really?
Psychic DPs are too hard and risky. It should only come out if my opponent isnt blocking.
Here is my legit Sagat balance post.
Nerfs
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Reduce damage on F+HK by 30 points and reduce stun by 50. Right now it does 140 points of damage and 200 stun. Since it can chain into itself and this move is pretty crazy in terms of priority I think this is a good change. So with this it would do 110 damage and 150 stun. Also increase start-up a bit so he would need to anticipate a jump in to hit with it instead of doing it on reaction to 85% of the cast.
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Reduce Ultra damage by 60 points. Right now I think it does 586? I would need to check to be sure but with this it would do a little over 520. Solid damage IMO.
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Remove Tiger Knee Crush juggle properties. Seems like a legit nerf. This is one of those things that’s just kind of silly and Sagat doesn’t need it. Now you won’t have all sorts of silly juggle combos in the corner like slow Tiger shot to Kara TK juggle.
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Rework hitbox on Tiger Knee Crush. Right now the thing is a little crazy. This move has a crazy hitbox that goes from what seems to be around Sagats head to a little behind his feet. That’s unnecessary. Change the hit box so it’s concentrated on his knee and calf area and extends only a bit above his knee so this way it still makes for a decent AA.
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Rework hitbox on HK. Right now it’s the size of Montana. Just reduce it a bit. It doesn’t need to hit from almost half screen.
Buffs
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Increase range on Sagat’s cr.lk. This thing hits on frame 5 and it has less range then Sagat’s jab. That’s garbage. It clearly looks it has more range then Sagat’s jab and it SHOULD have more range imo. This move should be fixed.
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Increase range on Sagat’s cr.mk. This is another one. Range looks crazy good but it’s actually less then Sagat’s st.lk. wtf. This move doesn’t see much use at all in high level play. Which is a shame because it’s a solid counter to cr.lks. With more range this would see more use and Sagat wouldn’t be so limited at mid range.
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Reduce start-up time on overhead by 1 frame and give +3 on hit instead of +2. This isn’t a huge deal but Sagat needs this overhead. His grab range is trash so this overhead makes him a threat when he starts his mix-up game. With these minor tweaks Sagat’s overhead becomes a tiny bit better and allows him to sustain momentum a little better once it hits.
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Fix his Ultra glitches. Moves should work the way they are intended to work. This is nonsense and unacceptable.
Ok so with these overall changes, Sagat loses some damage potential with his main doomsday combo thanks to damage reduction on F+HK and his Ultra. He also loses damage because he can’t do TK juggles in corner making him a little less silly in this regard. Overall these changes were about removing the stuff that makes you go “Come on Sagat, are you serious?” when he hits you with it.
TK becomes more legit with these changes. Sagat still keeps his TK traps but with the hitbox change he would lose TK cross up nonsense which really doesn’t need to exist.
The goal here was really to keep Sagat as top tier and remove the stuff he doesn’t need and creates a gap between him and lower tiers. Sagat should keep most of his damage though because…look at him. He is a huge. He should have that damage for the most part and it’s not like he can just get in someone’s face really easily and pressure. His walk speed is garbage and hurts his mid range alot. So Sagat must fish for damage with powerful attacks and the damage makes it worth it.
The buffs just help him out in some problem areas and with the loss of his damage potential I think the buffs are justified and they aren’t game breaking. Just tiny little boosts.
Sagat should keep his karas though. At high level play he does need them and they are hard to master. You gotta put in the work and they aren’t auto win either.
i agree with this…get over it sure its fun to crack jokes and say sagat needs an air dash and an instanttiger shot with the edition of a fatality, But when it comes down to it he can be beat. I beat sagat alll the time with cammy on an xbox 360 controller! So if u cant beat sagat with ryu its time to hang up ur arcade stick. i have seen many sagats hit me with TU then miss high kick into ultra cause cammys hitboxs are to small. so yea he has issues i dont agree with his damage output but look at his size he is a giant!
p.s. lmao imagine sagat in umk3 with those ghetto graphics and he wins a fight
" finish him!"
tigerrrrrrr music plays screen goes black uppercutttttt
If he got his depth perception back maybe he wouldn’t suck so much.
Best buff imho is to give him another eye patch. 2 is better then 1
this :annoy:
even the glitched version probably does more damage than 3/4’s of the characters ultras. how many hits is the full ultra? roughly 9-12 right? how many hits does it miss with the corner glitch? 2? it still probably does 50% damage even with the 2 missed hits.
am i saying any of the ultras should glitch? no…but i don’t think missing 2 hits of an already easy to use and powerful as fuck ultra is a huge issue in the grand scheme of things. look at guile/fei long/honda/vega and even chun li’s ultras. they have much worse problems than a small corner glitch.
i wouldn’t say sagat is unbeatable by any means, just if this game is striving to be as balanced as possible, then he needs to be brought back down to earth a notch or two. giving his standing and forward hk’s less range would sort out his balance very quickly. i used to have problems with his damage output, but i decided that sagat should be and deserves to be that powerful. look at zangief. all they need to go to him is adjust his range a little so it isn’t so godly.
