Sucks I won’t be at FR, I got a plane trip out to cali during that time
Someone record it, I want to see Shoult play
I try my best to stay off tape.
my s\d is copyrighted.
yea i think we should. you can recognize me by my random iron man teams. no matter what i pick i usually pick iron man in it. and of course snakes s/d
O rly Shoult your S/D is copyrighted?
I hope you win a top spot at FR then
in this video [media=youtube]3hYfWHZ6gkU&NR[/media]
there’s this one mean combo clock does, goes something like this:
ground chain, drones hit, dash in, another ground chain into launcher, teleport and call doom, then air throw into the initial rocks
how do you do that!!!
umm… I think you just answered your own question… Do you want specifics or something or do you want to know how other strider players do it?
SiCk teleporting…
yea i was wondering the timing on that one but some training mode did me some good :lovin: :lovin: :lovin: thanks though!!
Interesting little find in all of Preppy’s archives.
[media=youtube]TcsMC7f_cWE[/media]
Justin Wong using SentStriderDoom.
Lol at when Justin Does Tiger xx Orbs, and then Storm does Snapback and the Freeze from the snap causes the Tiger to Hit twice, Marvel is so broke.
I wonder if doing a Snapback during Orbs/Doom sandwiches would cause WAAAAAAAAY more chip that it would be worth the bar. A good application would be doing it when your oppenent is low enough that it would require 2 trap reps to kill, but not excatly all the chip from the second. Snapback to mulitple the Chip in one trap to 1.5 chip damage would nice so that you don’t give them the chance to get away from the second rep.
actually i want to know how strider players do it. specifics… like it’s been bugging me for quite a while now, when do you actually call doom? for it to connect after the air grab.
if you use the drones during the first part of the combo, before the throw, you have to call doom after the teleport. You can only use 1 assist in a combo. The teleport after the launch counts as a reset which lets you get doom in there.
if you don’t use the drones, you CAN call your assist before you teleport but your opponent can block it. Its because of twitch guard which is another thing.
if you always want to be on point with the combo, always call doom after the teleport. Its also screen dependant so don’t attempt the combo from too far away or else strider won’t be able to throw.
so what you mean by this is that this is an instance wherein i press both launch(df+hp) and assist(doom) at the same time before teleporting, and the opponent can block (because of the twitchguard), … and therefore in that property making the opponent’s point character unable to be airgrabbed by strider after teleporting… hmm… yeah, makes sense… thanks!!
another question…
are there no other follow-ups after this combo? like any combos? or other setups?
yea you got it.
umm, nah thats pretty much it. You can’t combo again after the throw so you gotta follow it up somehow. I like to do bomb activate or dog then teleport. Mix it up which ever way you want.
if the opponent anticipates that you are going for the throw reset, he can hit strider out of the teleport with a high priority attack if his timing is good. DPC does it to clock a few times in the vids. It’s only happened to me VS. cyclops though that could just be poor execution or timing on my part.
Shoult is right, IMO. You should always call Doom after you teleport. I do launch, teleport+ doom, then grab and throw. Not only is this easier and more consistently well-executed, the opponent hits the rocks while they are still around Doom’s body, which means more damage because they have not yet scattered, and are sent flying in the air away from strider. They will either have to block the second set of rocks or eat them. Sometimes the rocks will all combo like in the clock vs. takayuki vid and you can follow it up with bird XX orbs and sometimes they won’t. Hella random.
Watch out when doing the reset on Cable. Because calling Doom after launching as opposed to at the same time Doom and Strider end up on the same side of the screen and some Cables have shot my Doom upon recovery or Tech hit. (I talk about the difference between the two timings for calling Doom for the throw reset earlier in the thread). So having a bomb there or teleporting like shoult said is good because it limits opponents options
I think thats character dependant. For some reason, characters in marvel don’t react the same to throws. If you try c.fp, wait NJ air throw on storm\sent I believe, they won’t go as far horizontally say as cable\cyke. Its something weird like that.
I’ve tested this a while back because I could never figure out how clock was doing that throw, into doom rocks, bird, activate, bird combos.
shouldn’t it be teleport then call doom after? maybe a typo error there, mentioning teleport+doom.
yeah i’ve been testing that combo out for so long but I could never get it consistent. I thought it was just due to my inconsistent execution but I think you’re right about it being character dependent. I’ve gotten all the rocks to hit storm more than I’ve gotten them to hit cable and that’s the best explanation IMO for that.
oh yeah about strider’s ability to re-orb when one or both machines are still on the screen… ( I know you posted this in the other thread but i’d figure i’d answer it here, cuz i’m lazy):
If I had to bet money on i’d say it was 50/50. It’s a gamble. I did the same scenario over and over, same position of the opponent, same block string, teleporting at the same time, and re-orbing. Of course that’s impossible but I did it to the best of my ability and found that half of the time Strider would re-orb and half of the time he wouldn’t. If there was a way to get that re-orb glitch off 100%… Strider would be so broken. but in a good way.
Radiant, that’s what I meant. haha thanks for pointing that out. i meant to put a comma in between those. So, teleport, Doom, then grab and throw. Of course teleporting and calling doom at the same time would hella hard to time in. I was thinking about how I call doom right after i teleport cuz sometimes i’ve found if I call doom too close to the grab he won’t come out.
no problem. thanks for all your help.
“Hates Cable…”
Sweet, I hate Cable too. Not in the scrubbish way where I think he’s cheap or anything but it’s so retarded to fight him with Sent/Doom. Esp. Cable/Cyclops. That fight gives me nightmares like no other. It’s fun to bomb his ass with strider though haha