirm with f+hp,cr.lk, EX TS into ultra off an overhead. Pretty slick I think. Pity about the ultra corner bug I havnt managed to figure out a way to get the cross up ultra as its just too far. This is easier on wide hitbox characters but it lands on Ryu so should land on pretty much everyone, I havn’t tested.
Fwd throw (anywhere) HK.TK, dash, f+hp
Nothing too exciting; easy set up for a meaty f+hp. You cant combo anything off it.
Fwd throw (anywhere) dash, dash, j.whatever, cr.lk
A nice easy set up to get you a meaty cr.lk. I say meaty, its not a true meaty, its a frame short I think but quick enough to stuff anything/not get thrown and close enough to get a cr.lp to hit confirm a TU.
Fwd throw (in/near corner) j.whatever, f+lk,cr.lk
This gets your meaty cr.lk +7 so you can land a cr.mk if you think its worth the effort.
Back throw (anywhere) dash,dash,dash cr.lk
This is a frame perfect meaty, meaning if you like (and have mad skilz) you can link a cr.hk for another hard knock down. Ironically if you are very close when you throw this will whiff in open play as they will be too far away.
Cr.hk, j.whatever, cr.lk
An easy set up for meaty (enough) cr.lk off sweep.
No doubt there are more, I havnt bothered with meaty throw setups for example. You can ofcourse do meaties by feel but this vastly easier for me and will at least show you what you’re aiming for if you’d rather do it that way. But I would agree throw/cr.lk/f+hp/bait are the only options worth using on wake up. I cant see TK being worth the effort, maybe for the surprise of being so far away so they wont want be spamming reversal?
On a trade TU into fwd Hk do you guy’s alway’s go for the EX Tiger shot, or do you save that bar? I’m Just interested if it’s worth it.
Nice set ups chlpstick, didn’t know any of them. I’m new to gat.
Can someone post some safe tiger knee setups? ive been playing sagat for a bit and all i got is c.lp c.lp s.lp xx lk.tk and c.lk c.lk c.lk hk.ts > hk.tk (char specific it seems). if not please direct me to where someone has posted some?
also like some pressure/jumo in setups, right now i just ts and hk then do the lp tk setup i mentioned until i can get a throw or hit a tiger knee. im pretty lost on how to play a sagat pressure game and i think its because i dont know enough tk setups.
thanks
Hey, I’ve never really explored this very much but it seems fundamental to SSF4’s gameplay if you want to improve. Can someone tell me some common option selects with sagat? maybe even explain their uses and when to use them? I would really appreciate it. If you do explain it… imagine you were explaining it to someone who was dumb as hell please lol.
I’m going to assume you know very little about option selects
basic shit,
jump in, any normal but lk or lp (something that gives reasonable blockstun).
then input a special move right before your normal hits or finish the move right as it hits.
for ryu you could do srk or hurricane kick.
we’ll use bison as the training dummy.
if he does headstomp your srk will hit, if he teleports back your hurricane kick will hit.
if he stands there and and gets hit/blocks the normal your special move wont come out and you can proceed with your combo/blockstring.
for sagat idk if it works as well but just substitute hurricane kick for tiger knee and just punish teleports and backdashes i guess who knows.
you can try to get an answer from someone who knows what they’re talking bout but i dindt have too much luck. =\