S.I.N Tactics - Juri Combo Thread V2.0

With a fireball stocked and three bars she can hit 397 damage and 553 stun with cr.HP > HK Senpusha > FADC second hit > s.mp release > cr.mk ex senpusha, or 377 damage and 539 stun by using HK senpusha at the end instead

I thought the 2nd hit of HK pinwheel had more hit stun and made it easier?? I can never do it off the 1st hit, only the 2nd.

Hmm… That’s weird. I thought it was easier off 1-hit >.> Maybe it’s just me though.

@eiSH , @Voidstar
From EMPEROR_COW video

Heres something people need to remember the combo cr.mk xx l.fuhajin release xx cr.mk xx H.Senpusa only works on half of the cast
Heres the list
Works:Ken E.honda Ibuki Ryu Dudley Gouken Akuma Dan Oni Yun Chun li Dhalsim C.Viper M.Bison Cammy Hakan Evil Ryu Blanka Zangief Rufus and T.Hawk

DOES NOT WORK: Makoto Seth Gen Juri Abel Sagat Dee Jay Cody Guy Yang Guile El Fuerte Vega Barlog Fei Long Adon and Rose

This also means it doesn’t work with cr.mp, reason being is the stance and push on the character when you active the releasing fuhajin

Edit: works on all cast in the corner

That’s not the optimal combo. Use close s.MP xx Release instead; then follow with c.MK xx hk.Senpusha. Should work on a lot more characters 'cause close s.MP leaves you right next to them with little pushback.

I should be making videos for every character when 2014 drops – don’t really feel the need to update my Super version tutorial at this point =\

well the only reason i say cr.mk is because it has more range (like ryu’s cr.mk) while cr.mp also does have range i feel cr.mk is more better to make contact and i would be happy to see some of your video :3

You’re almost never in range to do c.MK xx release + followups in an actual match unless in corner. c.MK xx release is best used for the purpose of counter-poke hitconfirming into FADC c.HP xx hk.Senpusha. If they whiff something huge (dp) and you don’t have bar – then the cl.s.MP xx release should be used instead T_T

Also, my tutorial is a bit outdated (a month or two after release), but some of it is still relevant~

Coming back to this lol. With lk fuhajin stocked J.hk cr.hp xx hk pinwheel fadc st.mp xx release cr.mk hk pinwheel should be one of her best punish combos well without the jump hk it should be lol. I can get damage values just wait a bit lol.

Teknotic already pulled the numbers o.o; ^

FADC after L Senpusha (second hit) is possible and equal quite a lot os dmg for 2 bars. Let’s see if I got the math right for a DP punish.

(no jump-in)

cr.hp, L senpusha FADC, cl.mp, H Senpusha. That should equal…

354…not bad for 2 bars. Now for harder punishes you could swat out cr.hp for cl.mp (for those closer yet tighter punishes) and get 30 less dmg. 324. You should be able to do around high 400s for a full meter. 2 FADC’s.

Hello, all. Just dropping by to let you know that I have added several of these combos as well as other setups for use with ComboTrainer.
Link: https://drive.google.com/folderview?id=0B89myi_VY2E4Zm1HMXh5OV92Q2s&usp=sharing

I will make sure to add more whenever they get the trainer working with pressing and holding down buttons. At the moment, Fuhajin combos and setups are not possible to be created. (To my knowledge, at least.)

anyone been playing around with the ultra pc mod and discover new combos with far.MP?

How 'bout those flashy a.k.a. “Swag” combos?

did some calcs for fadc combos for ultra

notes: LK senpusha FADC is, i’m pretty sure, +3 on hit. so you can link close LK and close MP (plinkable).
LK senpusha FADC does 100 raw, and HK senpusha FADC does 80 raw (both do two hits)
with cancelable far MP, and far MP doing 80 dmg (compared to crMP/clMP 70, and crMK 60), she has technically better combos than the sLP crHP 1f plinkable link in some occasions.

problem is the LK senpusha fadc link is much harder for me than the clLP crHP one heh. thankfully, the differential is very small

crLK sLP farMP lkPinwheel(2hits) fadc clMP hkPinwheel - 296 - technically optimal, and you get to plink clMP post-fadc

crLK sLP farMP lkPinwheel(2hits) fadc sLK sLP farMP hkPinwheel - 291
substituting lk pinwheel with hk is 277

crLK sLP farMP hkPinwheel(2hits) fadc sLP crHP hkPinwheel - 294

punishers with crMK into a pinwheel:
crMK lkPinwheel(2hits) fadc clMP hkPinwheel - 314

crMK lkPinwheel(2hits) fadc sLK sLP farMP hkPinwheel - 323 - optimal but you have to do that unplinkable cl LK!
substituting lkPinwheel with hk pinwheel - 303

crMK hkPinwheel(2hits) fadc sLP crHP hkPinwheel - 318 - what i do now. still pretty good, hooray.

