Safe Jump-in Guide

http://shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo

Glossary
A: The reversal absorbs the jump-in (armor)
B: The reversal is blocked
H: The reversal successfully hits the jump-in
L: The reversal loses to the jump-in
T: The reversal trades hits with the jump-in
V: The reversal avoids the jump-in
W: The reversal whiffs

Abel
Change of Direction: L
Change of Direction (EX): A, B
Wheel Kick: L
Marseilles Roll: L
Marseilles Roll (EX): V
Falling Sky: L
Falling Sky (EX): W
Tornado Throw: L
Tornado Throw (EX): H
Heartles: B
Soulless: B

Akuma
Gou Hadoken: L
Shakunetsu Hadoken (HCB + P): L
Hyakki Shuu (DP + K): L
Tatsumaki: L
Shoryuken: H
Ashura Senkuu: V
Shun Goku Satsu: L (:rofl:)
Shun Goku Satsu (Ultra): H

Balrog
Dash Straight: L
Dash Straight (EX): A, B
Dash Low Straight: L
Dash Low Straight (EX)
: A, B
Dash Low Smash: L
Dash Low Smash (EX)*: A, B
Buffalo Headbutt: B
Turn Punch: B
Crazy Buffalo: B
Violent Buffalo: B

Blanka
Rolling Attack: L
Backstep Roll: L
Backstep Roll (EX): B
Vertical Roll: L
Vertical Roll (EX): B
Electric Thunder: B
Ground Shave Roll: B
Lightning Cannonball: B

Cammy
Spiral Arrow/Cannon Drill: L
Cannon Spike: B
Spinning Backfist (LP): B
Spinning Backfist (MP, HP, EX): W
Hooligan Combination: L
Spin Drive Smasher: B
Gyro Drive Smasher: B

Chun Li
Lightning Legs: L
Kikoken: L
Hazanshu (HCB + K): L
Hazanshu (EX): B
Spinning Bird Kick: L
Spinning Bird Kick (EX): B
Senretsukyuaku:** H**
Hokyokusen: B

Crimson Viper
Thunder Knuckle (LP, MP, EX): L
Thunder Knuckle (HP): B
Burning Kick: L
Burning Kick (EX): B
Seismic Hammer: L
Seismic Hammer (EX): B
Emergency Combination: B
Burst Time:B

Dan
Gadouken: L
Koryuken: B
Dankukyaku: L
Hissho Buraiken: B
Legendary Taunt: B
Shisso Buraiken: B

Dhalsim
Yoga Fire: L
Yoga Flame: L
Yoga Blast: L
Yoga Blast (EX): W
Yoga Teleport: V
Yoga Inferno: B
Yoga Catastrophe: T

E. Honda
Hundred Hand Slap: L
Sumo Headbutt (LP, EX): B
Sumo Headbutt (MP, HP): L
Sumo Smash (LP): W, B
Sumo Smash (MP, HP, EX): W
Oicho Throw: L
Super Killer Head Ram: B
Ultimate Killer Head Ram: B

El Fuerte
Habanero Dash: L
Habanero Dash (EX): A
Quesadilla Bomb: L
Guacomole Leg Throw: W
El Fuerte Dynamite: B
El Fuerte Flying Giga Buster: B

Fei Long
Rekkaken: L
Flame Kick: B
Flying Kick (LK): B
Flying Kick (MK,HK,EX): W
Tenshin: L
Rekka Shin Ken: B
Rekka Shin Geki: B

Gen
Hyakurenko (P x n): L
Gekiro (DP + K): B
Rolling Attack: L
Oga (D,U + K): L
Oga (EX): W
Zan’ei: B
Zetsuei: B
Jyakoha: B
Ryukoha: B

Gouken
Gohadoken: L
Senkugoshoha (DP + P): L
Tatsumaki (LK, MK, RH) : L
Tastumaki (EX): B
High Parry: H
Low Parry: L
Hyakki Shu (DP + K): L
Hyakki Shu (EX): W
Forbidden Shoryuken: B
Shin Shoryuken: B

Guile
Sonic Boom: L
Flash Kick: B
Double Flash: B
Flash Explosion: B

Ken
Shoryuken (LP, MP, EX): B
Shoryuken (HP): H
Hadoken: L
Tatsumaki: L
Shoryureppa:** H**
Shinryuken: B

**M. Bison **
Psycho Crusher: L
Psycho Crusher (EX): B
Double Knee Press: L
Double Knee Press (EX): B
Head Press: L
Head Press (EX): W
Devil Reverse: L
Devil Reverse (EX): W
Bison Warp: V
Knee Press Nightmare: B
Nightmare Booster: B

Rose
Soul Spark: L
Soul Spiral: L
Soul Spiral (EX): B
Soul Reflect: L
Soul Throw: L
Soul Throw (EX): W
Aura Soul Spark: B
Illusion Spark: B

