Nice… didnt know about cr.jab :). i gotta test that out. i dont know how often you can use it, but it’s great to know.
for blanka you can autocorrect dp 100% of the time against his crossups. just make sure you are always looking for it. especially after he does a hop. if DP comes out the wrong way, it’s because you are too early. if you get hit, your too late. the timing is not that bad with this jump. but lag online will always mess you up :(.
there is really no way to space out blanka if he wants to cross you up, because he can just hop and jump. actually the reason this matchup can get so aggravating is because spacing is usually based on how blanka plays and there isnt much you can do about it. sometimes it feels like i am using similar strats to those of fighting adon.
also, bison can always be autocorrect dp from all his regular jumps. bison should really never get a normal jump against ryu.
I never said I have a 7 frame reaction time, youre talking shit (again), and Blanka doesnt have a good answer to max range C.Mk either. oh, and ambiguous hop also occurs at max C.MP range, so you stop that with the same spacing. keep learning, rookie.
oh n btw your entire argument is BS. If Blanka’s pokes beat Ryu’s theres no reason for Blanka to do the unsafe stuff you say allows Ryu to beat him.
Why do you enjoy creating intentional arguments with me…? I said the ambiguous cross-up happens AT C.MP. You do not want Banka to have those options so obviously thats where you DONT want to be, and I didnt say Blanka CANNOT get a cross-up VS me, you limit the amount of occurances with proper spacing, thats that basics of SF play.
Ill give you a piece of basic advice that is noob enough for you to understand it : spacing is one of the most important parts of SF. You put your character where you have better options available than the opposing character. That’s what you do VS Blanka.
Oh and Gief does have good vertical priority on splash. I said its the combination of the vertical and the horizontal hitboxes that creates the problem. Gief does have good vertical priority (a lot of hittable hitboxes actually extend beyond the attacking hitbox, and a lot have very very little difference between the two. Gief does have a big margin between hittable and attacking hitboxes on his splash AND a huge horizontal hitbox. Yes, it does not have anywhere near Rog’s godlike priority on his J.HK, but Rog has very little horizontal priority on that move. Gief has both a huge horizontal hitbox and vertical priorty. Its the combination of the two which makes the move so good, which is what I said. )
btw, I love the fact that you diss what I say whilst apparently not understanding the basics of spacing.
Heres the proof, the most recent Daigo VS Blanka I could find (3 months old but was first one to come up… weird. ) [media=youtube]Ozw-hOMbPGA"[/media]
You can see how Daigo is always walking up to C.MK and abusing that poke. Why would he do that if Blanka’s pokes beat Ryus?!
that vid is not even close to recent. daigo has 20000+ points now. the reason his cr.MK was working there is because the blanka didnt know how to deal with focus attacks.
here is a recent one:
[media=youtube]mG4a3mVI4jc[/media]
notice daigo has 24,000+ in this one, not 6000…
this is a much better example vs a stronger blanka.
on the topic of spacing here is a great darthpaul1982 replay on spacing. here you can see in the comments section, that darthpaul was being his usual self making friends and what not. ROFL i love the taunt in there. i guess that is part of being so good at the game. taunt and lose :).
the comments are more telling than the match. and if you think this replay is too old, it’s only a month and a half older than the daigo replay you posted.
your mashed out ultra on wakeup from 1.9232923 should have been good with a PRI of 14 and basic maths.
^ LOL. Youre actually posting vids of me now, and really really old ones? LOL. Why are you so obsessed with me? Its not natural dude, get it checked at a doctors lol.
BG : in the interest of every other member of this forum, can you please send your letters of obsession to me via PM from now on please? Im sure everyone else here must be getting annoyed.
but yeah, i don’t have too much hard time spacing against ‘normal’ character like adon/ryu.
blanka is however way too fast for me to space properly and without being on point to dp blanka, he just goes all over me. maybe i’m just too old and slow. AHAHA.
also, guy’s flip-throw > me. i tried dp, i tried j.*, i tried backdash, i tried c.fierce. i just think i’m way too slow. need more training.
I’ve never posted in SRK before…so I’m not sure if this goes here but…I have a question about the Ryu-Dictator matchup. When is it recommended to answer his headstomp with a dp? Because sometimes it may go past you and just won’t hit you, making your DP whiff and leaving you open for a big punish. Also, is there a way to tell when bison is doing a headpress or devil’s reverse? Because let’s say you think he is going for a head press, and you do a mp srk to answer it, but he goes up because it wasn’t actually a headpress, it was a devil’s reverse. So is there a good way of being able to consistently know when it’s either of those two specials, to recognize when to just wait (for devil’s reverse), or when to answer with a dp immediately (headpress)?
There is plenty of time to react to these moves…but in the case of devil reverse…wait. Also walking back to avoid the stomps will also give you a lot of options for punish…as ex DP would be the only thing I recommend for 100% and really…I’d only use it for a low life(bison’s life bar) ex-headstop counter. on your wakeup…I’d say if bison timed it right…just block and go from there.
EDIT: Oh yeah!! FJ.Mp will do wonders…
Dp isn’t very reliable against headstomp. Just block it if it’s meaty, or walk backwards so he lands in front of you, and you can punish. As for telling the two apart, Bison makes a different sound for the two attacks. I think devil’s reverse also travels across the screen quicker.
Yeah, I know I can’t get the DP to hit when dictator headstomps just because he hits on the back of Ryu’s head OR too high for the DP’s hitbox to beat the headpress, and stuffs the DP. By the way I also noticed that between the head press and devil’s reverse, he makes the same sound when he does the move, BUT if you look at like the dust that comes from his boots when he leaves the ground, you can tell which special is which. If it’s head press, the dust will only appear when he leaves the ground, if it’s devil’s reverse, you’ll clearly see a line of dust follow bison’s boots. Also as you said, the devil’s reverse looks a little faster than the headpress and goes MUCH higher than the headpress. The headpress goes in a more horizontal-ish arc.
Not super important, but it seem you cant connect c.lp, c.lp. c.mp. c.mk on Sagat; quite surprising with such a big hit box.
May have some implication for someone using U2.