Great job! Are you going to do Ibuki and Balrog?
hey thanks alot buddy, appreciate it.
Found something new to me, turns out that if Ryu blocks a DP with standing recovery (so not Chun’s EX bird) and has both V trigger and super his highest damage option is actually to activate V trigger before hitting them, then do Crush Counter HK, cr.HP xx Heavy DP xx Super. This combo actually does more damage than any of his V trigger cancel combos that end with super.
I must test this
You right.
CC HK, S MP, CR HP, HP SRK, CA = 524/530
Vtrigger + above = 556/796
CC HK, S MP, CR HP, VTRIGGER, HK, S LK, SRK, CA = 542 / 765
CC HK, HK, S LK, HP SRK, CA = 503 / 511
VTRIGGER + above = 535 / 726
That’s pretty crazy actually. Especially since it’s much easier…
It gets really crazy if the super dizzies them. I forgot the exact number but Being in V trigger and doing CC HK, hard SRK xx super with the super making them dizzy followed by a meterless jump in combo did more than 700 damage.
At those numbers, it’s pretty much a touch of death combo. I’ll have to test to see how realistic it is to activate after blocking certain wakeup DPs. The timing may be strict for certain situations.
Wonder if you have enough time with ibuki’s ex dp
Anyone got some good stuff vs. Boxer?
I swear every single one of them gives me a whooping.
Get really familiar with the range where he can’t react fast enough to go through your hard fireball with his V skill. That’s where you can frustrate him into making guesses that you can punish. When he tries something get a knockdown. He’s got no real wakeup except super, so unless he’s got a full bar if you knock him down anything that beats a 3 frame normal will beat anything he tries.
I know his charge kick move is punishable with practically whatever. The charge punch, however, unless he uses fierce punch…i can only punish with s lk x tatsu.
Someone care to explain to me when I can jab interrupt laura’s bolt + chain of normals??
Got bodied with a barrage of nonstop bullshit leading to my demise. V-reversals got too predictable over the course of the match.
If you mean the elbow you can always jab it.
LP elbow is safe but -2 so Ryu’s st/cr.MP (5 frames startup) always beats any follow-up button Laura has unless she goes for CA.
MP and and EX elbow are -7 and -11 respectively so that is your full punish cue.
If a Laura terrorizes you with follow up buttons after elbow, it either means they don’t know what they’re doing and/or they’re exploiting that the fact that you don’t know it’s all gimmicks.
Go into practice mode and learn the timing for challenging that because blockstun in this game is very low, so a lot of unsafe stuff can seem safe if you don’t study it.
TL;DR: She’s bullshitting you that stuff is not legit.
If you block a special move that isn’t the EX projectile then it’s time to hit buttons.
Lol I actually made something similar to this (albeit in spreadsheet form) because I always wanted to have something like it. It’s frustrating when you know somebody’s doing something fake but you’re not quite sure how to kill them for it. Buuuut looks like you’ve got it under control :P.
Balrog:
L Dash Straight -4 LK > L Tatsu, or M Shoryu, at close range. Super punishable at long range.
KKB > P (Buffalo Swing) -4 LK > H Shoryu close, LK > L Tatsu far.
M Dash Straight -6 cr.HP > H Shoryu close, cr.MK > Tatsu mid, Super long. Can Solar Plexus Strike off of Parry.
Stomping Combo -6 cr.HP > H Shoryu (BALROG USES HIS FOOT OMG)
H Dash Straight -7 cr.HP > H Shoryu close-mid, Sweep long. You can tell it’s H because he slides first. Parry actually viable.
Dash Grand Blow (non-EX) -7 cr.HP > H Shoryu. Sweep at long range. Parry gives Solar Plexus but timing difficult.
KKB > K (Overhead) -7 cr.HP > H Shoryu
Hard Smasher (1-2-weave-straight) -8 MP > cr.HP > H Shoryu. Can parry the straight and Solar Plexus Strike > cr.HP > H Shoryu
Hard Pressure (1-2-weave-overhead) -8 cr.HP > H Shoryu. Can parry the overhead and Solar Plexus Strike > cr.HP > H Shoryu
LK>MK>HK -8 cr.HP > H Shoryu. Sweep if long range. If he only does LK > MK it’s -7, LK by itself is safe.
L Screw Smash -10 Whiffs on crouch; Whiff punish with Solar Plexus. Otherwise, cr.HP > H Shoryu
Charging Buffalo (4 hit) -13 The four hit version frame-traps, but the fourth hit can be mash-parried.
Sweep -13 (MP >) cr.HP > H Shoryu close/mid, Sweep long range.
EX Screw Smash -14 cr.HP > H Shoryu. (Can HK > LK > H Shoryu, but Shoryu whiffs at long range)
Bursting Buffalo (4 hit) -21 Seems to be punishable by Solar Plexus Strike, but they can just cancel it into Charging if they aren’t dumb.
Super -45 Mash Parry > Solar Plexus Strike > cr.HP > H Shoryu (At literally fullscreen, hold up instead and then j.MK > MP > cr.HP > H Shoryu punish.)
Ibuki:
f+HK -3 LP > LK > H Shoryu. Airborne state if interrupted. Crush counters.
cr.MP > HK -4 despite ending with normal f+HK, this seems to be LK > L Tatsu punishable
Air Kunai (non-EX) -4 Normally safe, but if it hits too early you can punish. Hit check with LP > LK (> H Shoryu) if blocked high on body.
Air Kunai Ikkinage -4 Normally safe, but if it hits too early you can punish. Hit check with LP > LK (> H Shoryu) if blocked high on body. Ground Kunai/Kunai Ikkinage is safe.
LP>MP>HP -5 MP > HP > HK
Tenrai (uncharged) -5 MP > HP > HK up close, Super at long range. Charged version is safe and can throw all remaining kunai.
MK > cr.HK > HK -7 HK whiffs on crouch and can be Solar Plexus punished, can be stopped at cr.HK which is -7 so just cr.HP > H Shoryu or Sweep punish. s.HK is actually safe on block.
LP > MP -8 Like Ryu’s punch string, the version with no followup is actually even more unsafe if you can react to it.
df+MK -10 MP > cr.HP > H Shoryu point blank, cr.HP > H Shoryu midrange, safe if perfectly spaced.
cr.HK -10 cr.HP > H Shoryu close range, Sweep long range, Super max range. Has stupidly long range.
EX Raida -10 cr.HP > H Shoryu. Can be parried despite being a strike grab.
Raida -12 cr.HP > H Shoryu. Can be parried despite being a strike grab.
Super -20 Solar Plexus Strike > cr.HP > H Shoryu at close range, but parry or cr.HP > H Shoryu long range; like most slides it’s safer at longer range. Clips jump startup.
Kazekire -27 Solar Plexus Strike > cr.HP > H Shoryu
EX Kazekire (crush) -27 HK > walk toward > MP > cr.HP > H Shoryu
you can punish chun ex SBK with normal CC Combos now for some reason, she recovers high.
Not my area but sensible request.
Enjoy your new sticky and keep up the good work guys. Not my character but its nice to see people taking care of the character subforum.
Thanks!
Also I checked about Chun Li and you’re right, you can hit her standing. I think maybe they snuck it out in a patch somewhere along the line, I feel pretty sure that you couldn’t before. At any rate I’ll go update her section.
You could always CC chuns EX bird. It’s fairly easy too.