He also said that everyone had been buffed, including Sagat. Doesn’t seem to be the case. I doubt that anything’s been made tighter, but at this point I don’t count vague PR statements as proof of anything, and I haven’t heard one way or the other from anyone who has played the game yet.
I don’t see how it makes a difference if instead of not being able to do it, you can, but it doesn’t work, or isn’t worth it. What I’m saying is it’s a cop out. Making it so that DP was still worth it, but the attacker has to actually drop their blockstring for you to be able to mash it out probably wouldn’t have made much of a difference at all to your average Champ mode scrub. Nor would making it slightly harder to mash out, though the Champ scrub may be able to tell the difference.
In that respect the sentiment is your preference more than anything else. I. frames are pretty much a staple of 2D fighters in general, and it’s only really the fact that they can be easily mashed out all the time to cut through any semblance of offensive pressure in SFIV that made it stupid and overly defensive, not the fact that you can sacrifice a 50% meter FADC to avoid the punishment of failing one. The fact that it can be done it what makes you have to deal with it, making it safe at a cost just makes it a better option.
The point with that was that Juri’s a low health character, not that she doesn’t do big damage per combo. The guts scaling when a character gets low on life is what, 5%? If Juri has 950 life, Sagat’s BnB at guts scaling damage wasn’t enough to do more than roughly 140 damage. Granted, he needed a damage reduction. But he’s gone from obscene damage output to low damage output, and Sagat’s not the type of character that can completely do without decent damage output. Unless the big picture is that most of the cast does low damage on the majority of their stuff (doesn’t seem to be the case) it’s apparent to me that Sagat does pretty bad damage in general now.
It needed to be nerfed, but not by that much.
Hence, a cop out. Instead of addressing the problem with the reversal and trade systems, they just crapped on the moves that benefited from it most. They did address the trade problem, but even then not fully. My problem with that is they didn’t do it for everyone. Sure, as a Ryu player I’ll make do, but what did Cammy do to deserve her Cannon Spike getting crapped on, when they made Ken’s DP even better equipped to abuse that very system? It doesn’t make sense.
Solution: Get rid of Trade Ultra (which they did). EX DP isn’t used because unless you needed the extra invincibility to escape or beat something invincible out, there wasn’t any advantage over his normal DP.
s.HK, cr.HP, and cr.MK all had their uses as AA, but none of them are good enough as AAs to replace his SRK, just used in conjunction with. It won’t hurt his AA game much against certain characters (like Viper), and having to waste an EX meter to beat out stuff on the ground from blockstun or wakeup doesn’t really bother me at all. What is a problem is if you have to spend meter just to AA certain jump ins, or beat out certain pokes without trading. So hopefully his DP won’t be useless like you said, but it could be pretty bad. Guile Somersault Kick bad. And yeah, that would hurt his game, because the best footsies in the world don’t matter if you can’t force your opponent to play them. If you can beat out a meterless Ryu for free with jump ins at certain distances, there’s no need to play his ground game.
That’s a far cry from stuffing it with a jumping forward heavy.
Fine with that too. But the reports on his lost DP priority don’t specify that it was just the LP one, which is what I’m worried about.
I guess I can see where your coming from, but it’s just a meterless Ultra setup. One that required your opponent to jump in on you, no less. Plus it’s a low damage Ultra. Are all the other meterless Ultra setups in the game stupid to you too? A lot of them land even if your opponent just stands there. Looks to be the same in Super, with even more of them (Dudley, Makoto, Ibuki).
SFIV Sagat was never as high up as NG or 2I Ibuki was, so there’s no way he’s falling that far. And yeah, he’ll probably be better than 3S Ibuki was by far, if for nothing else other than SFIV (and most likely SSFIV) is a much more balanced game than 3S was. Also I doubt he’ll be the worst character as well, because even though he looks like he has damage output problems now, he’s not the only one (based on SFIV), and has a better toolset than most anyone without good damage output, with the exception of Seth.
My whole thing is that I also doubt he’ll be anywhere near top, as they killed his tool to combat footsies, took away his damage on everything, and raped his TU damage to the point where you need to spend EX meter to make it hurt one way or another. Sagat needed good damage output to be anywhere near as good as he was, and it looks like he has everything but.
No doubt Ryu’s still going to survive. but damage and priority nerf on his SRK also hurts his ground game if he can’t reliably AA without meter. It’s much like SFIV Chun. s.HK is only a good AA at a distance, or rather to snipe a jump. cr.HP is a good AA at close range, but it’s nowhere near as good as say, Guile’s or Sakura’s to be completely reliable. cr.MK doesn’t duck everything. As long as at least one of his meterless SRKs beat people out of the air, he’s fine.
But none of that really matters here. Back to Sagat, and as far as the points I’m trying to make, it’s really simple:
-I think they overdid it with the nerfs on Sagat, and have taken a bit too much away from him for him to be anywhere near top 5 in Super. It’s not that he won’t be viable, but I don’t see how he takes a top or even high tier spot if your average character outdamages him.
-Crapping on DPs instead of fixing the problems with the system that made them abusable is more a cop out than balancing or a system fix. Just make the profit on it less and act like the problem went away. That sucks.
-What sucks even more is that they didn’t do that for everybody, which just means a different set of characters get to take advantage of the faults in the system, and the problem with mashable DP isn’t even remotely resolved anyway.
-Overnerfing characters is Bull, and I would have hoped that Capcom would have stopped doing it by now. Even though as a fighting game vet, you’re used to seeing the reversal of fortune in what’s supposed to be a simple rebalance, it never sucks any less.