Rufus
Messiah Kick: L
Messiah Kick (EX): B
Galactic Tornado: L
Snake Strike: L
Snake Strike (EX): W
Spectacle Romance: B
Space Opera Symphony: B

Ryu
Shoryuken: H
Hadoken: L
Tatsumaki: L
Shinku Hadoken: B
Metsu Hadoken: B

Sagat
Tiger Uppercut: B
Tiger Knee: B
Tiger Shot (High and Low): L
Tiger Genocide: B
Tiger Destruction: S

Sakura
Hadoken: L
Sakura Ken: L
Sakura Ken (EX): B
Shunpuukyaku (HCB + K): L
Sakura Otoshi: L
Karu Ichiban: B
Haru Ranman: B

Seth
Sonic Boom: L
Shoryuken (LP): L
Shoryuken (MP, HP, EX): B
Hyakuretsukyaku (QCB + K): L
Hyakuretsukyaku (EX): B
Tandem Engine: L
Teleport: V
Spinning Pile Driver: L
Spinning Pile Driver (EX): H
Tandem Storm (LP): B
Tandem Storm (MP, HP): B**
Tandem Stream: B

Vega
Rolling Crystal Flash: L
Scarlet Terror: L
Sky High Claw: L
Flying Barcelona Attack: L
Flying Barcelona Special: L
Bloody High Claw: L
PPP Back Flip: V
KKK Back Flip: V

Zangief
Spinning Pile Driver: L
Spinning Pile Driver (EX): H
Flying Power Bomb: L
Flying Power Bomb (EX): A, H
Banishing Flat: L
Banishing Flat (EX): B
Double Lariat (PPP): B
Quick Double Lariat: L
Final Atomic Buster: W***
Ultimate Atomic Buster: W***

Notes: If the list doesn’t specify a special move (LP, MP, etc.), then it applies to all of them. All of these tests were done using Ryu’s j. RH. Balrog’s TAP was tested up to 4.

*If Balrog reversals with an EX Punch, you’ll have enough time to get in another hit before his attack comes out.

**Seth is vulnerable after the first hit of the MP & HP Tandem Storm (on block), so it could lead to a free combo. I was able to get a c. RH in every time.

*** If Zangief reversals with his super/ultra you’ll still be in the air.

So what is unsafe about blankas EX vertical ball?

If you miss you end up very far away, and if you hit them on block, it recovers too fast for most characters to punish.

I guess maybe it might be punishable by boxer and a select few others, but its pretty safe.

It’s unsafe for the person who’s jumping in, not Blanka.

Great info

So basically you need a move that hits 4 frames or faster (and invulnerable) to beat safe jump ins with Ryu’s jump roundhouse?

I’m guessing the data might change depending on the jumping move tested. I find it hard to believe that its impossible to safe jump Ryu (though, the fact that its easier to safe jump against Sagat than Ryu helps explain why some tier lists place Ryu right up there with Sagat).

But yes, great info, must’ve taken a heckaver lot of work.

I like how a lot of the bad characters have lists that look like:

S, S, H, H, S, H, H, H

Very useful thread but I think I’ll hate you if it means more people start whoring jump-ins on my Vega because of this!

You realise that that’s a good 3/4 of the cast right?

In fact only 3 characters have reliable, non-meter using ‘U’ moves. Ryu, Ken, Akuma. That’s it. Blanka’s uses Ex Meter, Chun li’s uses the whole friggin meter, and Seth’s and Zangief’s not only use meter, but I suspect they might be beatable by doing Safe jump in> Back dash.

Uh, I don’t know who you have been fighting, but everyone I play knows that it is ridiculously easy and safe to jump in on Vega.

Vega wasn’t made to deal with jump ins. Pick another character. :lol:

This actually mirrors the information I read in Arcadia Magazine a few months back. It said that it takes a 4-frame or faster invulnerable move to beat a safe jump-in. You can do safe jump-ins with every character, basically. With Chun, her towards throw puts you at perfect timing to jump in and do it with Fierce+Fierce.

I edited a few things I mislabeled, such as Abel’s EX Tornado Throw being safe.

Thanks for the great info OP!

Just wanted to know though if there was a video showing this safe jump or at least a description on exactly how late to execute the attack on the opponent.

Is there some sort of recovery time when you land? Otherwise I would say that all the srk’s can also be safe jumped.

Thanks for the guide! I’m not sure I understand the “H” designation. Can someone please explain that a little more? Thank you.

Great info. (imaginary rep)

I’m a bit sad ex-sbk is just S, but at least Chun-Li isn’t worse off than those without shoryuken’s.

Edit: ^ It means that the jump-in meaty, when timed correctly will hit that character using that move even with reversal timing.

Got it. Thank you.

Of course…:arazz:

Surely any move with any startup at all is safe-jumpable (it’s this way in ST at least)? Why is stuff like Ken’s EX DP, which has 5 frames of startup, listed as unsafe? Can you be hit after landing?

I listed that incorrectly. Thanks for catching it.

That’s actually a good thing.

Wait…do I have this backwards?