Damn, I hope this doesn’t go unnoticed… I just see jokes behind it. I thought the Ken players got it bad… I think there are more joke posts in this thread though.
I hope he’s still top tier. Sagat is a complete bad ass, and, once you learn the match up, it’s pretty fun (I guess unless you’re Gief, but how the hell can you have fun playing that braindead character?).
God this would be my dream. That means I would be able to play my favourite character without the inevitable sense of shame that comes with not earning my wins :tup:
GTFO noob
Here is my wish:
Longer range on his throw(like Ken), but make it 40% weaker. His new throw should be a clinch
Sagat desperately needs a teleport (same as akuma, not that shit other chars like bison and seth have) because his zoning isn’t good enough. I mean, those TS are SLOW, just look at O. Sagat.
And wtf is up with that tiger knee? God it got nerfed so bad in SF4, anyone still uses that shit? Sagat should be able to do it mid air so it would hit as an OH and finally be of some use.
Seriously Capcom, give this guy some buffs or no one’s gonna fuckin use him when they can chose Sakura with her resets instead of him
My friend has the same mentality (He has loved Sagat since forever, but doesn’t play him, because he’s always so good).
I say you should just play who ever you like.
Agreeded which is why I play with cammy
I do play with who I like… I just generally don’t like using characters that either
a) are top tier
b) have matchups exceeding 6-4 in their’ favour
It just doesn’t feel right when I beat someone using a character that is fundamentally skewed against them. Can I really say I’m the better player when, the simple matter of the fact is that I had the better tools?
Anyway, this is going off topic.
I always play 10 matches. If I win 5 matches when the match up is 4-6 against me, I consider myself the better player that day. If I only win 4 and they win 6, I consider us even that day… I know it sounds kinda weird, but it works.
Typically, in 10 matches, you will win one or two… Unless the other person is godly or you just don’t know the match up.
But…But…that’s my post. :sad:
Play A2 and you will see what Sagat looks like with no zoning, no footsies, and bad crappy uppercut and low damage output overall aside from CC’s.
Seriously Sagat in A2 is low mid and he is a joke. His tools are just plain not good.
You are silly. Sagat loses about 150 points worth of damage due to corner ultra glitch. The last uppercut is about 6 or 7 hits. In the corner it only hits twice. So yeah, it’s a big fucking deal.
And It’s a big fucking deal that the majority of the cast doesn’t have an easier time landing their ultras and have stupid problems like Guile’s Somersault getting stuffed by jump ins. Shit like that is extra stupid and Capcom should be ashamed.
Fix his glitch I don’t care about that.
About his low short…lol maybe they should just slow down his jab and decrease its range.
My whole argument is Sagat has all the zoning options in the world, and if another character gets close that means Sagat fucked up and he should be severely punished for it, just as he punishes the other characters attempts to get in with ridiculous TU damage FADC/whatever combo/ultra.
This is why i also hope j mp gets nerfed to hell, it beats many characters ghetto antiairs (non dp) and beats most air to airs it seems so sagat can just keep jumping in when he is suppose to be a zoner if he lands a j mp or a poke once he can nearly kill the opponent.
Even if they fuck up his tiger knee sagat will still be ridiculously strong. A combo involving TU fadc does much more damage than most characters can even punish, meaning Sagat just automatically has the risk reward advantage half the time thanks to his dmg and hp.
I just want tiger knees to carry a big risk, they should be pretty punishable if just throw out randomly and blocked. Sagat should be locked in as a zoning character, he can have a rush down but it should pale in comparsion to nearly everyone else’s rush down and it should be more of a risk for sagat than whoever he is rushing.
I don’t care if they give him a fireball that goes up and down the screen I just want him to be at a disadvantage up close and not have such an amazing rush down.
** I just want tiger knees to carry a big risk, they should be pretty punishable if just throw out randomly and blocked. I just want Sagat to be locked in as a zoning character, he can have a rush down but it should pale in comparsion to nearly everyone else’s rush down and it should be more of a risk for sagat than whoever he is rushing.**
stop right there man just stop. TK carry a big risk. If you misplace that knee by just a little bit you are going to eat shit, and it most likely going to involve a knock down. His rush down does not compare to any one else to. Its not as good as you think. After a well timed TK he is left at a 50/50. Sagat TU and risk a big nasty combo, goes for it again, or goes for a grab.
I don’t care if they give him a fireball that bobs up and down the screen I just want him to be at a disadvantage up close and not have such an amazing rush down.
You are a bad liar. You would care if he had a fireball that bobs up and down you would hate that shit so fast. He is disadvantaged up close. You say he isnt because you most likely deal with TU spamming kids. That can be fixed simply by removing auto guard, and maybe half the reversal window.
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His rushdown is good against some characters but most of those characters need buffs and shoto’s can just cr. MK under TigerKnee for freee combo…
Knee isn’t as scary as his huge damage and ridiculous st. RH hitbox.
is it really 6-7 hits? doesn’t seem like it. i don’t understand how some of the stuff got through the testing phase.
as for gulie’s somersault, you are too right. sagat’s elbow drop beats or trades with the normal version every time. considering he only has two special moves, you would think they would both do their job properly…but nooooo.