Edit: New Season 3.5 Patches for Ryu
3.5 Ryu patch changes
Ryu
Shoulder Throw (Forward Throw)
- Damage increased from 120 to 130
- Recovery increased after the throw by 2F
Somersault Throw (Backwards Throw)
- Damage increased from 140 to 150
Standing LP (Normal/V-Trigger)
- Reduced the upwards hitbox
Standing MK
- Removed the forward hurtbox that appeared before the hitbox active frames
Crouching MK
- Changed so that the collision box will emerge forward when the hitbox becomes active
Jodan Nirengeki/Jodan Sanrengeki
- Enforced the combo count restrictions
- Added float if the final hit hits midair
Denjin Renki
- Increased the length of the V-Timer from 800F to 1,000F
Isshin
- Changed that the counter judgment will become active from 1F of Isshin receiving an attack
- Removed the counter hit judgment from a successful Isshin activation
- Can cancel the recovery into EX Jodan Sokuto Geri only on hit
- Can be canceled into from Axe Kick and Solar Plexus Strike
V Hadoken
- Increased the V-Timer usage of each V Hadoken from 50F to 100F
VEX Hadoken
- Changed the position at which movement is possible after the move
H Shoryuken (Normal/V-Trigger)
- Damage increased by 10 for 1st active frame only
- Hit stop increased for 1st active frame only
EX Shoryuken
- Expanded the forward hitbox
- Changed the opponent’s behavior on the first hit
- Note: This has no effect on the battle balance
V Shoryuken/VEX Shoryuken
- Changed so that it will consume V-Timer gauge
- Note: Uses 150F of gauge
Jodan Sokuto Geri
- Reduced the opponent’s knockback distance
- Increased the forward travel distance during the move
- Eased the combo count
Developer Notes: Made it easier to use Jodan Sokutogeri in combos. Also adjusted the duration and meter consumption of Denjin Renki, and improved the versatility of Isshin and its rewards when successful.
Old Season 3 Patches Below
• Increased active frames for Regular Throws from 2F to 3F
• Increased combo scaling for combos that include a V-Trigger activation
• Increased recovery for Command Throws
• Made revisions to the hurtboxes for jumping attacks, and to the normal moves that are primarily used as anti-airs
• Changed properties of moves that change the position of the character, which may affect certain combos
Ryu Season 3 Official Changes
***• Shoulder Throw:
- Increased stun from 120 to 150.
- Changed positioning after hit.
• Standing LP (Normal/V-Trigger):
- Changed hitbox and hurtbox
- Changed the collision boxes during the move
- Increased the pushback on hit and block
• Standing MP (Normal/V-Trigger), Mind’s Eye (V-Skill): Changed the collision boxes during the move
• Crouching LP (Normal/V-Trigger): Changed the hurtbox
• Jumping HP (Normal/V-Trigger), Jumping HK: Changed the hitbox and hurtbox
• Axe Kick:
- Increased startup from 8F to 9F
- Increased the advantage frames when canceling the 2nd hit into V-Trigger
• Solar Plexus Strike: Reduced the damage from 90 to 80
• Tatsumaki Senpukyaku: Changed the collision boxes
• EX Hadoken:
- Reduced the total frames from 44F to 42F (No changes in recovery) - Can be canceled into V-Trigger.
• V Hadoken:
- Total framed for the Hadoken is unified to 42F for all
- Level 1: Increased damage from 70 to 80
- Level 1: Decreased disadvantage on block from -6F to -2F
- Level 2: Decreased disadvantage on block from -4F to 0F
- Level 2: Increased the damage from 90 to 100
- Level 3: Increased damage from 120 to 130
- V EX Hadoken: Changed the total frames from 43F to 40F
• V Shoryuken: Eased the air combo count
• V EX Shoryuken:
- Decreased the stun from 250 to 200
- Eased the air combo count
• Joudan Sokuto Geri: Added his “Donkey Kick” as a new move***
It’s weird that the official patch notes have no mentioning of changes to the c.mk but the previous AE patch notes talk about it…
So let’s express our opinions and thoughts on the matter in a New Season of Street Fighter V.
Lastly, I’ll keep the old patch notes in case someone wants to look for it. I’ll set them into the spoilers below
[details=Spoiler]Shoulder Throw (Forward Throw)
• Stun has been increased from 120 to 150.
• Circumstances after landing it have been changed.
Standing Light Punch (Regular/V-Trigger State)
• Hitbox has been changed.
• Hurtbox has been changed.
• Adjusted the move’s collision box during movement.
• Pushback on hit has been increased.
• Pushback on block has been increased.
Standing Medium Punch (Regular/V-Trigger State)
• Adjusted the move’s collision box during movement.
Crouching Light Punch (Regular/V-Trigger State)
• Hurtbox has been changed.
Crouching Medium Kick
• Hitbox has been changed.
• Pushback on hit has been increased.
Jumping Heavy Punch (Regular/V-Trigger State)
• Hitbox has been changed.
• Hurtbox has been changed.
Jumping Heavy Kick
• Hitbox has been changed.
• Hurtbox has been changed.
Axe Kick
• Startup has been increased from 8 frames to 9 frames.
• V-Trigger cancelling the second hit now has additional advantage frames.
Solar Plexus Strike
• Damage has been reduced from 90 to 80.
Mind’s Eye (V-Skill)
• Adjusted the move’s collision box during movement.
Tatsumaki Senpukyaku
• Adjusted the move’s collision box during movement.
EX Hadoken
• The move’s full frames have been changed from 44 frames to 42 frames (there have been no changes to hitstun or blockstun).
V-Trigger Hadoken
• All Hadoken types (light, medium, heavy) are now 42 frames (hitstun and blockstun has also been made the same for them all).
• Level 1 charge’s damage has been increased from 70 to 80.
• Level 1’s blockstun has been changed from -6 to -2.
• Level 2 charge’s damage has been increased from 90 to 100.
• Level 2’s blockstun has been changed from -4 to 0.
• Level 3’s charge’s damage has been increased from 120 to 130.
V-Trigger EX Hadoken
• The move’s full frames have been changed from 43 frames to 40 frames (there have been no changes to hitstun or blockstun).
V-Trigger Shoryuken
• Its airborne juggle points have been relaxed.
V-Trigger EX Shoryuken
• Stun value has been changed from 250 to 200.
• Its airborne juggle points have been relaxed.
Jodan Sokuto Geri
• This new move has been added to Ryu’s arsenal.[/details]