Some of you might already know about this but since I don’t see this tool used very often outside Japan, I thought I’d make a post on the subject.
There are two types of safe meaties :
-The ones where you use the invincible part of the move to do the meaty, making sure that the vulnerable part of your character is out of reach from any reversal your opponent can do (for example, Hawk’s far standing lp, Boxer’s crouching mp, Dhalsim’s close crouching lp…)
-The ones that have a very quick recovery (or none), thus allowing you to block the reversal in time.
This post is about the second type of safe meaties. These will of course not work against reversals that come out instantly (special throws, ken’s fierce dp), and will be harder or impossible to do against moves that come out very fast (ken’s lp and mp dp, chun li’s hk up kicks…).
Here is a video example (5:25) :
[media=youtube]Iw4e-RVJPfU[/media]
On the third tick, ARG tries to do a flip kick against babynine’s meaty close lp, but since it only has 1 frame of recovery and the flip kicks takes 5 frames to come out, Honda has plenty of time to block and is close enough to punish with an ooicho.
Here are the moves that can be used in this fashion (number of recovery frames in brackets) :
Honda : close stand lp (1 frame), close mp (2 frames)
Blanka : close mp (2 frames)
Zangief : far lk (0 frame), crouch lp (0 frame)
Dee Jay : close lp (1 frame), close mp (1 frame), close mk (1 frame), crouching lp (1 frame)
Dictator : close lk (0 frame)
Depending on the character you’re playing against and the situation, these might not always be the better option, but it’s definitely a strong asset to have up your sleeve.