I’ve been using: (cr.LK, cr.LK, cr.HK~~f.hado)
as a block string because I’ve seen it in japanese footage… Its not a true block string so what other uses does it have besides feinting?
Catches people attempting to do reversals, and standing up. If you do the first 2 attacks point blank, you can confirm it into a DP. You can also do cl.st.lk, cr.lk, xx super if you’re good at execution.
Mostly people use it to push the opponent away. cr.lk prevents them from doing a reversal out of it, cr.HK x hadoken does the most amount of pushback. Be wary of doing it against balrog or Ryu, since the final hadoken is not a true blockstring due to its far distance, they’re both able to do a super through it, and balrog can do a headbutt.
FFY! Ken can also do a non-reversal super, I believe.
Yeah I ony listed a few examples that I could think of. I was WAY too tired when I made that post to figure out which ones out of the entire cast can punish it. It primarily depends on whether or not they have super, except in a few cases. Honda is also able to super through the fireball, depending on spacing/timing, I believe.
Are there any advantages of kara cancelling normals into fireballs?
Yes, makes you more unpredictable. It should help you with your footsies. Kara canceling into DP is really really good too. People see you stick out normals, try to jump on you and get DP instead. I say build your whole game around being twitchy and people will have a really hard time predicting you. Also, sticking out normals randomly while playing footsies freezes your opponent in block stun if they try to move back while you have a normal sticking out. This is especially important when fighting geif. For ryu, I would use mk and mp to kara cancel.
If you kara cancel lp into fierce fireball, the recovery on the fireball comes back 1 frame faster then normal.
Damdai uses it against Claw so he has a chance of sweeping attacks before using the “random” Hadouken, I think. It is in the “Ryu vs Claw” video, he says something about it when he summarizes the match-up advice and the options Ryu has.
The recovery of the kara-canceled Fierce Hadouken is actually 2 frames faster, if one kara-cancels a Jab or Short. It is also interesting if the projectile is avoided, since Jabs and Shorts recover much faster.
I think canceling into DP is good if you risk getting countered by baiting the sweeps, as N.Ryu’s SRK is nerfed and has few attacking frames. Claw, Hawk and Gief are dangerous in that sense, particularly Gief, since Ryu has trouble with his default game cos of those damn Lariats… It is also good on wake-up: you can gamble against people with bad reversals: if they miss the reversal throw, they get comboed. If they get a special reversal, it gets beat by the SRK. But, for some reason, it may be unsafe on block, and many characters can punish it.
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ok wheres all my execution junkies at ?
I got this to work on a Dreamcast emulator running the Grand Master Challenge and on NFBA running the 940223 etc Rom.
If someone with a board can test it, here is a tip to do it cause it’s pretty hard to do.
Do the first qcf and go to neutral for a split second, start the second qcf and spin it so you time the second qcf motion + the punch button to end and be inputted at the very exact same time that the st fierce connects.
both qcf’s have to be one continiuos motion. The pause duration and the input at the same time the st fierce conects are crucial.
This does not apply to ST, my friend. I am confused. Was this a response to free holes’ post? :wonder:
No, Dngr S Papercut’s from earlier.
No-one is talking about Ryu. It is about time I release Ryu’s most secret technique: the heart removal Fatality move! Even though it is censored, it is a much more devastating attack than Kano’s heart removal, since it even denies the opponent his last breath. To obtain the move, dizzy your opponent in a way he does not have enough life to survive a fierce punch attack. As he wakes up, time a meaty far fierce punch so that Ryu retracts his arm just as the enemy becomes vulnerable. You will probably not see it, but Ryu will pull the enemy’s heart and the screaming from the KO will not be played. Your soulless enemy will fall without a word, as probably will the player who stands next to you. This move does permanent moral damage to anyone hoping to mash out of dizzy, especially if Ryu enters his fist-raise victory pose.
tl;dr. When opponent is dizzy, do this special code:
:u::u::d::d::f:
:f: B, A, Select, Start.
Also, Sheng Long appears.
New to competitive ST. Picking Ryu.
How can I get out of tick SPD/Windmills? I keep getting destroyed by them repeatedly.
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Ryu’s reversals are the dragon uppercut (shoryuken) and hurricane kick (tasumki senpuukyaku).
It’s difficult to get out of his tick attempts, but there are ways out of it. Rufus posted an excellent video on how to escape it. Even though it’s using Guile as an example, basically principle still applies.
You time a reversal DP or spin kick to get out of the situation. Since the dp is invincible, and the tatsu is air born, both will get you out of his grab attempts, and you’ll punish his whiff animation on the command grab. Personally I like to piano the punch or kick inputs when I’m trying to reversal, which has a higher opportunity to perform the reversal consistently and accurately.
It will also help your odds if your opponent consistently does the same tick attempt. i.e. he always does 2 cr.jabs before he goes for the tick. That way, you’ll know when he’ll most likely go for the SPD, which makes it easier to perform your reversal to counter it.
If you need more tips on how to fight Gief, here’s an excellent Gief v Ryu guide made awhile ago. Even though it focuses on Gief, it still provides a lot of tips on how Ryu can counter him:
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It looks like Sasori was on fire last saturday.
GameSpot Ranbat August 11th 2012:
Ranks: Tsuwamono, Mosa, Ouja.
Players: Hanashi (Fei-Long), Kotaka Shoten (Guile), tomo (Ryu), Akabla (Blanka), Sasori (Ryu), Oonishi (Dictator).
MC: Nuki + guests.
Rules: demoted at -3, promoted at +5.
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GameSpot Ranbat August 11th 2012:
Ranks: Meisyo, Chisho, Tosho.
Players: Kotaka Shoten (Guile), Sasori (Ryu), Keishin (Chun-Li), AFO (Blanka), Nuki (Chun-Li).
MC: Nikaiten.
Rules: demoted at -3, promoted at +6.
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Since NH2 started covering these ranbats, years ago, this is the first time I see something that has happened in this video.
Current rankings: Danisen X.
Credits to the uploader, as always.
Good ten-game series vs Kurahashi as well. I don’t play Ryu but Sasori is definitely one of my favourite players to watch.
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ito showing off some cool setups vs claw