Why nerf though? Maybe it was an accident or maybe it’s capcom being dumb as usual. Tried the beta and i still think Ryu needs some form of a tool that can make him be aggressive effectively such as a buff to his v trigger mode or frame advantage on his forward throw
I’d would honestly be shocked if they took the time and effort to remove the tiny bit of extra stun and damage gained from this new combo possibility because they felt he shouldn’t have it. It made absolutely no difference for Ryu players.
I did play the beta a little and I actually thought DP was hitting from further away. Which is contradictory to what you just said. But I haven’t played the game in a while so I guess it’s just in my head. As for his buffs, I’m glad to have them back but it’s not really something you’re going to notice until you use them in situations where they didn’t work before. The only thing I noticed was that wacky new cr. fierce. I actually forgot about it so I was surprised to see it. So yeah, that’s about it. I’m crossing my finger for better stuff in Season 3 already lol.
st.LK is okay. Never really got into the habit of using it much during Season 1, so I don’t have much of an opinion on the nerf or incoming buff.
That cr.HP animation is going to be rough getting use to. One of the things I dig about Ryu is how much ‘oomph’ it looks like he puts behind each strike, with cr.HP looking like he really dug deep into his opponent. Now it just looks flacid or something, like his Round Victory fist pump.
May be the lag is worse on my end, but I’ve noticed it to be much more difficulty to do any s.HP confirms into TC. Granted, I don’t have the best reactions for confirms, but my consistency plummeted from S1. I figured the window reduced as the cause, but with input lag + general connection lag, it’s possible it’s near impossible to do it on pure reaction.
Went into training mode and tried it to just to be sure, and it at least “feels” much tighter (not scientifically tested since I don’t have access to S1). That said, I haven’t played that much in a while, so it may just be rust as well.
I just don’t understand why capcom is against giving Ryu range and a good fireball. Instead they give him buffs that mainly benefit his V trigger that runs out way too quickly considering it’s not even very strong. V reversals also completely destroy any attempt to really use the B.RH and S.HP cancel up close during V trigger. If you do manage to guard crush it does shit damage. It just doesn’t compare to what other characters have.