Ryu V-Trigger 2

Yeah, his hadoken is bad, easily avoided and punishable. Buff his hado and give him Fake Hadoken as well as a working anti air so he can zone. Increase the distance on crouching medium kick while you’re at it, so fucking stubby. Just those changes alone would make him viable. If I got greedy I’d ask for EX Tatsu buff and a better overhead…God forbid he’s a good character, right?

Ryu and OP in the same sentence made me laugh.

Since sagat is back expect ryu to be overwhelmed with tiger shots.

That joudan still looks stupid.

Count that for good amount of internet wierdos Ryu being good = Ryu OP

I love the hypocrisy of how everybody cry “but they said buffs instead nerfs!!!” yet theres automatic outrage porn parade every time somebody else’s character get good shit

Vt2 is now OP. Come on man. He is the worst character in the game now and now that he gets a new vt he is suddenly op.
The way I see it is that newbs will get blown up by it an if you are any level of decent to very good then it will be as a deterent from going Ham againat Ryu like some characters can already do.
Its like Ryu saying " I may not be able to overwhelm you but with my fist I will make you pay for your over aggression"

For how i see it, Ryu VT2 is goinng to be a deterrent that influence heavy the way your opponent play

Yeah that’s what I don’t like about it. It can possibly open up some throws or block strings that are untrue. I’m just not really sold on it - yet.

No special scaling like Denjin or so, the damage will be pretty high, and 3 uses per activation. Pretty strong imho:

3 supers per round, at least:

You can now cancel special , but it seems to not connect with DP , mb ex ?

I think that’s the point of it… it have a great dmg THEORY potential, but after all it born as counter/defensive tool (opposed to VT1)

So the high damage will scare the opponent and limit his attack options, wich is itself good considering you’re maybe at half health, even if you don’t have the chance to land it in that match

Is also that the reason i like it high dmg, high dmg high fear factor =)

But on general i honestly hate the “let’s give away dmg in trade for buffs” mentality… i say let’s ask for buffs without give away anything, imho in general Ryu deserve high dmg, specially in SFV and in his current state

Imho his place is being decent/good tier, a good Ryu have itself by default the “weakness” of being an overexposed char with very linear and “honest” gameplay.
So he should be essentially good at what he does but not tricky/ambiguous/cheap

Keep him into mediocrity trading few decent stuff to get some decent stuff is not what i wish (as somebody that absolutely don’t wish an OP Ryu either)

I already hated see SRKs nerfed to stupid levels dmg wise
Ken have all his pussy fast combos and shit for cumulative dmg, Ryu work on single/few strikes… make these strikes hurt imho

Also fuck all these 4 extra layers of caution when balancing Ryu while everybody else can get random buffs over buffs without nobody notice lol =)

Someone finally gets it. This is how Ryu should be and this is how all of us should think like.
If you play smart and work hard then you should be rewarded not really annoyed when doing so and losing.

I want to say is keep the damage as is. The stupidity some of these characters have would now be eased with this counter.
Now tht he has his donkey kick to hit crouchers with a wall bounce Ryu has a little more opportunities to deal damage as he needed that. Keep everything else the same with his new moves and I will be very please, I think.

I partially agree. Medium DP and Hard DP should not have the same damage output. It’s just nuts.

I really don’t think we’re going to have one non-scaled move in the game. What I’m guessing is that they buffed Ryu’s heavy DP back to 140. As for how fair it is, like I said keep in mind that once it’s activated it’s a double edge sword. Not only are you looking for parries, your opponent is now looking to crush counter your whiffed parry because he now knows you have access to near 300 damage and he’s going to wait to bait your parry so that he can do the same damage back to you. I’m OK with a slight tone down, but not too much. That’s how we ended up with his useless guard break VT fireball where you risk eating a full jump in combo for so little damage if it hits. The risk has to match the reward and I feel it does in this instance.

As for that video, it answered so many questions we had about AE Ryu lol. I’m honestly really liking how he looks in AE so far. Buffed throw, new special move that takes care of one of his biggest weaknesses, the new move also opens up more damage and mix up potential, and the VT could be pretty good. I’m really looking forward to playing Ryu again next year.

My concern with it mostly is that there are no v-triggers in the game that can kill you for using it. So the damage absolutely has to stay high.

Axe kick x Sokuto Geri as an anti air looks good

Glad he can Vtrigger cancel off of fireball now. Hopefully that applies to Vtrigger 1 as well. I want combo into fireball, Vtrig cancel into multiple ex denjin fireballs for stun to be a thing.

I asked a question to the guy who made that video. He said the only thing that he could juggle with is fierce DP(he doesn’t do it in the video though). For a mid screen VT cancel, that’s kind of sucks. But as a corner combo, that’s a huge buff. Neither of Ryu’s VT change his DP in a way so that they have more juggle potential like Ken or Akuma’s DP’s in their VT. So basically EX hado > fierce DP(or all regular DP’s) should just work all the time. Midscreen you’ll have to use VT, but in the corner this gives Ryu access to a more damaging 1 bar combo now.

I still gotta see it to truly believe it but like I said, the guy who was there and made this video said it works.

So were there any mention changes to Vtrigger 1? Like more fireball uses or more stun on ex shoryu?

Vtrigger 2 is clearly for defense, they’re is not much to say for its applications. so I’m hoping they improved 1’s offense output.

At mid screen being able to confirm Ex Sokuto into Ex shoryu with the added Vtrig1 stun/damage could be good.

I’m not aware of any changes to VT1. I did ask him another question about whether Ryu received any other changes and he never replied. It’s cool though, we have just one more month to go.

Donkey kick itself is a change as Ryu in VT1 can do stuff he can’t without (sadly)*

Like in the video you see stHP->EXdonkey kick

*stHP->special is so fucking cool, sad see it looked behind VT, and the worse one while at it

There is no sence to cancel an Ex special move that is +2 on block(Ex Hado)…particulary if it reward only in the corner.
If this option give you a reward only in the corner , then it must be possible to cancel a normal special move and not only the ex version.
It s not fair regarding some other caracter.
As always with Ryu , Capcom give u a tool but enclose you in a unic situation.

A good thing now is that EXdonkey ->EX SRK will be the new EXtatsu->EX SRK, without be limited to corner and will have less scaling too