more notes:
yes these are all variants of the same thing, just with a 3 hit confirm and a 1 hit punisher. note that hkPinwheel fadc sLP crHP is better than LK pinwheel fadc combos after 4 hits before the pinwheel due to scaling, but before then, LK pinwheel combos do marginally more damage.

and this is all because of far MP, otherwise crHP combos would still be dabes.

edit: the striked out part was incorrect because i didn’t know some scaling things. anyway, i should have an updated post a couple posts below
[s]following up, probably been looked into already but just wanted to post it for archive purposes
using ae2012 damage, red focus attack i’m assuming does 60 base and scales as 2 moves
NOTE: may have over calculated some numbers because ultras scale as 2 moves instead of 1

crMK xx HK pinwheel xx Red Focus attack (188 at this point) -> max ultra 2 (480 base x .6 = 288) = 476 damage, pretty serious.
use LK pinwheel instead for 496, (20 more damage because it is the second move, which doesn’t hit scaling yet.

a barely-filled Ultra 2 does around 333 base damage (200 after scaling), yielding around 388 damage total

crMK xx HK pinwheel xx Red Focus attack -> ultra 1 -> cl MP, cl MK (1hit) cl HK (2 hit) cr HP xx HK pinwheel = 365 damage.
It won’t change based on how much ultra you have, and you get whatever FSE setup you have afterwards
doesn’t work on all chars (e.g. sakura you’ll end up with less dmg with like cl MP crouch MK cl HK xx HK pinwheel)

hit confirm; cr LK, s LP, far MP, HK pinwheel, red focus attack -> ultra 2 = 339 with barely-filled ultra, 398 with full ultra

cr LK, s LP, far MP, HK pinwheel, red focus attack -> ultra 1 -> cl MP, cl MK (1hit) cl HK (2 hit) cr HP xx HK pinwheel = 288 dmg
removing cl MK (1hit) we get 300 dmg

doing LK pinwheel instead of HK should add 14 damage as the fourth move

update: looking at the notes, Wultra will be 60% or 75% damage
Since ultra 2 is base 333 to base 480, that means raw (or second hit) it’ll be 200 to 288 (if 60%) and 250 to 360 (if 75%)
so post ex dive 1 hit and jMP, those add 50/60 damage to those numbers

post lv2 focus - scales to 80%, so .8 * 200 = 160, .8 * 288 = 230, .8 * 250 = 200, .8 * 360 = 288
so with 80 damage from focus, that’s respectively: 240, 310, 280, 368

as a reference, lv2 focus to crHP xx HK pinwheel is 258
lv2 focus to FSE activate -> clMK (2hits) clMP clHK (2hits) crHP hk pinwheel does ~353, making the ultra2 after focus 2 a bit questionable

if .6:
crMK xx HK pinwheel xx Red Focus attack (188) -> max wultra 2 -> (480 * .6 * .6 = 173) = 361
barely filled wultra2 (200 * .6 = 120) total = 308

if .75
same confirm (188) -> max wultra (480 * .6 * .75 = 216, difference = 72) total = 404
barely filled (250 * .75 = 150) = 338

so, you would often use FSE instead of ultra2 post this red focus confirm

however, post 1 hit ex dive, you’d do 50 + 288, or 50 + 360 with max wultra 2
barely filled: 50 + 200 if 60%, 50 + 250 if 75%

similarly post j forward MP air to air, you’d do 60 instead of 50[/s]

short summary:

bnbs:
cr MK xx HK pinwheel = 200
crLK crLK crLK far LK xx LK pinwheel = 144 (after 3 crLK + 1 far LK, MK pinwheel doesn’t always hit fully. sub ex pinwheel for 192)
crLK sLP farMP xx HK pinwheel = 212

