Ryu in the next update/sequel

Well for sure Sagat’s ultra should do considerably less damage. I’m also fine with Seth’s ultra doing as much damage as it does. But most ultras should do less. It’s retarded that there’s a penalty for damaging your opponent’s lifebar; the least Capcom could do is make that penalty smaller than it currently is.

But it’s not really purely the fact that Ryu’s ultra does almost 400 damage that makes it really annoying and good, it’s the fact that he has a million setups for it. Midscreen and corner, punishment and footsies, fadc-using and non-fadc-using, etc. I’m fine with the fact that Ryu can get an ultra in so many different situations, but if his ultra is gonna be extremely useful, there needs to be a tradeoff in damage.

It might have made more sense that to build ultra you had to fa moves and use fadc combos. Trade meter for ultra meter. Oh well.

Why do you think Ryu needs to be nerfed? The guy barely has advantage matches. He goes 5-5 with every good character except by beating Rufus, Gief, and maybe Akuma.

Its more like trade into ultra is a retarded glitch that shouldn’t have been there anyways. So its more like he was buffed by a design/game error.

^^^thats not really a ryu nerf. he was saying universally all ultras need to be softened, particularly those with 101 uses. most of the high tier characters have said 101 uses, so those matches still probrablly still stay the same, while the characters with shit ultras, who ryu beats anyway get a little closer to being even

Well I definitely think he has a lot more matches that are at least 6-4 than that. Don’t undersell Ryu, he’s top 3 in a cast of 25.

But the point isn’t to nerf Ryu in particular, it’s to nerf stupid stuff, and Ryu happens to take advantage of that stupid stuff really well. I’m not asking for Ryu to not have some of the game’s best footsies, antiairs, escapes, rushdown, ultra setups, etc, I’m just asking that he not have a retarded antiair or such damaging ultra setups. Not a big deal imo.

You’ve got some good points, but this is the big one. A lot of what makes Ryu so good is that he’s got good tools to take advantage of all the games mechanics. He’s got the 3 frame dp to mash out of block strings. He’s got a bunch of ways to combo into ultra. Good footsies and zoning tools. So, if they do some things to the general gameplay, Ryu would be brought more in line even without any changes. Even just making it harder to reversal or increasing the block stun would have a big effect on how Ryu is played.

the biggest thing that breaks Ryu is his damage ability. He shouldn’t have combo’s that regularly do 300 damage without the use of any meter…I actually don’t think any character should do 300 damage without the use of meter at all really. His shoryu damage needs to get taken to 150 at most instead of 160. His ultra also needs to get scaled a bit in my opinion.

Yeah Ryu’s Ultra could go down a bit and yeah, basic combos like jHK, cMK, SRK is ridiculously strong but to be honest. How often are you scoring jumping cancel combos like that on a competent player?

please God do not let Ono 3s nerf Ryu!!!

I have to agree, I dont even play Ryu, but you made a good point. The only time I ever get hit with ryu’s more damaging combos is if I have a complete mental break down, in which case I deserved it.

Ryu’s that have solid footsies and have their zoning on point, are far tougher than those that always go for and even occationally land big damage combos.

Dan can. are you telling me you want to nerf Dan, the saikyo grand master of the universe?

Woah really? What combo is that!? And yes, if thats the case, Dan’s damage needs to get scaled.

It’s no big deal if a character can deal a lot of damage at once as long as he doesn’t have a million opportunities to do it. Dan can deal big damage and stun, but it’s really hard for him to set it up, so, who cares? Whereas Ryu can do a lot of damage in lots of situations. That doesn’t break Ryu, but I’d like to see the damage he deals in ultra and antiair situations nerfed a little bit (again, which I’d also like to see across most of the cast).

Lol, contradiction much my dude? Yeah…the main point is to scale his damage a bit.

Well…the fact your saying “can do a lot of damage in lots of situations” is a VERY broad aspect. How much is too much damage for instance? Is 340 damage too much? Because thats how much your doing with SRK, SADC, Ultra…2 meters for 34% to much now days? So how does this equate to back in the day with Cvs2 or 3s meter? Marvel meter? Come on now, meter has always been something that gives damage…your talking about changing the game’s ULTRA/REVENGE System…not Ryu.

Something can be not a big deal while also not being perfect, which obviously you know but want to nit pick on anyway for some reason. Ryu isn’t broken, but he’s also not perfect, and he’d be closer to being perfect if he didn’t deal quite as much damage with his ultra setups.

On the other hand maybe it’d be fine if everyone else had the ability to deal more damage more often. That’d be cool I guess, it’s pretty much how the SF2 games worked after all. Either way, it’s better for the game if Ryu’s damage output relative to the rest of the cast was taken down a notch.

Viper can get over 300 without meter, and with meter, well, I’m sure you know she can deal the damage, but she shouldn’t be nerfed. She has low health and stun to balance it out, and also ridiculous execution difficulty.

Doesn’t she also cheat by being able to FADC without using meter off certain attacks?

Well I wouldn’t call it cheating. That’s just one of her characteristics, but yeah she can do that. Like you can do a seismo and fadc to ultra without using meter, but it’s because you cancel the seismo with a super jump before hitting the fadc.

So it was intended for her to be the only character that can use FADC combos without being penalized two bars of meter. Lol no, that’s a glitch.

Why would you think it wasn’t intended? She can do all kinds of shit that no other character can do. She can super jump, link almost any normal into ultra, hit a low fierce, then cancel a special and hit another low fierce as a combo. I don’t see how it wasn’t intended, but keep assuming whatever you want.