Ryu General Discussion: Frame Data, Strategy, Combo, etc

there’s a huge difference between landing meaty combos vs counterhit combos.

as far as i know, ryu doesn’t get any benefits from counterhits aside from CH ex fireball which everyone knows about - everything else is a tight link so getting extra frame usually isn’t enough.

Hey im a ryu main who subs sagat and adon my pp are usually in the 2800 and 3000
Im a pretty solid ryu so if anyone would like to run some matches or just have another ssf4ae 2012 friend on there list to play when you want im free my GT is Darkstarr135…so just hmu

Can someone explain to me why I can’t find the Blockstun on Ryu’s J.HK.

J.HK (Blocked) -> throw seems to be a really safe and solid throw set up for Ryu, I’ve seen basically all good Ryu players use it, even Daigo. I just want to know why is this set up so hard to tech against but I don’t have acces to a “bible” so I can’t figure it out.

Its a good question I dont know if its different depending what height you land the J.hk.

Daigo often use J.hk , walk a little bit throw or J.hk walk a little bit c.lk. Opponent as to take a good guess
if he dosent want to be frame trap.

I dont see why it should be so much harder to tech then a regular tick throw. Maybe the little walking can confuse people.
I know I get throw with this set up all the time but Its just because I always forget to tech in that situation. I usually start
techking after the first attack following the jump in.

A set up I start using that player seem to have problem teching is c.mp , Kara Throw. After c.mp you look outside
of grab range so its tricky.

It’s possible to figure out the block stun of jump ins (frame advantage is more important though). In training mode, setup a safe jump (eg. sweep into j.hk) so you will know that move landed on the last possible aerial frame. The earliest you can do your next move is 4f later. So follow up with a slow move like SPS (makes a decent crouch tech trap that you can trade OS into sweep. Now try to find the quickest move that will trade with it, but never beat it. Then subtract the startup of that move from that startup of SPS and you’ll have the max frame advantage. Add the landing frames and you’ll have your total blockstun.

When you do your Sps and that set up when do you input OS sweep. I am not really good at exploting trade situation apart from the obvisous DP trade Ultra 1.
I would like to know more about the timing of the sweep.

Just mash the sweep (I triple tap it after the first hit) and stop mashing if you see it was blocked or if it connects fully then follow up with DP. Try it training mode. Do a safe jump vs Viper or Abel followed by SPS. There’s only 1 or 2 frames I think for them to beat it with cr.lk. Otherwise it will trade or you will score a counter-hit. When you do the SPS, just mash sweep. There’s enough time to confirm a followup combo.

EDIT: If you want I’ll record a vid of SPS Trade OS Sweep in the next day or so.

First part of this vid shows the inputs and timing, second part shows application.

[media=youtube]myPjRvsxeGQ[/media]

Thx very clear, so it seem there is good incentive to put an OS Sweep when we do a solar plexus at least in good trading set up.

I am having trouble on my wake up in situation where my DP would beat their jump in attack but an empty jump will bait a DP.
I can block and put an OS grab vs the empty jump but I may miss an opportunity. Obvious situation would be when
another Ryu Sweep then empty jump or jump in attack.
I could put my stick in downfoward if he jump I do the short cut Shoryuken motion and either press punch or c.lk+c.lp with stick back in case
I dont see an animation.

If somebody is good at differenting the 2 and have some useful trick let me know.

When I block jump in in general do you think its good to always put an OS grab. I am unsure in what situation it could
be bad and if there is a price to it if you timed it well of course.

The thing to remember when dealing with jump ins is that the frame advantage the opponent has isn’t always the same, so while OS grab may work in some situations, you can get frame trapped in others (eg. if shotos do high j.mk into cr.mp). You should try to gauge from your own blockstun whether or not you should do OS grab, but it can be difficult in tight situations. This is one of advantages the aggressor has against an opponent on wake up.

You made me realise against the player who reliously put an OS grab when they block I should start doing light stun jump in follow by an ultra quick ground attack.

One tactic that you can use is to follow the light jump in attack with :f::d::df: + cr.lk + cr.lp. A well-timed grab will be teched, but anything else except blocking will eat the DP. You need meter to cancel if they block though. Also useful when you do empty x-ups because many players instinctively go for the grab when you land.

ryu can combo into his ultra 1 from cl.st.mk xx ex hado ultra 1. works midscreen.
good punish combo= sps,cl.st.mk ex hado ultra 1.

Its a good option but I find if the timing is too tight and its easy to screw up. May be useful if you land
a Sps and unfortunately have only one ex bar.

I’ve been playing around with unblockable j.lk vs shotos (might be unblockable against more but I only tested vs Ryu). It’s not a safe jump, but it is quite hard to auto-correct DP. Good players will probably hit it 70-80% of the time. Ryu can also cr.mk underneath it, and it can even be beaten by a just frame normal on wake up (cr.hp beats it) It’s good against people who don’t know the setup though. At best, it’s unblockable. At worst, it’s very ambiguous. You can also swap it out for j.hp for a x-up. Anyway, the setup is b.throw, walk forward till you’re about 1.5 to 2 of the smallest training mode squares from Ryu’s hand (he lands with his head facing you), then do j.lk. With the right spacing it’s unblockable.

Its funny your testing this I was testing the same set up today. Some Ryu on Xbox does this set up to me all the time and
I am having a hard time dealing with it. Its seem easier to auto-correct with stick in down foward and using the 'cross cut’
method. Timing has to be precise and sometimes my uppercut would simply go in the wrong side for no apparent reason.
Add this that he can empty jump and its not so funny to deal with it even more so with lag.

Its good to know that c.mk and c.hp are decent option in that situation.

This only works on certain characters

Idk if u guys knew bout this but, sps, cr.strong, st.strong xx fierce dp works on like chun, blanka, makoto and it does the weak hit to dudley lol. I only tried it vs random chars with weird hitboxes so it might work vs more, but too lazy to test now.

edit: the damage is 336 so its actually worth doing lol

Who wins the match up between ryu and guile??? because personally i think guile, but im also looking for other opinions.