Ryu changes in SSFIV thread

Only on counter hit, but also if they’re in the air or in an “in the air” type state. FA2, wait till they’re on their knees, FP.srk > FADC second hit > Full ultra or just AA FP.srk (get the first hit in) > FADC second hit > Full Ultra works too.

So you can’t FADC Ultra after the first hit.

So… is it a nerf or a buff? :confused:

So current IV period to FADC a fierce SRK is what, frames 3 to 7-8 ish?

Will it be the same in super, or a bit later/longer and the FADC easier to pull off?

that would be a buff. It now becomes a focus breaker too…unless you cant focus after the first hit cuz your airborn…if it was like that (think of ken’s medium dragon punch) then that is a major nerf

Actually, it’s a nerf. Reversals auto armor break, so SRK on wakeup breaking glass is redundant. As for using it on armor outside of wakeup, Tatsu is easy enough to use on reaction and catches a Focus backdash.

Even if you can FADC SRK after the 2nd hit, It’ll probably make the followup scale harder due to SRK being 2 hits. I’d say it’s a nerf regardless.

fixed

SF4 damage scales based on number of moves, not number of hits.

huh? just because its 2 hits doesnt mean it will scale more. (ken fierce dp,chuns lightning legs, kens tatsu doesn’t scale because its 5 hits, its all considered 1 hit so its full damage)

Damage scaling is dependent on the move and not particularly the number of hits.

Example: Akuma’s SRK is 3 hits, the third hit isn’t scaled down dmg just because it’s the third hit in the SRK move.

So say you jump in hk, cr.mk, SRK, the SRK as a whole will be scaled down because it’s the third ‘move’ om the combo that you’ve performed. There won’t be individual scaling on the 1st, 2nd, then 3rd hits of the SRK.

However, if you jump in hk, SRK, the SRK won’t be nerfed at all because it’s the 2nd move in the combo you perform. I’m pretty sure the SRK being the second move wouldn’t have it’s damage nerfed.

So regardless if Ryu’s SRK is one or two hits, being the first move you’ll perform, and the metsu hadouken being the second, the ultra damage won’t get scaled down.

I’m pretty sure I’m right on this. Can anyone who has a better knowledge on this stuff confirm?/

LMAO i think Virtua fighter 5 every character tools balance out each other meaning you can win with every character if “p1 and p2” had equal skill and used all characters… i don’t think ssfiv is doing to that. You know lames flock to shotos and capcom is catering to them. Also Those so called “Rejected” stages going to be DLC… it’s pretty obvious those stages are done but they trying to milk us :yawn: like a lot of time went into turning a SFIV stage into opposite day or night and add a few different background and music :yawn:

SSFIV Online is going to be a snooze fest unless i can ban characters :zzz::devil:

LOL, that’s what I wanted to write but I also wanted to avoid flaming. I’m thinking of dropping Akuma and going back to Ryu. All hail the red head band

Yeah but SSFIV damage is based on…? You don’t know yet. SFIV damage depends on the move. For example, EX Otoshi scales 3 hits independently. Seth Killian said the 2 hit SRK was both better, and worse. I’m thinking since the SRK looks to hit twice on the ground, it may count as two hits for scaling. If you can only FADC from the first hit, it’s a nerf anyway. If it was a 2 hit move that did the same damage, scaled the same, and was fully FADCable, it’s not worse at all. It just got a pretty arbitrary Focus breaking property.

But instead of considering that, you’d rather just complain about it. I get it.

^
Ignore him. He’s just dropping spam posts in various threads.

The lames flock to shotos? Street Fighter series always have shotos and they’re an equally valid play style. People like you should stop already complaining about everything from fireball spams to people turtling. Last I checked, the American tourney winners are rarely shotos. JWong doesn’t play shotos. Plus there are only a few Ryu’s in Japan’s top rankings. In fact Ryu is good in Japan because Daigo made it look so. That Daigo bugger could play any other character and still be top 3. So it’s all the player, not the character or tactic.

Those that continue whining about nerfs, powerups and that Capcom doesn’t know what they’re doing should take a good look at themself in the mirror. If you hate SF so much because they nerfed your favorite character (BASED ON A BETA BUILD FYI!), then go play Tekken, or Virtual Fighter or hey… Smash Bros! For the rest of us, life goes on. We’ll continue to find new ways to play the game and utilize the new tools. Come the full game - Akumas will continue to be played, Ryus will continue to be a popular character (its the title char), and Blanka will still turtle. What I say is, you won’t be missed.

Complain? Who’s complaining, I just corrected you since you were unaware of how damage scaling works in SF4. It’s very unlikely to change in Super, and multi-hit srk’s like Ken’s and Akuma’s don’t scale with every hit so its unlikely Ryu’s will either.

Slightly incorrect, Otoshi is technically 3 moves, it requires 3 command inputs. It won’t count as 2 hits of scaling unless you need to input another DP to get the next hit in.

To simplify it, if the move is just a move you input and it hits multiple times, it counts once towards scaling. Moves that require multiple inputs, such as: Otoshi, Rekka’s, Gen’s waterfall kick, and so on, all count as multiple ticks towards scaling.

So no, unless they redesigned the game, Ryu’s SRK will count as one move, and we are very aware of that fact.

Don’t click this link. This guy is spamming. Possibly key logging. Either way he’s a piece of shit.

I am sorry but I wholeheartedly disagree with the statement that “it’s all the player, not the character or tactic.”

I’ll bet on my life that Daigo would not have the same success he has now if he plays Guile, Vega or El Fuerte.

And thank god Justin doesn’t play Shotos…

I loled, you obviously have no idea how talented Daigo is. The fact that you bring up Justin Wong, is a direct contradiction to your disagreement. @ the level that Wong, Marn, Valle, Ma are playing it has nothing to do with their respective characters, because at this level these guys know the matchups, these guys know the tactics, these guys know the game very very well. So whats left? is it not their individual talents as players?

So lets put things into perspective:

Justin Wong beats Chris Hu(a good Ryu player), Alex Valle(a really good Ryu player), John Choi(a good Ryu player), Fuudo(top 50 Ryu player in Japan) using Rufus. Are you now going to say that it was because of Rufus, the character, that Justin won and nothing else?? And if he used Guile, Vega or El Fuerte he would not have the same success?

It seems with the influx of 09s and SF online, SRK has resorted to “He only beat me and only wins because he used Ryu, and used the most overpowered tactic in the game SRK fadc, capcom nerf that shit quick.”, when they should be saying “Okay I keep getting nailed by that stupid shit, capcom really needs to find a way to provide for me an environment with which i can level up my game much like how the japanese have in the arcades, so that if I lose to that shit, it was because I got outplayed”. But alas the Halo generation want everything given to them on a silver platter…

I know how talented Daigo is…he probably has the quickest reaction, best mind games and execution in the world…but it will not be enough if it is limited by your character…I just don’t agree it is ALL about the players…that’s all…

And yes if Justin uses Guile, Vega or El Fuerte he would not have the same success and this will be even a more extreme case because Justin on another level against most players in America…