punishers/stuff
jump in HK , crHP xx HK pinwheel = 312
jump in HK , crMK xx HK pinwheel = 272
crHP xx HK pinwheel = 240
sLP crHP xx HK pinwheel = 242
focus lv2 (back dash) jump forward MK/HK dive all followups = 188
focus lv2 (back dash) jump forward MK dive (1 hit) max ultra 2 = 391
focus lv2 (back dash) jump forward EX dive (all hits) max ultra 2 = ???
focus lv2 (forward dash) crHP xx HK pinwheel = 258

max damage 1 fadc combo (not max practicality)
1 normal cancel: crMK xx LK pinwheel FADC cl LK, s LP, far MP, HK pinwheel
2 normals : crLK clMP xx HK pinwheel FADC cl LP, cr HP, HK pinwheel
3 normals+: crLK sLP farMP xx LK pinwheel FADC cl MP xx HK pinwheel (however this adds 84 damage at best)

if you really don’t want to miss the combo: use HK pinwheel fadc cl MP xx HK pinwheel

e.g. if you start the combo with jump HK, crHP, you should do the “2 normals” combo. if it’s a stun combo and you want max damage, probably do the “3 normals” combo with a jump in.
if you start the combo with focus lv2, that counts as 2 moves for scaling, so if you want to do a fadc combo do the 3 normals combo for max dmg. the difference is like 2 dmg though lol.

edit: can’t read, x this

Great post, Phantasy. I just got back in to playing Juri Han and this was a good refresher.

final summary:

simple combos: bnbs, punishes, meterless
cr MK xx HK pinwheel = 200
crLK crLK crLK far LK xx LK pinwheel = 144 (after 3 crLK + 1 far LK, MK pinwheel doesn’t always hit fully. sub ex pinwheel for 192)

  • some people just do crLK crLK link crLK xx MK pinwheel. this does similar damage.
    crLK sLP/sLK farMP xx HK pinwheel = 212

jump in HK , crHP xx HK pinwheel = 312
jump in HK , crMK xx HK pinwheel = 272
crHP xx HK pinwheel = 240
sLP crHP xx HK pinwheel = 242
focus lv2 (back dash) jump forward MK/HK dive all followups = 188
focus lv2 (back dash) jump forward MK dive (1 hit) max ultra 2 = 391
focus lv2 (forward dash) crHP xx HK pinwheel =

pinwheel FADC combos.

The optimal combo is different based on how many normals you do before pinwheel.
Note the normals used are just examples. Any other normal would work, and change the end damage.
Here is the general guideline:

1 normal: crMK xx LK pinwheel FADC cl LK, s LP, far MP, HK pinwheel
2 normals : crLK clMP xx HK pinwheel FADC cl LP, cr HP, HK pinwheel
3 normals+: crLK sLP farMP xx LK pinwheel FADC cl MP xx HK pinwheel (however this adds 84 damage at best)

if you really don’t want to miss the combo: use HK pinwheel fadc cl MP xx HK pinwheel
This does the least damage but is the most lenient.

if you start the combo with focus lv2, that counts as 2 moves for scaling. Off of a raw focus, you should do crHP into the “3 normals” combo.

Red focus w/ ultra. All calcs are based on max filled ultra for ultra 2.

crMK xx HK pinwheel xx EX red focus, Ultra 2: 449
crMK xx HK pinwheel xx EX red focus, WUltra 2: 389
notes-LK pinwheel instead adds 20 dmg
crHP instead of crMK adds 40 dmg

so crHP LK pinwheel xx EX red focus, Ultra 2 is 509
crHP LK pinwheel xx EX red focus, W Ultra 2 is 449

if you are playing WUltra, you should probably go for the Ultra1 followup instead. Slightly less damage and some Ultra1 left over:
crMK xx HK pinwheel xx EX red focus, Ultra1, close MP sHK crHP xx HK pinwheel - 382

This combo works on Ryu and some other characters. Doesn’t work on Sakura at least.
If you can do the following combo though, it will work on sakura. Kind of tight since you do sHK after crumple U1.

crMK xx HK pinwheel xx EX red focus, Ultra1, sHK crHP xx HK pinwheel - 375

Off of a hitconfirm you should be able to go into LK pinwheel xx EX red focus on reaction.

crLk sLK farMP xx LK pinwheel xx EX red focus Ultra2: 379

crLk sLK farMP xx LK pinwheel xx EX red focus W Ultra2: 330

crLk sLK farMP xx LK pinwheel xx EX red focus Ultra1 clMP sHK crHP xx HK pinwheel: 321

and that’s it because i was bored but not that bored to try to do the other fadc combos.