Juri Combo Thread V2.0
Thanks to everyone in the Juri forums for contributing to this thread. Most combo-enders can be substituted with EX version of the move and please don’t hesitate to contribute to the combo thread.
Please refer to the SRK Strategy Guide for notations.
Table of Contents
I. BnB Combos
II. Fireball Juggle Combos
III. Counterhit Combos
IV. Air -to -Air Combos
V. Fuhajin Combos
VI. Combos into Ultra 2
VII. Combos into Utra 1
VIII. Combos into Super
Move List
Fuhajin (projectile kick)
Shikusen (dive kick)
Senpusha (pinwheel kick)
Kasatushi (counter)
Fuharenjin (Super)
Feng Shui Engine (Ultra 1)
Kaisen Dankairaku (Ultra 2)
I. BnB Combos
Note: cr.LK > st.LP works on Abel, Gouken, Guile, Hakan, Sagat, T.Hawk and Zangief when crouching. You can also use cr.LK > close st.LK > cr.LK as a substitute for cr.LK x2/3 or close st.LK x2 combos
-close st.LK > close st.LK > cr.MP xx H Senpusha **[214 Damage 290 Stun] **
-close st.LK > close st.LP > cr.MK xx HK Senpusha *[214 Damage 290 Stun] ***works on standing opponents
-close st.LK > close st.LK > cr.LK* xx M Senpusha you can also OS cr.LK/cr.MK xx M Senpusha** [162/189 Damage 231/313 Stun]**
-close st.LK > close st.HP xx L Senpusha [162 Damage 282 Stun]
-cr.LK >cr.LK > cr.LK xx M Senpusha **[142 Damage 231 Stun] **ommit the 3rd cr.LK if you think it will whiff
-cr.LK > st.LP > cr.MP xx H Senpusha [204 Damage 290 Stun]
II. Fireball Juggle Combos
-cr.MP > M Fuhahin (store) > M Fuhajin (release) [150 Damage 200 Stun]
-cr.MP > L Fuhajin (release) FADC cr.MK > M Fuhajin (store) > M Fuhajin (release) [200 Damage 300 Stun] ** Hold L Fuhajin (store) before combo**
- close st.lk > st.HP > M Fuhajin (release) [170 Damage 290 Stun] Hold M Fuhajin (store) before combo
III. Counterhit combos
- cr.LK > cr.mk xx EX Fuhajin (release)** [165 Damage 243 Stun]**
-L Senpusha FADC st.MP xx H Senpusha [257 damage, 274 stun]
-f+MK > st.LP > cr.MP xx EX Senpusha [299 damage, 347 stun]
IV. Air-to-Air combos
-j.MP > land/cancel EX dive kick -> land EX pinwheel [330 Damage 313 Stun]
-j.MP > land > EX pinwheel [230 Damage 235 Stun]
-j.MP > any normal (reset) you can also dash under your opponent afterward for mix up or add an extra j.MP
-j.MP > land > st.HP xx EX pinwheel [270 Damage 373 Stun]
V. Fuhajin Combos
Note: These same combos can be done after a jump-in or cross up. Cr.MP also does more damage as a combo starter and cr.MK has more range.
-cr.MK xx L Fuhajin (release) > cr.MK xx H Senpusha **[266 Damage 340 Stun] **
-cr.MK xx L Fuhajin Release xx L Senpusha** [200 Damage 214 Stun]**
-cr.MK xx L Fuhajin (release) FADC > cr.HK xx H Senpusha [288 Damage 420 Stun]
-cr.MK xx L Fuhajin (release) > (lv.2) FA xx Senpusha [206 Damage 285 Stun]
-cr.MK xx L Fuhajin (release) > cr.HK [192 Damage 230 Stun]
-cr.hp xx Fuhajin (release) FADC cr.HP xx H Senpusha **[328 Damage 520 Stun] **with EX, [356 damage 540 stun]
-cr.MK xx L Fuhajin (release), j.MP xx Shikusen, Fuharenjin/Kaisen Dankairaku corner only
-cr.MK xx L Fuhajin (release), j.MP xx EX Shikusen, cr.HP xx L Senpusha corner only
VI. Combos into Ultra 2
-dive kick > Ultra 2 [412 Damage 50 Stun] Can also do j.MP > dive kick > Ultra 2. EX dive kick > does [520 damage 140 stun]***
-j.MP > st.HP xx Ultra 2 [470 Damage 250 Stun]* corner only*
-Fuhajin (store) > Ultra 2 [402 Damage 50 Stun] **negative edge the Ultra. Corner only **
-j.MP xx dive kick ( 1 hit) > land > Ultra 2 [421 Damage 100 Stun] corner only
-(lv.2) FA > EX dive kick -> Ultra 2 **[487 Damage 262 Stun] **can use j.FAPS instead of U2 for untechable knockdown
-cr.MK xx L Fuhajin (release) > (lv.2) FA >Ultra 2 [462 Damage 150 Stun] Hold L Fuhajin (store) first
-cr.MK xx L Fuhajin (release) FADC Ultra 2 [414 Damage 255 Stun] Hold L Fuhajin (store) first. Easy hit confirm, more stun but less damage
-H Fuhajin (release) xx Ultra 2** [410 Damage 50 Stun] **corner only
- close st.HP trade -> Ultra 2 [460 Damage 200 Stun]
VII. Combos into/out of Ultra 1
Note: There’s a Feng Shui Engine Guide posted by Dr. Grammar on SRK Wiki, which goes more in depth with how FSE works. These are just a couple of her most basic combos to start off with, once activated.
A.Combos into FSE
-
j.HK xx FSE xx St.lk…etc
-
EX dive kick xx FSE xx far MK/far Mp/close MP (hard because of increased startup)/close HP
-c.MK xx L Fuhajin (release) xx EX Focus Attack (lv.2), Feng Shui Engine, s.MK - s.MP
-c.MK xx L Fuhajin (release) xx EX Focus Cancel, Feng Shui Engine, s.LK - s.MP
B. Combos out of FSE
-cr.LK xx cr.MK xx st.MP xx close st.HK xx H Senpusha [297 Damage]
-f+MK xx cr.LP xx cr.MP xx close st.HK xx H Senpusha [317 Damage]
VIII. Combos into Super
-Air-to-air j.MP > land > st.HP xx Super [444~ Damage 250 Stun]
-cr.MK xx L Senpusha xx Super [426 Damage 140 Stun]
-j.MP xx dive kick (1 hit) land > Super [386 Damage 100 Stun]