The best answer to avoiding that is to not get knocked down which realistically isn’t possible to be that perfect so when you do get thrown or swept you need to realize if their jump is a safe jump… If it is you can’t DP it. If its not a safe jump then you need to auto correct dp it and use the lp version. Practice this its essential.
And then a lot of times the best option is to block.
Thanks Marz…gotta work on my autocorrect dps then. Also i think it would help to just throw out a random dp while they are cr jabbing to set up a tick throw…i swear its just so damn frustrating.
Trust me Krimzn buffering the dp into normals will always work, if the focus is getting you it means you have do it a slight bit faster, I.E no hesitation. Gotta build it into your muscle memory. Make sure it’s a DP and not TS or TK
People disrespect sagat because his damage is mediocre, it’s sad because every SF game he’s been in the man has dealt some serious damage lol.
agree with you on the damage joe. As for buffering tu into normals, i do that a lot with cr jab into tu. It wouldnt work well in my situation because as stated earlier, the dude was abusing it when i was knocked down, so it would be better to just use a direct dp rather than a normal buffer dp on wakeup since reversal dps break glass anyway. But again like i said earlier, dude just backdashes so dp is not a very good idea. I found jumping forward works well.
That’s one thing I’ve never understood: the meaty lp that sagats always do against Rufus… how is it better to use than c.lk??? You’ll recover first with either one… close lp recovers one from faster, but with either one you have several frames to play with (assuming you actually get it meaty).
interesting question, eraser. some people do it for the slightly faster recovery, others do it as part of an option select, i.e. if you were to backdash and the cr lp missed, then an ultra would come out and punish the back dash. What i know so far anyway…could be other uses.
besides what highland mentioned about it making certain moves whiff and giving you enough time to block, not really sure.
off topic…has the disc version of usf4 been released yet? last i heard it was supposed to come out in august, but so far its been crickets…or am i missing something?
The disc was released as you said in August, so I think you have missed something here Krimzn… Unless you live in some country where it hasn’t been released yet haha
Have both the DL upgrade and disc version for the PS3.
That’s a good question. I watched a Bonchan v. Rufus video to try and figure it out and here’s what I noticed:
Bonchan always goes for the standing light punch after he lands a tiger uppercut, like from an anti-air or some other loose hit. If he does a combo into tiger knee, he instead dashes forward and does crouching light kick.
My theory is that when he combos into tiger knee or uppercut, he knows the timing for dash forward, crouch light kick pressure perfectly, so he’s never afraid of screwing up his safe wake-up attack timing. On the other hand, when he just lands a random solo uppercut and gets an opportunity for pressure, it’s much harder to time safe attacks, even if Rufus is easy to meaty, and doing a standing light punch with 1 frame faster recovery is safer. Maybe it’s also because standing jab will catch him trying to jump out of pressure as well, if he times it badly enough that crouching light kick would whiff?
Like, I’m sure there are plenty of other reasons to do standing light punch, but in the video I watched, Bonchan usually does dash forward safe crouching short after a combo’d knockdown, and usually does standing jab after a loosy goosy uppercut. Tell me if you find him playing differently.
Don’t quote me on it, but I think it’s probably to do with the TK block strings we can do on Rufus because st.lp has an extra frame of advantage over cr.lk. You can trap him in the St.Hk XX Knee loop a few times, so if you go from st.lp to cr.lk to st.hk xx knee - all of that is safe at any given moment because of the advantage, he has to eat it or the messiah get’s blocked.
I used to play a good Rufus player, I’ll ask him but I think that’s it, unless Rufus has something that avoids the cr.lk in his favour? I don’t think I’ve ever experience that though.
You use st.lp because it’s a better meaty for the situation because it lets you be safe from the reversal MK at a better distance. And when it’s done meaty you can go into cr.lk as a TRUE block string.
Ok guys i need some help here. if ryu were to do a level 1 focus cancel into forward dash and i blocked it, who would have frame advantage? Ryu or Sagat?
I was playing this Ryu and he kept abusing cr jab into throw, and when i started teching that consistently he would cr jab and then lv 1 focus so when i teched, a cr short came out and he would hit it with the lv 1 focus and dash in. The funny thing is when he focused and i blocked the focus, he would dash in and mash cr jab and that would beat literally anything i did (except for tiger uppercut).
So my questions are:…
does he have advantage after the dash cancel from focus?
and
What would be the best course of action after he does the dash forward…i tried throwing, cr jabbing, stand lk…all get beaten by ryu’s cr jab mashing.
Different characters have different advantages. Another fuckedupped fact of SF4. I’m pretty sure though a level 1 from Ryu is negative, at least one or two frames. That would mean cr.lp xx would be your most effective button in that situation as well as throw. Your basic crouch tech should counter that. If you are losing it’s probably the lag or your reactions. If he’s spamming that, I would just start hitting st.lk to take him out of the focus.
hmmm, interesting…will have to run it through on practice mode and see how it goes…it just feels like im still in block stun and he gets a chance to dash in and start mashing cr jab. This was offline by the way…so yeah i guess it is my reaction time.
Why does it say in Command History that I am correctly doing either f+LK, HCF+HK or f+LK, QCF+HK when I get unwanted Tiger Knees instead of Kara Tiger Shots?
The forward motion from the f+lk is causing the DP command. I have the most success with HCF, I think ideally you want the kara to happen in the later startup frames of f+lk to try and get the forward to ‘drop’. So even if your inputs are spot on the TK (or TU with P) will come out if you do the motion too quickly.
Just gonna ask you guys quickly, but it’s not really Sagat related…
Have you guys experienced loosing PP even if you win the match?
I had a certain amount of points before going into a match, I won and when I got a new match I actually had less points than before the first match…
Same happend here, I win but I had even less points when I got to the next match… So I actually won 3 times in a row but got less and less PP