he jumps in, you duck, wait until the lariat is almost over then do cr. lk, cr lk, tu or something of that nature. maybe even cr. mk -> mk TS.
This is an awfully generic question, but when should you try for BnB combos like c.LK, c.LP, TU? Clearly when they’re close, but I guess its a matter of positioning for me? I tend to spend a lot of the match trying to zone with TS and attempting to punish jumps. Perhaps its just my opponents play style, and yeah I feel dumb right now.
Well… I’d say that the best time to use bnb combos is whenever you think they will land. You can always land them when countering.
it’s probably the other way around if he’s talking about cr.lk x2, cr.lp xx dp. the cr.lk’s let you confirm that you’re hitting him, so you can cr.lp xx dp with confidence that it’ll combo.
if you KNOW it’s going to land, due to the damage scaling in this game, you should just stick with st.mp xx fp tu as the punisher of choice (if standing), or cr.mp/mk xx fp tu.
Does Sagat’s crouching LP come out faster than the LK? I was watching a video of the Sagat player Paul, and he was able to do tiger knees right into the persons body when they were blocking, and crouching light punch right after without a chance for the opponent to punish. I’ve tried to do this with crouching LK, but I don’t use crouching LP much. If it comes out faster, maybe I should use it more!
when u say fp tu
u mean the hk version of tiger uppercut and not medium punch, fierce punch and then a tiger uppercut?
becuz then i would be such a failure for not being able to pull that shit off in training mode
anyways, 2 questions
what are the properties of the tiger knee, sometimes it looks like it hits low, other times it looks like it doesn’t even aim low? is it an overhead? does the animation change depending on how far the character is, are my eyes just too slow and all the animations are the same?
and also, does sagat have any comboes that only work in the corner, if so what is the bread and butter corner-only combo
oh, and say u get a full super meter, do u use it as a super, or do u just use it for ex moves, the super just seems like a watered down version of his ultra, and u get ultras so easily, would it be better to use it only for EX moves?
I like cr. whatever xx EX Tiger Shot, Ultra.
check frame data, i’m sure you can find out there.
yes, i meant the fp version of the tiger uppercut.
I never super with sagat, and try to reserve 2 bars for FADC…it’s very powerful with sagat. it leads you to your most damaging mid screen combo, lets you do wake up/psychic dp relatively safely, and it lets you do more hit confirm combos like cr.mk xx low tiger FADC cr.whatever xx dp.
also ex fireball/knee/uppercut are all REALLY good. ex fireball does as much damage as an MP TU, ex knee is safe on block and fast, uppercut has double the amount of inv frames when compared to the non-ex versions.
Yeah, I should have been more clear, but anything confirmed by c.LKx2, c.LP, etc.
Yes, but c.LK recovers 4 frames faster, gives you +3 frames on block, and has more range. That’s if I’m reading this right. Educate thyself.
http://forums.shoryuken.com/showthread.php?t=166082
Tiger Knee changes based on how far away your opponent is.
Sagat’s EX moves are so good, I never use his super. In fact, if I accidentally pull off the super through noobish mashing, I actually get mad even if it hits, because compared to the ultra it’s subpar and your EX moves are much more valuable tools.
Sagats cr.lp has more range then cr.lk. Strange I know, but hitboxes are a little wonky in this game.
Hi,
I would like to know if someone can explain me something.
In this video : [media=youtube]sL2UB4Ua-Ko&eurl=http%3A%2F%2Fstreetfighterdojo.com%2Fsf4%2Fmatchups%2Fryu_vs_sagat.html&feature=player_embedded[/media]
ojisan boy @ 0.36 do a high tiger shot, and then @ 0.37 a low one.
The low one looks like kara something. it s moving forward.
Do someone know how to do this?
Please watch the video, i m not speaking about f.lk cancel tiger shot. he is nearly not moving forward, just hafl a step. but he is clearly moving forward doing something.
I saw mago doing the same thing with a standing tiger shot. But I can t find what they are canceling to move like this forward.
Any tips?
where can I read to learn what all of this stuff means? I beginner frame data reading faq or something? Just looks liek a bunch of numbers to me
Looks like they are cancelling high step kick into shots.
you means F.HK?
if saw, that so fast. I can t understand why it s not doing T.U or T.K instead of T.S.
If I cancel Fast F.HK it will always be by T.U or T.S.
Someone know how to cancel F.HK by tiger shot?
This was super helpful to me:
http://www.eventhubs.com/guides/2009/feb/17/how-read-frame-data-street-fighter-4/
I’ve noticed these before. It happened when I was practicing doing a TS, then doing another at the earliest possible moment.
If you do a TS too early, while the first TS is still on screen, it doesn’t shoot a new one. But you’ll do a kick or punch. If you used light or fierce kick for your TS, a step kick or fwd roundhouse comes out, both kara-able moves.
My guess is if you do your second TS at the LAST second, while your first TS is still on the screen, the fwd roundhouse starts to come out. Then the first shot disappears, the game goes “oh I guess I can allow that second TS after all”, and it cancels the fwd kick into the shot, like when you kara cancel it into knee or uppercut.
Don’t know if that’s right but it’s the only reason I can think of for that happening.
I think you might be right! I’ll test it more. I’m really glad someone finally answered that it had been bugging me.
Thank you!
fyi, you CANNOT kara f.rh into anything. All the kara’s you’re seeing is with f.lk.
you have to do the motion s-l-o-w-l-y. It’s pretty hard to do consistently (at least for me). There are a couple of ways of doing it…from what i’ve read in teh forum.
there’s f.lk, hcf (slowly) + button for high/low tiger. You have to wait a split second before pushing back, so the engine doesn’t count the f in the f.lk as part of yoru motion anymore. You need to still complete the hcf motion before the kick comes out.
someone also mentioned that they had success doing f.lk, 360 + button. the 360 used is f, uf, u, ub, b, db, d, df, f. Again, this is so that it stops registering the first f as part of the motion,
it doesn’t matter which button you use, if you screwed up the motion you’ll be getting an uppercut or a knee, so that’s why if you can’t do it consistently, i wouldn’t suggest trying it in matches or you’ll be wide open for punishment.
uhhh, you DEFINITELY can kara cancel f.rh. I’ve done it. Just gotta be fast.