LOL, at this point with playing Chun, Dictator, and Rose (among others) I’m pretty used to having to hit tight links in order to pull of basic BnB combos.
My feeling is that combos should be hard, especially rewarding ones that do good damage (or have other nice properties like ending in an untechable knockdown).
I like where Ryu stands as far as combos go. I think he is the standard that others should be held to. He has simple combos that are easy to hit but do good but not great damage, but he ALSO has those really nasty combos like c.jabx2 > st.jabx2 > sweep or c.strong > c.strong > whatever.
His FADC game is top notch, right up there with Akuma and Sagat.
Again, I have NO problem with Ryu. He represents a nearly perfect design for SF4, I just would like to see Capcom really try to make MOST of the cast rise to this level.
I hear a lot of talk about “boring” characters, I’d like to briefly elaborate on that.
To me a “boring” character is one who has GREAT options for every situation. Now, before you go flaming me for that…what I mean to say is that when you play a character with great options for every situation, their gameplay starts to feel pretty flat after a while. They almost always have the same basic gameplan from match to match, because their options are fairly universal.
I like it when a character has ONE really great universal tool. Examples would be Ryu’s jab Dp, or boxers jab, or Akuma’s Demon Flip, or Ryu’s fireball, or Sagat’s tiger knee.
The thing with Sagat, Ryu, and Boxer, is that their tools are almost all on that level…and that means that fighting against them can feel really boring and a bit frustrating. I feel that characters with great universal options have to learn the individual details of each matchup less than other characters with flaws that you have to navigate around.
Second to Dhalsim, I play the most situation-specific character in the game. Learning Chun and playing her in 4 tourneys in 2009 (and more in 2010 for sure) has been a major challenge, and the learning curve has been fairly massive. If I want to AA someone, I need to know THEM just as well as I know Chun, and that is something that Ryu, Ken, Sagat, Rufus (EX messiah), and boxer (ex headbutt) simply cannot ever claim.
I guess the reason I mention this is that I think a lot of people’s frustrations with Ryu comes from fighting a character who really doesn’t have to make big changes to his gameplan from match to match. Sure, once Chun or Abel get ultra, he has to REALLY cut back on the fireball zoning…but other than that…all his tools still work universally in most of the matchups in this game.
The game is more fun, more rewarding, and produces better high level play when EVERY character has weaknesses that they have to work around differently in almost every match.
The problem is that Capcom went and created the top tiers with no major weaknesses (some minor ones for sure) that they have to play around…so now its really not an option to step back from that…they are going to have to try and bring more of the cast to that level…and I’m just not sure if that is going to result in more interesting, creative, high level game play…or if its going to end up making more of the matches feel boring.
Time will tell I guess…but I feel that Ryu definitely should not get nerfed and DEFINITELY should not get buffed unless its predicated on ALL of the current low and low mid tiers getting major buffs.